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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 3840048" data-attributes="member: 4303"><p>Re: Gihaahia</p><p></p><p></p><p>Her CL was originally 32. Add +9 from divine ranks.</p><p></p><p></p><p>Shomei's gear was dragged her off to Hell with her.</p><p></p><p></p><p>Next: Eadric's crony. Tahl's original 3.0 stats were high – the equivalent of maybe 50-point buy. He's also got a +5 inherent bonus to his Wis and Cha. </p><p></p><p>Tahl is formidable in defense – high AC, sweeping immunities etc. Multiple templates again.</p><p></p><p></p><p></p><p><span style="font-size: 15px"><span style="color: SlateGray"><strong>Tahl the Incorruptible</strong></span> </span></p><p></p><p><strong>Male human cleric 5/church inquisitor 10 </strong>(saint, half-celestial, quasi-deity); ECL 25; Medium outsider (augmented humanoid; native); HD 15d8+75; hp 195; Init +3; Spd 40 ft.; AC 46 (+12 armour, +10 deflection, +1 Dex, +10 insight, +1 natural); touch 33, flat-footed 45; Base Atk +10; Grp +15; Atk +18 melee (2d6+10/19-20, <em>+3 holy flaming greatsword</em>) or +19 melee (1d8+11, <em>+4 holy fiendbane banishing scourge</em>); Full Atk +18/+12 melee (2d6+10/19-20, <em>+3 holy flaming greatsword</em>) or +19/+14 melee (1d8+11, <em>+4 holy fiendbane banishing scourge</em>); SA Daylight, holy power, holy touch, smite evil, spells, spell-like abilities; SQ DR 10/epic and evil, discern lies, fast healing 7, immortal, immunities (acid, charms, cold, compulsions, electricity, disease, polymorph, possession, energy drain, ability damage, ability drain, mind-affecting spells and petrification); fire resistance 10, learn the truth, low-light vision, darkvision 60 ft., +4 racial bonus on Fort saves against poison, protective aura, resistances, tongues, spells, spell-like abilities, SR 32; AL LG; SV Fort +12 Ref +7 Will +23; Str 20, Dex 17, Con 20, Int 16, Wis 30, Cha 30.</p><p></p><p><strong>Skills and Feats:</strong> Concentration +23, Diplomacy +20, Knowledge (arcana) +17, Knowledge (religion) +19, Ride +13, Spellcraft +23, Spot +24; Exotic Weapon Proficiency (scourge), Spell Penetration, Greater Spell Penetration, Iron Will, Power Attack, Divine Might, Divine Spell Power</p><p></p><p><strong>Spell-Like Abilities:</strong> At will – <em>bless, guidance, detect evil, resistance, virtue</em>; 3/day – <em>discern lies</em> (DC26), <em>protection from evil, holy aura</em> (DC 30); 1/day – <em>aid, cure serious wounds, dispel evil</em> (DC 27), <em>hallow, holy word</em> (DC 29), <em>holy smite</em> (DC 26), <em>mass charm monster</em> (DC 30), <em>neutralize poison, remove disease</em>. </p><p></p><p><strong>Attacks:</strong> Any weapon which Tahl wields or natural attack that he makes are considered good aligned and epic for the purposes of overcoming damage reduction. He deals +1d6 points of holy damage to evil creatures and +1d8 points of holy damage to undead or evil outsiders.</p><p></p><p><strong>Daylight (Su):</strong> Tahl can use a daylight effect (as the spell) at will.</p><p></p><p><strong>Pierce Illusion (Su):</strong> Whenever Tahl sees an illusion or disguise spell of any sort, he immediately makes a Will saving throw to see through it. Tahl need not interact with or touch the illusion: visual contact is enough to give the Will save.</p><p></p><p><strong>Pierce Disguise (Ex):</strong> Tahl gains a +4 competence bonus on all Spot checks made to see through a disgiuse.</p><p></p><p><strong>Force Shapechange (Su):</strong> Tahl can make a melee touch attack to force a creature into its natural form. He makes a caster level check in order to achieve this, and gains a +4 to the check from the inquisition domain.</p><p></p><p><strong>Learn the Truth (Su):</strong> Three times per day, Tahl can touch a creature who has lied to him and force it to tell the truth. The creature must make a Will saving throw (DC 32) or speak the true version of a lie that it had uttered to him. </p><p></p><p><strong>Protective Aura (Su):</strong> As a free action, Tahl can surround himself with a nimbus of light with a radius of 20 feet. This acts as a double-strength <em>magic circle against evil</em> and a<em> lesser globe of invulnerability</em> as cast by a 15th-level cleric.</p><p></p><p><strong>Smite Evil (Su):</strong> Once per day, Tahl can make a normal melee attack to deal +15 points of damage against an evil foe.</p><p></p><p><strong>Tongues (Su):</strong> Tahl can speak with any creature that has a language, as though using a tongues spell as cast by a 14th-level cleric. This ability is always active.</p><p></p><p><strong>Turn Undead:</strong> (13/day) As Cleric 5. </p><p></p><p><strong>Spells Prepared</strong> (6/8+1/8+1/7+1/6+1/6+1/5+1/4+1/1+1 per day; caster level 15th, Save DC 22+ spell level): 5th – <em>disrupting weapon, inquisition, plane shift, righteous might, righteous wrath of the faithful, scrying, dispel evil</em>*; 6th – <em>banishment, dispel greater magic, forbiddance, heal, wind walk, quest</em>*; 7th – <em>fortunate fate, heaven's trumpet, phoenix fire, mass restoration, dictum</em>*; 8th – <em>last judgement, holy aura</em>*</p><p></p><p><strong>Equipment:</strong> <em>The Right Eye of Palamabron, +4 full plate armor, +3 flaming holy greatsword, +4 holy fiendbane banishing scourge</em></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3840048, member: 4303"] Re: Gihaahia Her CL was originally 32. Add +9 from divine ranks. Shomei's gear was dragged her off to Hell with her. Next: Eadric's crony. Tahl's original 3.0 stats were high – the equivalent of maybe 50-point buy. He's also got a +5 inherent bonus to his Wis and Cha. Tahl is formidable in defense – high AC, sweeping immunities etc. Multiple templates again. [SIZE=4][COLOR=SlateGray][B]Tahl the Incorruptible[/B][/COLOR] [/SIZE] [B]Male human cleric 5/church inquisitor 10 [/B](saint, half-celestial, quasi-deity); ECL 25; Medium outsider (augmented humanoid; native); HD 15d8+75; hp 195; Init +3; Spd 40 ft.; AC 46 (+12 armour, +10 deflection, +1 Dex, +10 insight, +1 natural); touch 33, flat-footed 45; Base Atk +10; Grp +15; Atk +18 melee (2d6+10/19-20, [I]+3 holy flaming greatsword[/I]) or +19 melee (1d8+11, [I]+4 holy fiendbane banishing scourge[/I]); Full Atk +18/+12 melee (2d6+10/19-20, [I]+3 holy flaming greatsword[/I]) or +19/+14 melee (1d8+11, [I]+4 holy fiendbane banishing scourge[/I]); SA Daylight, holy power, holy touch, smite evil, spells, spell-like abilities; SQ DR 10/epic and evil, discern lies, fast healing 7, immortal, immunities (acid, charms, cold, compulsions, electricity, disease, polymorph, possession, energy drain, ability damage, ability drain, mind-affecting spells and petrification); fire resistance 10, learn the truth, low-light vision, darkvision 60 ft., +4 racial bonus on Fort saves against poison, protective aura, resistances, tongues, spells, spell-like abilities, SR 32; AL LG; SV Fort +12 Ref +7 Will +23; Str 20, Dex 17, Con 20, Int 16, Wis 30, Cha 30. [B]Skills and Feats:[/B] Concentration +23, Diplomacy +20, Knowledge (arcana) +17, Knowledge (religion) +19, Ride +13, Spellcraft +23, Spot +24; Exotic Weapon Proficiency (scourge), Spell Penetration, Greater Spell Penetration, Iron Will, Power Attack, Divine Might, Divine Spell Power [B]Spell-Like Abilities:[/B] At will – [I]bless, guidance, detect evil, resistance, virtue[/I]; 3/day – [I]discern lies[/I] (DC26), [I]protection from evil, holy aura[/I] (DC 30); 1/day – [I]aid, cure serious wounds, dispel evil[/I] (DC 27), [I]hallow, holy word[/I] (DC 29), [I]holy smite[/I] (DC 26), [I]mass charm monster[/I] (DC 30), [I]neutralize poison, remove disease[/I]. [B]Attacks:[/B] Any weapon which Tahl wields or natural attack that he makes are considered good aligned and epic for the purposes of overcoming damage reduction. He deals +1d6 points of holy damage to evil creatures and +1d8 points of holy damage to undead or evil outsiders. [B]Daylight (Su):[/B] Tahl can use a daylight effect (as the spell) at will. [B]Pierce Illusion (Su):[/B] Whenever Tahl sees an illusion or disguise spell of any sort, he immediately makes a Will saving throw to see through it. Tahl need not interact with or touch the illusion: visual contact is enough to give the Will save. [B]Pierce Disguise (Ex):[/B] Tahl gains a +4 competence bonus on all Spot checks made to see through a disgiuse. [B]Force Shapechange (Su):[/B] Tahl can make a melee touch attack to force a creature into its natural form. He makes a caster level check in order to achieve this, and gains a +4 to the check from the inquisition domain. [B]Learn the Truth (Su):[/B] Three times per day, Tahl can touch a creature who has lied to him and force it to tell the truth. The creature must make a Will saving throw (DC 32) or speak the true version of a lie that it had uttered to him. [B]Protective Aura (Su):[/B] As a free action, Tahl can surround himself with a nimbus of light with a radius of 20 feet. This acts as a double-strength [I]magic circle against evil[/I] and a[I] lesser globe of invulnerability[/I] as cast by a 15th-level cleric. [B]Smite Evil (Su):[/B] Once per day, Tahl can make a normal melee attack to deal +15 points of damage against an evil foe. [B]Tongues (Su):[/B] Tahl can speak with any creature that has a language, as though using a tongues spell as cast by a 14th-level cleric. This ability is always active. [B]Turn Undead:[/B] (13/day) As Cleric 5. [B]Spells Prepared[/B] (6/8+1/8+1/7+1/6+1/6+1/5+1/4+1/1+1 per day; caster level 15th, Save DC 22+ spell level): 5th – [I]disrupting weapon, inquisition, plane shift, righteous might, righteous wrath of the faithful, scrying, dispel evil[/I]*; 6th – [I]banishment, dispel greater magic, forbiddance, heal, wind walk, quest[/I]*; 7th – [I]fortunate fate, heaven's trumpet, phoenix fire, mass restoration, dictum[/I]*; 8th – [I]last judgement, holy aura[/I]* [B]Equipment:[/B] [I]The Right Eye of Palamabron, +4 full plate armor, +3 flaming holy greatsword, +4 holy fiendbane banishing scourge[/I] [/QUOTE]
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