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*Dungeons & Dragons
Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Roman" data-source="post: 1473375" data-attributes="member: 1845"><p>Very interesting - I did not catch the fact that Oronthon still changes from Eadric's conversation with Titivilus (which, IMO is possibly the best piece of roleplaying I have seen... ever [and my favourite installment of the story]), though it did seem apparent that he changed in the past. As to the multiple truths, yes that is a nice and unique feature of your campaign. However, I do think that as the players advance higher in the 'cosmological hierarchy', it will increasingly become necessary to define more and more 'truths as true', since they will be interacting with them at a daily basis (well, I suppose they already do that to a significant extent).</p><p></p><p></p><p></p><p>Ok - this is a fair explanation. I just generally tend to try to understand D&D stories & campaigns from both the in-game and the meta-game perspective. Sort of like what you did with Gra'atz (sp?) flavour spells - you still felt the need to express them in terms of D&D mechanics. </p><p></p><p></p><p></p><p>That is the meta-game explanation I was looking for - celestials are static, while devils and demons can advance (though not in HD [but why not level?]).</p></blockquote><p></p>
[QUOTE="Roman, post: 1473375, member: 1845"] Very interesting - I did not catch the fact that Oronthon still changes from Eadric's conversation with Titivilus (which, IMO is possibly the best piece of roleplaying I have seen... ever [and my favourite installment of the story]), though it did seem apparent that he changed in the past. As to the multiple truths, yes that is a nice and unique feature of your campaign. However, I do think that as the players advance higher in the 'cosmological hierarchy', it will increasingly become necessary to define more and more 'truths as true', since they will be interacting with them at a daily basis (well, I suppose they already do that to a significant extent). Ok - this is a fair explanation. I just generally tend to try to understand D&D stories & campaigns from both the in-game and the meta-game perspective. Sort of like what you did with Gra'atz (sp?) flavour spells - you still felt the need to express them in terms of D&D mechanics. That is the meta-game explanation I was looking for - celestials are static, while devils and demons can advance (though not in HD [but why not level?]). [/QUOTE]
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