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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 3255489" data-attributes="member: 4303"><p>None taken <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> And I don't mean to come across as overly sensitive. It's hard to switch back and forth between SH/game mode and Epic Magic/design mode - where rules precision really *is* appreciated. I've kind of avoided the Dog Soul threads for the last couple of weeks because I haven't been using that part of my brain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p></p><p>I've used +2 or +3CR (depending how I eyeball it); LA is harder - I guess +4 would be fair. But it depends on how it synergizes with other abilities. In some cases, very well. I've allowed the use of templates very freely (instead of character progression by level) in order to confer 'kewl powerz' and to help distinguish character identity. We last played back in the summer (the SH is still 18 months behind). Spoiler: </p><p></p><p><span style="color: Black">Eadric currently possesses a 'compound template' for want of a better term - i.e. Saint + Half-Celestial + DvR0: I'd peg that at +9 or +10 total.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Ortwine at DvR 1 is hardest to gauge and I'm inclined to say +10 at least - for a long time she only had 1 portfolio and 1 domain, no remote sensing or godly realm: effectively DvR 0.75 or so <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> But very effective. At-will abilities from the Trickery domain opened my eyes to just how powerful demigods can be in a player's hands. </span></p><p><span style="color: Black"></span></p><p><span style="color: Black">Spellwarped + Pseudonatural I'd place at +6 or more. Really, the CA Pseudonatural template is trivial. Spellwarped is frickin awesome, though. Spell Absorption which scales with level is <em>staggeringly</em> powerful.</span></p><p><span style="color: Black"></span></p><p><span style="color: Black">It's been a juggling act to keep the characters at approximately the same power level in epic play. The escalation is good, though - and necessary, given the opposition. There was definitely a big accellerando when the DvRs started appearing.</span></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3255489, member: 4303"] None taken :D And I don't mean to come across as overly sensitive. It's hard to switch back and forth between SH/game mode and Epic Magic/design mode - where rules precision really *is* appreciated. I've kind of avoided the Dog Soul threads for the last couple of weeks because I haven't been using that part of my brain :confused: I've used +2 or +3CR (depending how I eyeball it); LA is harder - I guess +4 would be fair. But it depends on how it synergizes with other abilities. In some cases, very well. I've allowed the use of templates very freely (instead of character progression by level) in order to confer 'kewl powerz' and to help distinguish character identity. We last played back in the summer (the SH is still 18 months behind). Spoiler: [COLOR=Black]Eadric currently possesses a 'compound template' for want of a better term - i.e. Saint + Half-Celestial + DvR0: I'd peg that at +9 or +10 total. [/COLOR] [COLOR=Black]Ortwine at DvR 1 is hardest to gauge and I'm inclined to say +10 at least - for a long time she only had 1 portfolio and 1 domain, no remote sensing or godly realm: effectively DvR 0.75 or so :confused: But very effective. At-will abilities from the Trickery domain opened my eyes to just how powerful demigods can be in a player's hands. Spellwarped + Pseudonatural I'd place at +6 or more. Really, the CA Pseudonatural template is trivial. Spellwarped is frickin awesome, though. Spell Absorption which scales with level is [I]staggeringly[/I] powerful. It's been a juggling act to keep the characters at approximately the same power level in epic play. The escalation is good, though - and necessary, given the opposition. There was definitely a big accellerando when the DvRs started appearing.[/COLOR] [/QUOTE]
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