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<blockquote data-quote="Sepulchrave II" data-source="post: 3253516" data-attributes="member: 4303"><p>Elite array w/ +5 Inherent bonus to all scores; SR = HD +14.</p><p></p><p><span style="font-size: 12px"><strong>Temenun</strong></span></p><p>Ak'Chazar Rakshasa Sorcerer 18; Medium Outsider (Native, Quasi-Deity); DvR0; CR 35; HD 17d8+119 plus 18d4+126; hp 453; Init +15; Spd 80 ft.; AC 51 (+7 Dex, +2 Insight, +13 natural, +19 deflection), touch 38, flat-footed 42); Base Atk +26; Grp +29; Atk Claw +29 melee (1d4+3); Space/Reach 5 ft./5 ft.; SA Pain wave, rebuke undead, spell-like abilities, spells; SQ Change shape, divine immunities (mind-affecting effects, energy drain, ability damage and ability drain, polymorph, petrification), DR 15/good and epic and piercing, darkvision 60 ft, fire resistance 5, immortal, outsider traits, SR 49; AL CE; SV Fort +30 Ref +30 Will +37; Str 17 Dex 25 Con 25 Int 26 Wis 27 Cha 48</p><p></p><p><strong>Skills:</strong> Bluff +57, Concentration +45, Diplomacy +69, Disguise +42 (+46 acting), Intimidate +61, Gather Information +42, Knowledge (arcana) +46, Knowledge (the planes) +46, Knowledge (nobility) +46, Knowledge (religion) +46, Listen +46, Sense Motive +46, Spellcraft +100, Spot +46</p><p></p><p><strong>Feats:</strong> Corrupt Spell, Dark Speech, Divine Metamagic (Empower Spell), Divine Metamagic (Quicken Spell), Epic Spellcasting, Extend Spell, Improved Initiative, Quicken Spell, Planar Turning, Spell Focus (Enchantment), Spell Focus (Necromancy), Superior Initiative</p><p></p><p><strong>Change Shape (Su):</strong> Temenun can assume any humanoid form or revert to his own as a standard action.</p><p></p><p><strong>Pain Wave (Su):</strong> Three times per day, as a free action, Temenun can emit an aura of negative energy which lasts for 35 rounds. Creatures within 20 ft. suffer the effects of an <em>inflict moderate wounds</em> (caster level 20th) and become shaken for 1d6+1 rounds. A Will save (DC 46) halves the damage and negates the shaken effect. The DC is Charisma-based.</p><p></p><p><strong>Rebuke Undead (Su):</strong> Temenun can rebuke and command undead as a 20th-level cleric. He can make up to 22 rebuke attempts per day. He gains a +4 synergy bonus to his checks from his Knowledge (religion) skill.</p><p></p><p><strong>Spell-Like Abilities:</strong> 3/day – <em>animate dead</em>; 2/day – <em>control undead</em> (DC 36), <em>create undead</em>; 1/day – <em>create greater undead, magic jar</em> (DC 34), <em>trap the soul</em> (DC 37). Caster level 20th.</p><p></p><p><strong>Spells:</strong> Temenun casts spells as a 30th-level sorcerer (6/11/11/11/10/10/10/10/9/9). He can cast 3 epic spells per day. DC 29+ spell level (30+ spell level for Necromancy and Enchantment spells).</p><p><strong><em>Spells Known:</em></strong> 1st – <em>comprehend languages, expeditious retreat, mage armor, serene visage, spiritworm</em>; 2nd – <em>blindness/deafness, chain of eyes, darkness, detect thoughts, web</em>; 3rd – <em>displacement, fly, haste, magic circle</em>; 4th – <em>bestow curse, dimensional anchor, greater invisibility, stoneskin</em>; 5th – <em>dream, duelward, teleport, wrack</em>; 6th – <em>greater dispel magic, true seeing, mass suggestion</em>; 7th – <em>banishment, finger of death, limited wish</em>; 8th – <em>mind blank, greater planar binding, horrid wilting</em>; 9th – <em>astral projection, energy drain, wish.</em></p><p></p><p><em>Iron Coronet of the Rakosi</em> (Major Artifact): Grants a +12 Enhancement bonus to Charisma and allows the use of <em>demand</em> (DC 36) and <em>dominate monster</em> (DC 38) at will. The wearer's Charisma determines the DC.</p><p></p><p><em>Token of Cheshne</em> (Major Artifact): This <em>+50 Spellcraft talisman</em> confers <em>foresight</em> upon the wearer, a +8 resistance bonus to all saves, and allows the use of the following spell-like abilities at will: <em>augury, divination, vision.</em> Once per week, the owner can use it to <em>commune</em> with Cheshne or any other sleeping God. CL 30th.</p><p></p><p><strong>Epic Spells:</strong></p><p></p><p>1) <em>Superb dispelling</em> variant: <em>dispel</em> (+19), 1-action (+20), increase dispel check by 70 (+70). Targeted dispel check made at 1d20+80. DC = 109.</p><p>2) <em>Superb dispelling</em> variant: <em>dispel</em> (+19), 1-action (+20), 20-ft radius sphere (+10), increase dispel check by +60 (+60). Area dispel check made at 1d20+70. DC = 109.</p><p>3) <em>Disjunction ward</em>: <em>ward</em> (+14), 9th-level (+16), +40 OCL (+40), permanent (x5), 10 mins (-20), 100 days (-200), 2000 XP (-20). Permanent immunity to <em>disjunction</em>, +40 on opposed CL check to dispel. DC = 110.</p><p>4) <em>Reflect assault</em>: <em>reflect</em> (+27), 20 attacks (+60), +1000% duration (+20). Reflect first 20 ranged or melee attacks on attacker. DC = 107.</p><p>5) <em>Death blossom</em>: <em>slay</em> (+25), Quickened (+28), +9 creatures (+72), 20d6 backlash (-20). Kill 10 creatures of 80HD or less within 300 ft. (Fort DC 40 negates). DC = 110.</p><p>6) <em>Chthonic summons</em>: <em>summon</em> (+14), 1-action (+20), increase CR by +30 (+60 DC), +1000% duration (+20), 400 XP (-4). Summons a chthonic balor for 11 mins. DC = 110.</p><p>7) <em>Wind of dominion</em>: <em>energy (weather)</em> (+25), <em>compel</em> (+19), <em>fortify</em> (+17), +150% area (+6), permanent (x5), 10 mins (-20), cabal (4 x 8th, 10 x 6th, 18 x 4th; -198), 700 XP (-7). Creatures within 5 miles affected by permanent <em>suggestion</em> (Will DC 40). DC = 110.</p><p>8) <em>Flesh eaters</em>: <em>animate dead</em> (+23), ghast (-6), +80 HD (+80). Creates 25 ghasts. DC = 109.</p><p>9) <em>Death aura</em>: <em>energy</em> (+19), <em>slay</em> (+25), Quickened (+28), +2d4 negative levels (+8), +100% area (+4), +10 DC (+20). Creatures within 20 ft. suffer 4d4 negative levels per round (Fort half, DC 50). 20 hours. DC = 103.</p><p>10) <em>Dreamscape</em> variant: Quickened. DC = 57.</p><p></p><p></p><p></p><p>Tricked Out:</p><p></p><p><em>Reflect assault, disjunction ward, mind blank</em> and <em>mage armor</em> are 'on'; with 3 rounds of prep add <em>stoneskin, haste, fly, greater invisibility, expeditious retreat, true seeing</em> using Divine Metamagic to Quicken low-level spells.</p><p></p><p>Extreme Social – use <em>limited wish</em> to duplicate <em>glibness</em> and add <em>serene visage</em>. Bluff score increases to +97.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3253516, member: 4303"] Elite array w/ +5 Inherent bonus to all scores; SR = HD +14. [SIZE=3][B]Temenun[/B][/SIZE] Ak'Chazar Rakshasa Sorcerer 18; Medium Outsider (Native, Quasi-Deity); DvR0; CR 35; HD 17d8+119 plus 18d4+126; hp 453; Init +15; Spd 80 ft.; AC 51 (+7 Dex, +2 Insight, +13 natural, +19 deflection), touch 38, flat-footed 42); Base Atk +26; Grp +29; Atk Claw +29 melee (1d4+3); Space/Reach 5 ft./5 ft.; SA Pain wave, rebuke undead, spell-like abilities, spells; SQ Change shape, divine immunities (mind-affecting effects, energy drain, ability damage and ability drain, polymorph, petrification), DR 15/good and epic and piercing, darkvision 60 ft, fire resistance 5, immortal, outsider traits, SR 49; AL CE; SV Fort +30 Ref +30 Will +37; Str 17 Dex 25 Con 25 Int 26 Wis 27 Cha 48 [B]Skills:[/B] Bluff +57, Concentration +45, Diplomacy +69, Disguise +42 (+46 acting), Intimidate +61, Gather Information +42, Knowledge (arcana) +46, Knowledge (the planes) +46, Knowledge (nobility) +46, Knowledge (religion) +46, Listen +46, Sense Motive +46, Spellcraft +100, Spot +46 [B]Feats:[/B] Corrupt Spell, Dark Speech, Divine Metamagic (Empower Spell), Divine Metamagic (Quicken Spell), Epic Spellcasting, Extend Spell, Improved Initiative, Quicken Spell, Planar Turning, Spell Focus (Enchantment), Spell Focus (Necromancy), Superior Initiative [B]Change Shape (Su):[/B] Temenun can assume any humanoid form or revert to his own as a standard action. [B]Pain Wave (Su):[/B] Three times per day, as a free action, Temenun can emit an aura of negative energy which lasts for 35 rounds. Creatures within 20 ft. suffer the effects of an [I]inflict moderate wounds[/I] (caster level 20th) and become shaken for 1d6+1 rounds. A Will save (DC 46) halves the damage and negates the shaken effect. The DC is Charisma-based. [B]Rebuke Undead (Su):[/B] Temenun can rebuke and command undead as a 20th-level cleric. He can make up to 22 rebuke attempts per day. He gains a +4 synergy bonus to his checks from his Knowledge (religion) skill. [B]Spell-Like Abilities:[/B] 3/day – [I]animate dead[/I]; 2/day – [I]control undead[/I] (DC 36), [I]create undead[/I]; 1/day – [I]create greater undead, magic jar[/I] (DC 34), [I]trap the soul[/I] (DC 37). Caster level 20th. [B]Spells:[/B] Temenun casts spells as a 30th-level sorcerer (6/11/11/11/10/10/10/10/9/9). He can cast 3 epic spells per day. DC 29+ spell level (30+ spell level for Necromancy and Enchantment spells). [B][I]Spells Known:[/I][/B] 1st – [I]comprehend languages, expeditious retreat, mage armor, serene visage, spiritworm[/I]; 2nd – [I]blindness/deafness, chain of eyes, darkness, detect thoughts, web[/I]; 3rd – [I]displacement, fly, haste, magic circle[/I]; 4th – [I]bestow curse, dimensional anchor, greater invisibility, stoneskin[/I]; 5th – [I]dream, duelward, teleport, wrack[/I]; 6th – [I]greater dispel magic, true seeing, mass suggestion[/I]; 7th – [I]banishment, finger of death, limited wish[/I]; 8th – [I]mind blank, greater planar binding, horrid wilting[/I]; 9th – [I]astral projection, energy drain, wish.[/I] [I]Iron Coronet of the Rakosi[/I] (Major Artifact): Grants a +12 Enhancement bonus to Charisma and allows the use of [I]demand[/I] (DC 36) and [I]dominate monster[/I] (DC 38) at will. The wearer's Charisma determines the DC. [I]Token of Cheshne[/I] (Major Artifact): This [I]+50 Spellcraft talisman[/I] confers [I]foresight[/I] upon the wearer, a +8 resistance bonus to all saves, and allows the use of the following spell-like abilities at will: [I]augury, divination, vision.[/I] Once per week, the owner can use it to [I]commune[/I] with Cheshne or any other sleeping God. CL 30th. [B]Epic Spells:[/B] 1) [I]Superb dispelling[/I] variant: [I]dispel[/I] (+19), 1-action (+20), increase dispel check by 70 (+70). Targeted dispel check made at 1d20+80. DC = 109. 2) [I]Superb dispelling[/I] variant: [I]dispel[/I] (+19), 1-action (+20), 20-ft radius sphere (+10), increase dispel check by +60 (+60). Area dispel check made at 1d20+70. DC = 109. 3) [I]Disjunction ward[/I]: [I]ward[/I] (+14), 9th-level (+16), +40 OCL (+40), permanent (x5), 10 mins (-20), 100 days (-200), 2000 XP (-20). Permanent immunity to [I]disjunction[/I], +40 on opposed CL check to dispel. DC = 110. 4) [I]Reflect assault[/I]: [I]reflect[/I] (+27), 20 attacks (+60), +1000% duration (+20). Reflect first 20 ranged or melee attacks on attacker. DC = 107. 5) [I]Death blossom[/I]: [I]slay[/I] (+25), Quickened (+28), +9 creatures (+72), 20d6 backlash (-20). Kill 10 creatures of 80HD or less within 300 ft. (Fort DC 40 negates). DC = 110. 6) [I]Chthonic summons[/I]: [I]summon[/I] (+14), 1-action (+20), increase CR by +30 (+60 DC), +1000% duration (+20), 400 XP (-4). Summons a chthonic balor for 11 mins. DC = 110. 7) [I]Wind of dominion[/I]: [I]energy (weather)[/I] (+25), [I]compel[/I] (+19), [I]fortify[/I] (+17), +150% area (+6), permanent (x5), 10 mins (-20), cabal (4 x 8th, 10 x 6th, 18 x 4th; -198), 700 XP (-7). Creatures within 5 miles affected by permanent [I]suggestion[/I] (Will DC 40). DC = 110. 8) [I]Flesh eaters[/I]: [I]animate dead[/I] (+23), ghast (-6), +80 HD (+80). Creates 25 ghasts. DC = 109. 9) [I]Death aura[/I]: [I]energy[/I] (+19), [I]slay[/I] (+25), Quickened (+28), +2d4 negative levels (+8), +100% area (+4), +10 DC (+20). Creatures within 20 ft. suffer 4d4 negative levels per round (Fort half, DC 50). 20 hours. DC = 103. 10) [I]Dreamscape[/I] variant: Quickened. DC = 57. Tricked Out: [I]Reflect assault, disjunction ward, mind blank[/I] and [I]mage armor[/I] are 'on'; with 3 rounds of prep add [I]stoneskin, haste, fly, greater invisibility, expeditious retreat, true seeing[/I] using Divine Metamagic to Quicken low-level spells. Extreme Social – use [I]limited wish[/I] to duplicate [I]glibness[/I] and add [I]serene visage[/I]. Bluff score increases to +97. [/QUOTE]
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