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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 3844815" data-attributes="member: 4303"><p><span style="font-size: 12px"><span style="color: SlateGray"><strong>Twenty-Limbed Attendant</strong></span></span></p><p></p><p><strong>N Large Outsider (Augmented, Extraplanar)</strong></p><p></p><p><strong>Hit Dice:</strong> 21d8+252 (420hp)</p><p><strong>Initiative:</strong> +15</p><p><strong>Speed:</strong> 10ft.; fly 60 ft. (perfect)</p><p><strong>Armor Class:</strong> 56 (-1 size, +7 Dex, +40 natural; touch 16, flat-footed 49)</p><p><strong>Base Attack/Grapple:</strong> +15/+69</p><p><strong>Attack:</strong> Tentacle +44 melee (2d8+15)</p><p><strong>Full Attack:</strong> 20 tentacles +44 melee (2d8+15)</p><p><strong>Space/Reach:</strong> 10ft./10ft. (15ft. with tentacle)</p><p><strong>Special Attacks:</strong> Improved grab, paralysis, rotting constriction, spell-like abilities</p><p><strong>Special Qualities:</strong> Blindsight 60 ft., constant insight, darkvision 90 ft., DR 15/epic, immunities (electricity and paralysis), resistance to acid 40, SR 105. </p><p><strong>Saves:</strong> Fort +19 Ref +16 Will +24</p><p><strong>Abilities:</strong> Str 40 Dex 24 Con 34 Int 19 Wis 34 Cha 18</p><p><strong>Skills:</strong> Hide +31, Listen +44, Knowledge (any 1) +17, Move Silently +35, Sense Motive +24, Spot +44</p><p><strong>Feats:</strong> Ability Focus (paralysis), Alertness, Combat Reflexes, Flyby Attack, Improved Initiative, Lightning Reflexes, Quicken Spell-Like Ability (<em>blur</em>), Quicken Spell-Like Ability (<em>dimension door</em>), Stealthy, Superior Initiative</p><p><strong>Challenge Rating:</strong> 23</p><p></p><p>Twenty-limbed attendants are roughly spherical masses of tentacles which silently float near Ghom. They perform sundry minor tasks, as their Intelligence permits. </p><p></p><p><strong>Improved Grab:</strong> If a twenty-limbed attendant hits an opponent smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p><strong>Paralysis:</strong> Creatures struck by a twenty-limbed attendant must make a Fortitude save (DC 34) or be paralyzed for 4 rounds.</p><p></p><p><strong>Rotting Constriction (Ex):</strong> Once a twenty-limbed attendant has hold of an opponent, each successful grapple check it makes with its tentacle attacks during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, the twenty-limbed attendant regains 10 lost hit points.</p><p></p><p><strong>Tentacle Regeneration (Ex):</strong> Foes can attack a twenty-limbed attendant's tentacles as if they were weapons using a sunder attempt. Each tentacle has 10 hit points. Lost tentacles regrow in a day.</p><p> </p><p><strong>Spell-Like Abilities:</strong> At will: <em>blur, dimension door, shield, unhallow</em></p><p></p><p></p><p>Notes: 15HD Grell + pseudonatural + multiheaded. Elite array, with +5 inherent bonuses to Int, Wis and Cha. CR feels on the light side – maybe 25 would be closer.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3844815, member: 4303"] [SIZE=3][COLOR=SlateGray][B]Twenty-Limbed Attendant[/B][/COLOR][/SIZE] [B]N Large Outsider (Augmented, Extraplanar)[/B] [B]Hit Dice:[/B] 21d8+252 (420hp) [B]Initiative:[/B] +15 [B]Speed:[/B] 10ft.; fly 60 ft. (perfect) [B]Armor Class:[/B] 56 (-1 size, +7 Dex, +40 natural; touch 16, flat-footed 49) [B]Base Attack/Grapple:[/B] +15/+69 [B]Attack:[/B] Tentacle +44 melee (2d8+15) [B]Full Attack:[/B] 20 tentacles +44 melee (2d8+15) [B]Space/Reach:[/B] 10ft./10ft. (15ft. with tentacle) [B]Special Attacks:[/B] Improved grab, paralysis, rotting constriction, spell-like abilities [B]Special Qualities:[/B] Blindsight 60 ft., constant insight, darkvision 90 ft., DR 15/epic, immunities (electricity and paralysis), resistance to acid 40, SR 105. [B]Saves:[/B] Fort +19 Ref +16 Will +24 [B]Abilities:[/B] Str 40 Dex 24 Con 34 Int 19 Wis 34 Cha 18 [B]Skills:[/B] Hide +31, Listen +44, Knowledge (any 1) +17, Move Silently +35, Sense Motive +24, Spot +44 [B]Feats:[/B] Ability Focus (paralysis), Alertness, Combat Reflexes, Flyby Attack, Improved Initiative, Lightning Reflexes, Quicken Spell-Like Ability ([I]blur[/I]), Quicken Spell-Like Ability ([I]dimension door[/I]), Stealthy, Superior Initiative [B]Challenge Rating:[/B] 23 Twenty-limbed attendants are roughly spherical masses of tentacles which silently float near Ghom. They perform sundry minor tasks, as their Intelligence permits. [B]Improved Grab:[/B] If a twenty-limbed attendant hits an opponent smaller than it with a tentacle, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. [B]Paralysis:[/B] Creatures struck by a twenty-limbed attendant must make a Fortitude save (DC 34) or be paralyzed for 4 rounds. [B]Rotting Constriction (Ex):[/B] Once a twenty-limbed attendant has hold of an opponent, each successful grapple check it makes with its tentacle attacks during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, the twenty-limbed attendant regains 10 lost hit points. [B]Tentacle Regeneration (Ex):[/B] Foes can attack a twenty-limbed attendant's tentacles as if they were weapons using a sunder attempt. Each tentacle has 10 hit points. Lost tentacles regrow in a day. [B]Spell-Like Abilities:[/B] At will: [I]blur, dimension door, shield, unhallow[/I] Notes: 15HD Grell + pseudonatural + multiheaded. Elite array, with +5 inherent bonuses to Int, Wis and Cha. CR feels on the light side – maybe 25 would be closer. [/QUOTE]
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