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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1476495" data-attributes="member: 545"><p>A nice touch.</p><p></p><p>It is the nature of living, mortal beings to growth & die. Therefore the possibility of level advancement is a natural fit for such creatures.</p><p></p><p>That is not a reasonable assumption about powerful outsiders -- many of whom are manifestations of principles forming the fabric of the universe itself. It is purely a matter of DM judgement on how advancement does or does not apply to such outsiders.</p><p></p><p>How I would handle leveling...</p><p></p><p>If I were devising xp rules for powerful outsiders or gods, I would create the principle of <strong>XP Maintainence Costs</strong>. Any outsider that advances beyond its natural state must pay increasingly large amounts of xp to not slowly devolve back to the original state -- a kind of running faster and faster to stay in place. So powerful beings like Graz'zt would not usually be looking forward levelling; they look forward to greater resources invested to gain greater domains and thereby yet more resources.</p><p></p><p>Frex, Poseidon, God of the Sea, gains immense xp from worshippers and expends immense xp to maintain an iron grip on his domain. Since the actual calculus of the appropriate equations are both complicated and arbitrary, the net effect comes to Poseidon simply <em>being</em> the dominant sea god. It is his nature -- the equations are balanced by DM fiat.</p><p></p><p>From this approach, Graz'zt can "level" as well as "unlevel" depending on the long term extent of his domains. Whether such shifts were measurable within the time period of a few human lifetimes would be up to the DM.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1476495, member: 545"] A nice touch. It is the nature of living, mortal beings to growth & die. Therefore the possibility of level advancement is a natural fit for such creatures. That is not a reasonable assumption about powerful outsiders -- many of whom are manifestations of principles forming the fabric of the universe itself. It is purely a matter of DM judgement on how advancement does or does not apply to such outsiders. How I would handle leveling... If I were devising xp rules for powerful outsiders or gods, I would create the principle of [b]XP Maintainence Costs[/b]. Any outsider that advances beyond its natural state must pay increasingly large amounts of xp to not slowly devolve back to the original state -- a kind of running faster and faster to stay in place. So powerful beings like Graz'zt would not usually be looking forward levelling; they look forward to greater resources invested to gain greater domains and thereby yet more resources. Frex, Poseidon, God of the Sea, gains immense xp from worshippers and expends immense xp to maintain an iron grip on his domain. Since the actual calculus of the appropriate equations are both complicated and arbitrary, the net effect comes to Poseidon simply [i]being[/i] the dominant sea god. It is his nature -- the equations are balanced by DM fiat. From this approach, Graz'zt can "level" as well as "unlevel" depending on the long term extent of his domains. Whether such shifts were measurable within the time period of a few human lifetimes would be up to the DM. [/QUOTE]
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