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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="sithramir" data-source="post: 3253867" data-attributes="member: 12183"><p>Yes 22 uses seems a lot until you think about the fact that one Quicken spell using Divine Metamagic costs 1 Turn Attempt + 4 Turns for the Quicken (unless he's got lowered epic metamagic feats which he doesn't in this case). So that's 5 turn attempts which comes out to 4 quickened spells and he's out. Removing the Divine Metamagic (Twin Spell) and changing it to just Quicken Spell could be more useful OR if he took the bonus turn attempts he'd get 4 more to a total of 26. This would allow him a whole other quickened spell. Or maybe he removed extend and kept Twin, etc.</p><p></p><p>I get that you would use the Divine Metamagics to allow as much immediate flexibility as possible but it's really limited to the number of uses. It's one battle and he's out and all he did was quicken a few spells. Taking quicken spell and using it with slots for the lower level spells would be more useful than havine 4 of those feats. He could then use his turns to empower or twin other spells (or quicken more spells later). Maybe I shouldn't be in Min/Max mode but I think taking just Extend Spell or Quicken spell could potentially be more benefitial to the character without any huge loss. </p><p></p><p>I suppose I need to hear Sep's opinion of why he chose them to get it. It may be a reason i'm not thinking. And I don't have my books while on vacation but I SWEAR they errata'd or had a change that said you need to have the metamagic feat to take Divine Metamagic. I actually recall it saying something like "You cannot take this feat without having first taken the metamagic feat as a prerequisite". If not then I'd, personally, require it since the INTENT is to allow a cleric to spontaneously boost his spells using turn attempts for free. Why should he be able to do this without any real "knowledge" of how to quicken a spell?</p><p></p><p>Can he spontaneously cast an empowered cure spell without having empower spell? I suppose if he can then this feat works in a similar fashion. Either way MY kick-a$$ necromantic sorcerous Rakhasha would have slightly different feats so NYAH NYAh or something like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="sithramir, post: 3253867, member: 12183"] Yes 22 uses seems a lot until you think about the fact that one Quicken spell using Divine Metamagic costs 1 Turn Attempt + 4 Turns for the Quicken (unless he's got lowered epic metamagic feats which he doesn't in this case). So that's 5 turn attempts which comes out to 4 quickened spells and he's out. Removing the Divine Metamagic (Twin Spell) and changing it to just Quicken Spell could be more useful OR if he took the bonus turn attempts he'd get 4 more to a total of 26. This would allow him a whole other quickened spell. Or maybe he removed extend and kept Twin, etc. I get that you would use the Divine Metamagics to allow as much immediate flexibility as possible but it's really limited to the number of uses. It's one battle and he's out and all he did was quicken a few spells. Taking quicken spell and using it with slots for the lower level spells would be more useful than havine 4 of those feats. He could then use his turns to empower or twin other spells (or quicken more spells later). Maybe I shouldn't be in Min/Max mode but I think taking just Extend Spell or Quicken spell could potentially be more benefitial to the character without any huge loss. I suppose I need to hear Sep's opinion of why he chose them to get it. It may be a reason i'm not thinking. And I don't have my books while on vacation but I SWEAR they errata'd or had a change that said you need to have the metamagic feat to take Divine Metamagic. I actually recall it saying something like "You cannot take this feat without having first taken the metamagic feat as a prerequisite". If not then I'd, personally, require it since the INTENT is to allow a cleric to spontaneously boost his spells using turn attempts for free. Why should he be able to do this without any real "knowledge" of how to quicken a spell? Can he spontaneously cast an empowered cure spell without having empower spell? I suppose if he can then this feat works in a similar fashion. Either way MY kick-a$$ necromantic sorcerous Rakhasha would have slightly different feats so NYAH NYAh or something like that :) [/QUOTE]
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