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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Cheiromancer" data-source="post: 1475261" data-attributes="member: 141"><p>Another possibility- Graz'zt could counterspell an attempt to conjure him. He has <em>foresight</em>, after all, and so has a moment's warning of an impending threat- and <em>foresight</em> tells him what, if anything, he can do about the threat.</p><p></p><p>You have to ready an action to counterspell- <em>foresight</em> might give him enough time to do this. Suppose the <em>dispel</em> were available as a free action. I don't think you have to ready a free action, but maybe add an ad hoc modifier to it so that (like <em>feather fall</em>) it can be cast when needed, even if it is not your turn. (+4 DC?) The rules for counterspelling say that the target of the spell being counterspelled must be within range- since that is Graz'zt himself, there is no problem.</p><p></p><p><em>Dispel</em>, quickened, with no verbal or somatic components, at +50 on the caster level check, ad hoc +4 modifier, 10d6 backlash, DC 95. XP costs and more backlash can push this higher, but <em>Call Graz'zt</em> could just be cast again. Graz'zt can only cast an epic <em>dispel</em> three times per day. And <em>greater dispelling</em>, which he can cast at will, is a standard action, is probably too slow. Though he could use an epic dispel the first time, and then ready the <em>greater dispelling</em>. And he could probably step into an <em>Antimagic Field</em> if one were handy... According to p. 73 of the ELH such a field requires a dispel check to overcome (1d20+20 vs 11 + the epic spell's spellcaster level). Thus a <em>ward</em> spell against a 6th level spell overcomes an <em>Antimagic Field</em> only if it succeeds in the dispel check. A tweak to <em>Call Graz'zt</em> is definitely required to give it a bonus on dispel checks.</p><p></p><p>Interesting. Page 73 of the ELH also says</p><p></p><p></p><p></p><p>So a <em>ward</em> that is set to exclude spells of level 10 or lower should exclude them.</p><p></p><p>However the general rule seems to be that a caster level check is required when epic spells directly oppose each other. Look at the description of the <em>conceal</em> seed and how it opposes <em>reveal</em>, and how a spell with a <em>ward</em> seed works with regard to spells that have the seeds <em>dispel</em> or <em>destroy</em>. If an epic <em>teleport</em> is resisted by an epic <em>dimensional anchor</em>, you'd need to have an opposed CL check.</p><p></p><p>But what if one of the epic spells included a ward against 10th level spells? Maybe when two epic spells oppose each another, you give a substantial bonus (does +20 sound right?) on the opposed CL check to the one that includes the relevant <em>ward</em>. </p><p></p><p>Additionally, maybe <em>Call Graz'zt</em> can include the <em>dispel</em> seed in order to overcome opposing <em>wards</em>. Supernatural effects can be dispelled, so maybe that's the trick to getting past Graz'zt's <em>mind blank</em>. Is suppressing a supernatural ability also in the power of the <em>dispel</em> seed? Surely the combination of <em>ward</em> and <em>dispel</em> could do it. A <em>dispel</em> seed makes it easier to optimize versus opposing <em>dispel</em> effects, anyways.</p><p></p><p>So amend <em>Call Graz'zt</em> to read as follows (changes in <strong>bold</strong>):</p><p></p><p></p><p></p><p>Add a line for the bonus to the dispel check if Graz'zt counterspells it, or is inside an <em>Antimagic Field</em> or the equivalent.</p><p></p><p>Sound better?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1475261, member: 141"] Another possibility- Graz'zt could counterspell an attempt to conjure him. He has [i]foresight[/i], after all, and so has a moment's warning of an impending threat- and [i]foresight[/i] tells him what, if anything, he can do about the threat. You have to ready an action to counterspell- [i]foresight[/i] might give him enough time to do this. Suppose the [i]dispel[/i] were available as a free action. I don't think you have to ready a free action, but maybe add an ad hoc modifier to it so that (like [i]feather fall[/i]) it can be cast when needed, even if it is not your turn. (+4 DC?) The rules for counterspelling say that the target of the spell being counterspelled must be within range- since that is Graz'zt himself, there is no problem. [i]Dispel[/i], quickened, with no verbal or somatic components, at +50 on the caster level check, ad hoc +4 modifier, 10d6 backlash, DC 95. XP costs and more backlash can push this higher, but [i]Call Graz'zt[/i] could just be cast again. Graz'zt can only cast an epic [i]dispel[/i] three times per day. And [i]greater dispelling[/i], which he can cast at will, is a standard action, is probably too slow. Though he could use an epic dispel the first time, and then ready the [i]greater dispelling[/i]. And he could probably step into an [i]Antimagic Field[/i] if one were handy... According to p. 73 of the ELH such a field requires a dispel check to overcome (1d20+20 vs 11 + the epic spell's spellcaster level). Thus a [i]ward[/i] spell against a 6th level spell overcomes an [i]Antimagic Field[/i] only if it succeeds in the dispel check. A tweak to [i]Call Graz'zt[/i] is definitely required to give it a bonus on dispel checks. Interesting. Page 73 of the ELH also says So a [i]ward[/i] that is set to exclude spells of level 10 or lower should exclude them. However the general rule seems to be that a caster level check is required when epic spells directly oppose each other. Look at the description of the [i]conceal[/i] seed and how it opposes [i]reveal[/i], and how a spell with a [i]ward[/i] seed works with regard to spells that have the seeds [i]dispel[/i] or [i]destroy[/i]. If an epic [i]teleport[/i] is resisted by an epic [i]dimensional anchor[/i], you'd need to have an opposed CL check. But what if one of the epic spells included a ward against 10th level spells? Maybe when two epic spells oppose each another, you give a substantial bonus (does +20 sound right?) on the opposed CL check to the one that includes the relevant [i]ward[/i]. Additionally, maybe [i]Call Graz'zt[/i] can include the [i]dispel[/i] seed in order to overcome opposing [i]wards[/i]. Supernatural effects can be dispelled, so maybe that's the trick to getting past Graz'zt's [i]mind blank[/i]. Is suppressing a supernatural ability also in the power of the [i]dispel[/i] seed? Surely the combination of [i]ward[/i] and [i]dispel[/i] could do it. A [i]dispel[/i] seed makes it easier to optimize versus opposing [i]dispel[/i] effects, anyways. So amend [i]Call Graz'zt[/i] to read as follows (changes in [b]bold[/b]): Add a line for the bonus to the dispel check if Graz'zt counterspells it, or is inside an [i]Antimagic Field[/i] or the equivalent. Sound better? [/QUOTE]
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