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*Dungeons & Dragons
Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 1472703" data-attributes="member: 4303"><p>I don't really see this as any different to the controls that a DM routinely needs to place on his or her game in order to make it work. </p><p></p><p>If you are DMing a 'Dark Ages' campaign - with byrnies, pattern-welded swords, skalds, ogres etc., you don't want a PC wandering around in a suit of full plate with a masterwork halberd and a compound bow - it doesn't fit. If the player appeals to the rules by saying 'but it says I can buy these for X gold,' you merely point out that it doesn't gel with the campaign you have created. </p><p></p><p>You could, of course, make extensive lists of house-rules in order to cover these contingencies. But why bother? Just make rulings on a case-by-case basis, and save yourself the hassle. You want a rapier? - No. You want a scimitar? - hmm, maybe. But that means I'll have to give some thought to culture <em>XYZ</em> - which I'd hoped to put off for a while. Sigh. (But the player also stimulates the DM to creativity, which is a good thing.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Same goes for epic spells. Although I'm sure I (and many others) could, I just don't have the time to devise a better system at the moment.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1472703, member: 4303"] I don't really see this as any different to the controls that a DM routinely needs to place on his or her game in order to make it work. If you are DMing a 'Dark Ages' campaign - with byrnies, pattern-welded swords, skalds, ogres etc., you don't want a PC wandering around in a suit of full plate with a masterwork halberd and a compound bow - it doesn't fit. If the player appeals to the rules by saying 'but it says I can buy these for X gold,' you merely point out that it doesn't gel with the campaign you have created. You could, of course, make extensive lists of house-rules in order to cover these contingencies. But why bother? Just make rulings on a case-by-case basis, and save yourself the hassle. You want a rapier? - No. You want a scimitar? - hmm, maybe. But that means I'll have to give some thought to culture [I]XYZ[/I] - which I'd hoped to put off for a while. Sigh. (But the player also stimulates the DM to creativity, which is a good thing.) :confused: Same goes for epic spells. Although I'm sure I (and many others) could, I just don't have the time to devise a better system at the moment. [/QUOTE]
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