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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Cheiromancer" data-source="post: 3254640" data-attributes="member: 141"><p>From a rules perspective, sithramir is again correct.</p><p></p><p><em>Originally posted by the Complete Divine errata</em></p><p></p><p>However in the case of an Ak'Chazar Rakshasa, who have innate sorcerous ability *and* the ability to rebuke undead, I think a feat that allows them to synergize these abilities would be more than appropriate.</p><p></p><p>After all, that's really the point of Divine Metamagic; a cleric casts spells and turns/rebukes undead; why not have a feat that allows those two abilities to synergize? A multiclass character draws on different sources of power, and so there is no particular reason for the two abilities to work together. But if there were a class that combines turn/rebuke undead with arcane spellcasting, I think there should be a version of DM for them.</p><p></p><p>So technically it isn't Divine Metamagic that Temenun uses, but "Ak'Chazar Metamagic" - which works just like Divine Metamagic, except that an Ak'Chazar rakshasa can use it to boost his sorcerer spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The bit about sorcerers and metamagic is kinda dumb in the case of Quicken; I think the effect of Quicken should trump the increased casting time. But I still can't remember the difference between one full round and one round casting time, so I'm hardly an authority. Still, I think it is an eminently sensible house rule.</p><p></p><p>Temenun raises other questions for me, though:</p><p></p><p>Should it be a goal for our Epic Magic project that these characters (and particularly their epic spells) should exist at roughly the same level of power? I'm been very reluctant to allow items that boost one's ability to cast epic spells (virtual skill ranks or whatever), but I don't think Temenun would be the same without his artifacts.</p><p></p><p>Mind you, I'd nerf the <em>disjunction</em>/<em>holy word</em> combo, too, so the relative challenge would probably remain about the same.</p><p></p><p>What LA do you use for DvR0? Those divine immunities are pretty sweet- indeed, essential to epic play. I'm not quite happy with the ideas we've floated for slotless items of <em>mind blank</em>, <em>death ward</em>, and whatever it is that protects against ability damage/drain.</p><p></p><p>[edit] Nice pdf! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The skulls and stuff suggest a necromantic focus very well. The only discrepancy would be that Temenun would have a white tiger head, right? And be a bit skinnier.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3254640, member: 141"] From a rules perspective, sithramir is again correct. [i]Originally posted by the Complete Divine errata[/i] However in the case of an Ak'Chazar Rakshasa, who have innate sorcerous ability *and* the ability to rebuke undead, I think a feat that allows them to synergize these abilities would be more than appropriate. After all, that's really the point of Divine Metamagic; a cleric casts spells and turns/rebukes undead; why not have a feat that allows those two abilities to synergize? A multiclass character draws on different sources of power, and so there is no particular reason for the two abilities to work together. But if there were a class that combines turn/rebuke undead with arcane spellcasting, I think there should be a version of DM for them. So technically it isn't Divine Metamagic that Temenun uses, but "Ak'Chazar Metamagic" - which works just like Divine Metamagic, except that an Ak'Chazar rakshasa can use it to boost his sorcerer spells. ;) The bit about sorcerers and metamagic is kinda dumb in the case of Quicken; I think the effect of Quicken should trump the increased casting time. But I still can't remember the difference between one full round and one round casting time, so I'm hardly an authority. Still, I think it is an eminently sensible house rule. Temenun raises other questions for me, though: Should it be a goal for our Epic Magic project that these characters (and particularly their epic spells) should exist at roughly the same level of power? I'm been very reluctant to allow items that boost one's ability to cast epic spells (virtual skill ranks or whatever), but I don't think Temenun would be the same without his artifacts. Mind you, I'd nerf the [i]disjunction[/i]/[i]holy word[/i] combo, too, so the relative challenge would probably remain about the same. What LA do you use for DvR0? Those divine immunities are pretty sweet- indeed, essential to epic play. I'm not quite happy with the ideas we've floated for slotless items of [i]mind blank[/i], [i]death ward[/i], and whatever it is that protects against ability damage/drain. [edit] Nice pdf! :D The skulls and stuff suggest a necromantic focus very well. The only discrepancy would be that Temenun would have a white tiger head, right? And be a bit skinnier. [/QUOTE]
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