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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 1574613" data-attributes="member: 4303"><p>This demon was big trouble...</p><p></p><p></p><p>Surab – who makes his debut shortly – is a specialist retained by Graz'zt, and is a kind of 'First Minister of Possession.'</p><p></p><p>His focus lies almost entirely within social skills, and his limited spell selection (mostly information-gathering and subterfuge-oriented) make him a very slick customer, but one to avoid a straight fight where possible. </p><p></p><p></p><p><strong>Surab</strong></p><p></p><p>Glabrezu Sor8/Fiend of Possession 6; CR 23; huge outsider (chaotic, extraplanar, evil, tanar'ri); HD 12d8+108 plus 8d4+72 plus 6d6+54 (329 hp); Init +1; Spd 40 ft. (8 squares); AC 33 (–2 size, +1 Dex, +19 natural, +5 deflection) touch 14, flat-footed 32; Base Atk +19; Grp +36; Atk: +26 melee (2d8+9, pincer); Full Atk: +26 melee (2d8+9, 2 pincers) and +24 melee (1d6+4, 2 claws) and +24 melee (1d8+4, bite); Space/Reach:15 ft./15 ft.; SA: Control creature, curse, improved grab, possess creature, spell-like abilities, summon demon; SQ: Ally or enemy, animate object, control object, Damage reduction 10/good, darkvision 60 ft., ethereal form, hide presence, immunity to electricity and poison, magic item, possess noncontinuous object, possess object, resistance to acid 10, cold 10, and fire 10, spell resistance 21, telepathy 100 ft., true seeing; SV Fort +23, Ref +15, Will +24; AL CE; Str 28 Dex 12 Con 28 Int 19 Wis 20 Cha 29.</p><p><em>Skills and Feats:</em> Bluff +53, Concentration +19, Diplomacy +50, Disguise +38 (+42 acting), Hide +30, Intimidate +57, Knowledge (nobility) +14, Knowledge (religion) +15, Listen +42, Move Silently +11, Search +14, Sense Motive +36, Spellcraft +14, Spot +42; Dark Speech, Epic Skill Focus (Bluff), Epic Skill Focus (Intimidate), Multiattack, Negotiator, Persuasive, Quicken Spell-Like Ability (<em>greater teleport</em>), Skill Focus (Bluff), Skill Focus (Intimidate).</p><p></p><p><strong>Improved Grab (Ex):</strong> If Surab hits a medium or smaller creature with a pincer attack, he attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p><em>Spells Known</em> (6/9/8/7/5; caster level 8th, save DC 19+ spell level): 0 – <em>dancing lights, detect magic, disrupt undead, ghost sound, mage hand, ray of frost, read magic</em>; 1st – <em>cause fear, identify, Nystul's magic aura, protection from good, silent image</em>; 2nd – <em>detect thoughts, locate object, misdirection</em>; 3rd – <em>clairaudience/clairvoyance, suggestion</em>; 4th – <em>polymorph</em>. </p><p></p><p><strong>Spell-Like Abilities:</strong> At will – <em>chaos hammer</em> (DC 23), <em>confusion</em> (DC 23), <em>dispel magic, mirror image, reverse gravity</em> (DC 26), <em>greater teleport</em> (self plus 50 pounds of objects only), <em>unholy blight</em> (DC 23); 1/day <em>power word, stun</em>. Caster level 14th The save DCs are charisma-based.</p><p></p><p>Once per month, Surab can fulfill a <em>wish</em> for a mortal humanoid. </p><p></p><p><strong>Ethereal Form (Su):</strong> Surab may become ethereal at will (as <em>etherealness</em>, caster level 26th). Possessing an object or creature effectively ends a use of this ability, so time spent in another body or object does not count against the duration of this ability.</p><p></p><p><strong>Hide Presence (Ex):</strong> Surab can attempt to hide his presence when possessing an object or creature with a +34 total modifier to his skill check. A successful check allows him to circumvent magic protections such as <em>magic circle against evil</em> and <em>forbiddance</em> or avoid detection via <em>detect evil</em>.. The DC for the Hide check is the same as the saving throw DC for the spell that Surab is trying to avoid. He gains a +4 circumstance bonus on his check if not controlling the creature or object at the time of the check. Making this check is not an action, and Surab can do it in response to another creature's action (such as casting <em>detect evil</em>.)</p><p></p><p><strong>Magic Item (Su):</strong> Surab can bestow the equivalent of a +6 enhancement bonus to a nonmagical weapon, shield or armour which he possesses, or add a further equivalent +6 enhancement bonus to an existing magical weapon, shield or armour which he possesses. He favours the <em>vorpal, souldrinking, unholy, wounding</em> and <em>vampiric</em> dweomers. When attempting to possess a creature that uses the item or keeps the item on its person, the target's save DC increases by 1 for each day the possessed item has been in its use to a maximum of +10. A character who makes a Search check (DC 25) while examining the possessed object can tell that there is "something strange" about it.</p><p></p><p><strong>Possess Object (Su):</strong> In ethereal form, Surab can possess an object of size Tiny to Colossal on the Material Plane, or noncontinuous objects such as parts of walls or pools of water. Magic items and attended nonmagical items receive a Will saving throw (DC 32). The save DC is Charisma-based.</p><p></p><p><strong>Animate Object (Su):</strong> Surab can force any object which he possesses to animate as with the <em>animate objects</em> spell.</p><p></p><p><strong>Curse (Su):</strong> Surab can make a possessed item radiate a corrupt and befouling aura. Anyone touching the object must make a Will save (DC 32) or fall under the effect of a <em>bestow curse</em> spell. The save DC is Charisma-based.</p><p></p><p><strong>Possess Creature (Su):</strong> As a standard action, Surab may attempt to possess a creature on the Material Plane to which he is adjacent on the Ethereal Plane (Will DC 32 to resist). If the saving throw is successful, the creature is immune to Surab's possession attempt for 1 day.</p><p></p><p><strong><em>Summon Tanar'ri</em> (Sp):</strong> Once per day, Surab can attempt to summon 4d10 dretch or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success. This ability is the equivalent of a 4th level spell.</p><p></p><p><strong>True Seeing (Su):</strong> Surab continously uses true seeing as the spell (caster level 14th).</p><p></p><p><strong>Skills:</strong> Surab receives a +8 racial bonus on Spot and Listen checks.</p><p></p><p></p><p>Possessions: <em>mind-blanking ring, +5 ring of protection</em></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 1574613, member: 4303"] This demon was big trouble... Surab – who makes his debut shortly – is a specialist retained by Graz'zt, and is a kind of 'First Minister of Possession.' His focus lies almost entirely within social skills, and his limited spell selection (mostly information-gathering and subterfuge-oriented) make him a very slick customer, but one to avoid a straight fight where possible. [B]Surab[/B] Glabrezu Sor8/Fiend of Possession 6; CR 23; huge outsider (chaotic, extraplanar, evil, tanar'ri); HD 12d8+108 plus 8d4+72 plus 6d6+54 (329 hp); Init +1; Spd 40 ft. (8 squares); AC 33 (–2 size, +1 Dex, +19 natural, +5 deflection) touch 14, flat-footed 32; Base Atk +19; Grp +36; Atk: +26 melee (2d8+9, pincer); Full Atk: +26 melee (2d8+9, 2 pincers) and +24 melee (1d6+4, 2 claws) and +24 melee (1d8+4, bite); Space/Reach:15 ft./15 ft.; SA: Control creature, curse, improved grab, possess creature, spell-like abilities, summon demon; SQ: Ally or enemy, animate object, control object, Damage reduction 10/good, darkvision 60 ft., ethereal form, hide presence, immunity to electricity and poison, magic item, possess noncontinuous object, possess object, resistance to acid 10, cold 10, and fire 10, spell resistance 21, telepathy 100 ft., true seeing; SV Fort +23, Ref +15, Will +24; AL CE; Str 28 Dex 12 Con 28 Int 19 Wis 20 Cha 29. [I]Skills and Feats:[/I] Bluff +53, Concentration +19, Diplomacy +50, Disguise +38 (+42 acting), Hide +30, Intimidate +57, Knowledge (nobility) +14, Knowledge (religion) +15, Listen +42, Move Silently +11, Search +14, Sense Motive +36, Spellcraft +14, Spot +42; Dark Speech, Epic Skill Focus (Bluff), Epic Skill Focus (Intimidate), Multiattack, Negotiator, Persuasive, Quicken Spell-Like Ability ([I]greater teleport[/I]), Skill Focus (Bluff), Skill Focus (Intimidate). [B]Improved Grab (Ex):[/B] If Surab hits a medium or smaller creature with a pincer attack, he attempt to start a grapple as a free action without provoking an attack of opportunity. [I]Spells Known[/I] (6/9/8/7/5; caster level 8th, save DC 19+ spell level): 0 – [I]dancing lights, detect magic, disrupt undead, ghost sound, mage hand, ray of frost, read magic[/I]; 1st – [I]cause fear, identify, Nystul's magic aura, protection from good, silent image[/I]; 2nd – [I]detect thoughts, locate object, misdirection[/I]; 3rd – [I]clairaudience/clairvoyance, suggestion[/I]; 4th – [I]polymorph[/I]. [B]Spell-Like Abilities:[/B] At will – [I]chaos hammer[/I] (DC 23), [I]confusion[/I] (DC 23), [I]dispel magic, mirror image, reverse gravity[/I] (DC 26), [I]greater teleport[/I] (self plus 50 pounds of objects only), [I]unholy blight[/I] (DC 23); 1/day [I]power word, stun[/I]. Caster level 14th The save DCs are charisma-based. Once per month, Surab can fulfill a [I]wish[/I] for a mortal humanoid. [B]Ethereal Form (Su):[/B] Surab may become ethereal at will (as [I]etherealness[/I], caster level 26th). Possessing an object or creature effectively ends a use of this ability, so time spent in another body or object does not count against the duration of this ability. [B]Hide Presence (Ex):[/B] Surab can attempt to hide his presence when possessing an object or creature with a +34 total modifier to his skill check. A successful check allows him to circumvent magic protections such as [I]magic circle against evil[/I] and [I]forbiddance[/I] or avoid detection via [I]detect evil[/I].. The DC for the Hide check is the same as the saving throw DC for the spell that Surab is trying to avoid. He gains a +4 circumstance bonus on his check if not controlling the creature or object at the time of the check. Making this check is not an action, and Surab can do it in response to another creature's action (such as casting [I]detect evil[/I].) [B]Magic Item (Su):[/B] Surab can bestow the equivalent of a +6 enhancement bonus to a nonmagical weapon, shield or armour which he possesses, or add a further equivalent +6 enhancement bonus to an existing magical weapon, shield or armour which he possesses. He favours the [I]vorpal, souldrinking, unholy, wounding[/I] and [I]vampiric[/I] dweomers. When attempting to possess a creature that uses the item or keeps the item on its person, the target's save DC increases by 1 for each day the possessed item has been in its use to a maximum of +10. A character who makes a Search check (DC 25) while examining the possessed object can tell that there is "something strange" about it. [B]Possess Object (Su):[/B] In ethereal form, Surab can possess an object of size Tiny to Colossal on the Material Plane, or noncontinuous objects such as parts of walls or pools of water. Magic items and attended nonmagical items receive a Will saving throw (DC 32). The save DC is Charisma-based. [B]Animate Object (Su):[/B] Surab can force any object which he possesses to animate as with the [I]animate objects[/I] spell. [B]Curse (Su):[/B] Surab can make a possessed item radiate a corrupt and befouling aura. Anyone touching the object must make a Will save (DC 32) or fall under the effect of a [I]bestow curse[/I] spell. The save DC is Charisma-based. [B]Possess Creature (Su):[/B] As a standard action, Surab may attempt to possess a creature on the Material Plane to which he is adjacent on the Ethereal Plane (Will DC 32 to resist). If the saving throw is successful, the creature is immune to Surab's possession attempt for 1 day. [B][I]Summon Tanar'ri[/I] (Sp):[/B] Once per day, Surab can attempt to summon 4d10 dretch or 1d2 vrocks with a 50% chance of success, or another glabrezu with a 20% chance of success. This ability is the equivalent of a 4th level spell. [B]True Seeing (Su):[/B] Surab continously uses true seeing as the spell (caster level 14th). [B]Skills:[/B] Surab receives a +8 racial bonus on Spot and Listen checks. Possessions: [I]mind-blanking ring, +5 ring of protection[/I] [/QUOTE]
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