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<blockquote data-quote="Sepulchrave II" data-source="post: 3856523" data-attributes="member: 4303"><p><span style="color: SlateGray"><strong><span style="font-size: 15px">Tholhaluk</span></strong> </span></p><p></p><p>A long-standing adversary. Uses Pants's arcanoloth, but with sorcerer replacing wizard casting; sorcerer class levels are associated. </p><p></p><p>Tholhaluk is a CR28 + elite array + inherent bonuses + gear value (1,000,000gp) – he's a CR30+. All skills considered Class skills, and recalculated SR based on HD+11. </p><p></p><p>By this point, I'd pretty much assumed that <em>all</em> epic spellcasters would have a gizmo which gave a bonus to their Spellcraft checks – talisman, soul object etc. Many would have made their own, and Craft Wondrous Item / Ring would be pretty common amongst epic casters. Ringmaking and wearing became Tholhaluk's thing – he's got four sub-epic rings which subsume all of the standard stat buffs in addition to a slew of other special powers.</p><p></p><p>Redundancy between innate immunity to mind-affecting effects, <em>nondetection</em> item ability and <em>mind blank</em> as a known spell is intentional – infallibile proof against magical location alone is worth the spell, from Tholhaluk's perspective; against keyed epic spells, multiple redundancies are always useful. <em>Limited wish</em> and <em>shades</em> give great spellcasting versatility.</p><p></p><p></p><p></p><p><strong>ARCANALOTH SORCERER 10</strong></p><p>NE Medium Outsider (Evil, Extraplanar, Yugoloth)</p><p></p><p><strong>Hit Dice:</strong> 15d8+161 plus 10d4+110 (363 hp)</p><p><strong>Initiative:</strong> +18</p><p><strong>Speed:</strong> 60 ft. (6 squares), fly 90 ft. (good)</p><p><strong>Armor Class:</strong> 42 (+5 deflection, +12 Dex, +1 Dodge, +14 natural), touch 28, flat-footed 29</p><p><strong>Base Attack/Grapple:</strong> +20/+26</p><p><strong>Attack:</strong> Claw +33 melee (1d6+6 plus poison) or +33 ranged touch</p><p><strong>Full Attack:</strong> 3 claws +33 melee (1d6+6 plus poison)</p><p>Space/Reach: 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Poison, spells, spell-like abilities, summon yugoloths</p><p><strong>Special Qualities:</strong> Damage reduction 10/good and silver, evasion, darkvision 60 ft., fast healing 2, <em>freedom of movement</em>, immunity to acid and poison, item mastery, <em>nondetection</em>, partial immunity to spells, resistance to cold 10 and electricity 10 and fire 10, spell resistance 36, telepathy 100 ft., true seeing</p><p><strong>Saves:</strong> Fort +30, Ref +29, Will +33</p><p><strong>Abilities:</strong> Str 23, Dex 35, Con 33, Int 40, Wis 37, Cha 40</p><p><strong>Skills:</strong> Appraise +43, Bluff +43, Concentration +39, Decipher Script +43, Diplomacy +55, Disguise +43 (+47 acting), Escape Artist +40, Forgery +43, Gather Information +47, Hide +40, Listen +41, Knowledge (arcana) +43, Knowledge (history) +43, Knowledge (the planes) +43, Knowledge (religion) +43, Move Silently +40, Sense Motive +41, Search +43, Spellcraft +77, Spot +41</p><p><strong>Feats:</strong> Additional Item Space (ring), Craft Ring, Epic Spellcasting, Great Fortitude, Improved Initiative, Spell Focus (enchantment), Greater Spell Focus (enchantment), Quicken Spell-Like Ability (greater teleport), Weapon Finesse</p><p><strong>Challenge Rating:</strong> 30</p><p></p><p>Tholhaluk is a major player in the daemonic arena, and deals with all but the most influential demon princes and archdevils from a position of strength and confidence. The greatest magnates, he courts carefully with calculated deference.</p><p></p><p>From his fortress in the blasted no-man's land between Hell and the Abyss, Tholhaluk commands legions of daemonic mercenaries through an intricate network of spiteful vassals who pledge reluctant allegiance to the arcanaloth. Uprisings and outright rebellions are a constant threat, and Xerulko is usually at war with one or more of his subordinates. Tholhaluk is acutely paranoid, and for good reason – he is loathed and mistrusted by his minions, and the target of numerous diabolic and demonic vendettas. Still, he holds his power tenaciously, and with enormous diplomatic finesse. </p><p></p><p></p><p><strong>Combat</strong></p><p>If confronted, the daemon is a formidable enemy. Where possible, Tholhaluk will begin combat with <em>mage armor, mind blank</em> and <em>detect thoughts</em> in place. <em>Dominate monster</em> is a preferred strategy; spellcasters may be targeted with <em>polar ray</em>. Tholhaluk will not hesitate to <em>disjoin</em> a threat if he deems it necessary – quickly followed by an epic [death] effect. If threatened, he will use a quickened <em>greater teleport</em> to flee. He may strike again five seconds or five centuries years later – in any case, Tholhaluk doesn't forget a slight.</p><p></p><p><strong>Flight (Su):</strong> Tholhaluk can magically fly at a speed of 60 feet with good maneuverability. This is in all other respects similar to a fly spell cast by an 18th level caster. If dispelled, Tholhaluk can resume this effect as free action on its next turn. The <em>haste</em> effect of his ring (see below) increases his flight speed to 90 feet.</p><p></p><p><strong>Item Mastery (Ex):</strong> Tholhaluk is a master of magical items and can use any spell completion item as if hehad that spell on his spell list.</p><p></p><p><strong>Partial Immunity to Spells (Ex):</strong> Tholhaluk is immune to mind-affecting spells and effects.</p><p></p><p><strong>Poison (Ex):</strong> Tholhaluk's claws secrete a dangerous, weakening poison. Anyone struck by his claw attack must make a Fort save (DC 33) or take 1d6 points of Intelligence damage. The initial and secondary damage is the same. The save DC is Constitution based.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will – darkness, desecrate, detect good, fear (DC 27), greater teleport (self plus 50 pounds of objects only), magic missile, major image (DC 28), polymorph (self only), telekinesis (DC 30), unholy blight (DC 29); 1/day - shapechange. Caster level 18th. The save DCs are Charisma based.</p><p></p><p><strong>Spells:</strong> Tholhaluk can cast spells as a 25th-level sorcerer (6/10/10/10/9/9/9/9/8/8; save DC 25+ spell level, enchantments 27+ spell level; caster level 26th). Tholhaluk has a weekly 10,000XP cushion for the purposes of casting spells which have an XP component.</p><p></p><p><em><strong>Spells Known:</strong></em> </p><p>0 – <em>acid splash, arcane mark, detect magic, detect poison, light, mage hand, prestidigitation, ray of frost, read magic</em> </p><p>1st – <em>expeditious retreat, identify, mage armor, true strike</em> </p><p>2nd – <em>detect thoughts, obscure object, scorching ray, touch of idiocy, web</em> </p><p>3rd – <em>magic circle against good, protection from energy, slow, stinking cloud</em> </p><p>4th – <em>confusion, dimensional anchor, phantasmal killer, wall of fire</em></p><p>5th – <em>magic jar, mind fog, mirage arcana, sending</em> </p><p>6th – <em>antimagic field, greater dispel magic, programmed image</em> </p><p>7th – <em>forcecage, limited wish, plane shift</em></p><p>8th – <em>demand, mind blank, polar ray</em></p><p>9th – <em>dominate monster, mage's disjunction, shades</em></p><p></p><p>Epic - Tholhaluk can cast two epic spells per day.</p><p></p><p><strong>Summon Yugoloths (Sp):</strong> Once per day Tholhaluk can attempt to summon 1-2 nycaloths with a 70% chance of success. This ability is the equivalent of an 8th level spell.</p><p></p><p><strong>True Seeing (Su):</strong> Tholhaluk has a continuous <em>true seeing</em> ability, as the spell (caster level 18th).</p><p></p><p></p><p><strong>Possessions</strong></p><p>Given enough time, Tholhaluk can procure any nonepic and nonartifact item: assume that it takes Tholhaluk one day for every 10,000gp of value of any item or items with a combined value of up to 200,000gp.</p><p></p><p></p><p><em><strong>Tholhaluk's Four Rings</strong></em></p><p></p><p><em>Indomitability:</em> Six diamonds set in an adamantine band. This ring grants a +6 enhancement bonus to the wearer's Wisdom and Constitution, a +5 resistance bonus to all saving throws, and a +5 deflection bonus to AC. (200K; CL 20th).</p><p></p><p><em>Practiced Arcany:</em> A single opal set in platinum. This ring grants a +30 competence bonus to Spellcraft checks, adds +1 to the caster level of all arcane spells cast by the wearer, and bestows a +6 enhancement bonus to Intelligence and Charisma. (200K; CL20th).</p><p></p><p><em>Elusiveness:</em> Jade and gold. This ring is not considered to occupy a slot; if the wearer also possesses a <em>hand of glory</em>, it cannot function simultaneously with <em>Elusiveness</em>. It bestows the Evasion special ability, <em>freedom of movement</em> and continual <em>nondetection</em> upon the wearer. (200K; CL 20th).</p><p></p><p><em>Speed of Thought and Action:</em> A cluster of sapphires in mithral. The wearer of this ring is under a continual <em>haste</em> effect. He or she gains a +6 enhancement bonus to Dexterity and a +2 insight bonus to Initiative checks. (200K; CL 20th)</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3856523, member: 4303"] [COLOR=SlateGray][B][SIZE=4]Tholhaluk[/SIZE][/B] [/COLOR] A long-standing adversary. Uses Pants's arcanoloth, but with sorcerer replacing wizard casting; sorcerer class levels are associated. Tholhaluk is a CR28 + elite array + inherent bonuses + gear value (1,000,000gp) – he's a CR30+. All skills considered Class skills, and recalculated SR based on HD+11. By this point, I'd pretty much assumed that [I]all[/I] epic spellcasters would have a gizmo which gave a bonus to their Spellcraft checks – talisman, soul object etc. Many would have made their own, and Craft Wondrous Item / Ring would be pretty common amongst epic casters. Ringmaking and wearing became Tholhaluk's thing – he's got four sub-epic rings which subsume all of the standard stat buffs in addition to a slew of other special powers. Redundancy between innate immunity to mind-affecting effects, [I]nondetection[/I] item ability and [I]mind blank[/I] as a known spell is intentional – infallibile proof against magical location alone is worth the spell, from Tholhaluk's perspective; against keyed epic spells, multiple redundancies are always useful. [I]Limited wish[/I] and [I]shades[/I] give great spellcasting versatility. [B]ARCANALOTH SORCERER 10[/B] NE Medium Outsider (Evil, Extraplanar, Yugoloth) [B]Hit Dice:[/B] 15d8+161 plus 10d4+110 (363 hp) [B]Initiative:[/B] +18 [B]Speed:[/B] 60 ft. (6 squares), fly 90 ft. (good) [B]Armor Class:[/B] 42 (+5 deflection, +12 Dex, +1 Dodge, +14 natural), touch 28, flat-footed 29 [B]Base Attack/Grapple:[/B] +20/+26 [B]Attack:[/B] Claw +33 melee (1d6+6 plus poison) or +33 ranged touch [B]Full Attack:[/B] 3 claws +33 melee (1d6+6 plus poison) Space/Reach: 5 ft./5 ft. [B]Special Attacks:[/B] Poison, spells, spell-like abilities, summon yugoloths [B]Special Qualities:[/B] Damage reduction 10/good and silver, evasion, darkvision 60 ft., fast healing 2, [I]freedom of movement[/I], immunity to acid and poison, item mastery, [I]nondetection[/I], partial immunity to spells, resistance to cold 10 and electricity 10 and fire 10, spell resistance 36, telepathy 100 ft., true seeing [B]Saves:[/B] Fort +30, Ref +29, Will +33 [B]Abilities:[/B] Str 23, Dex 35, Con 33, Int 40, Wis 37, Cha 40 [B]Skills:[/B] Appraise +43, Bluff +43, Concentration +39, Decipher Script +43, Diplomacy +55, Disguise +43 (+47 acting), Escape Artist +40, Forgery +43, Gather Information +47, Hide +40, Listen +41, Knowledge (arcana) +43, Knowledge (history) +43, Knowledge (the planes) +43, Knowledge (religion) +43, Move Silently +40, Sense Motive +41, Search +43, Spellcraft +77, Spot +41 [B]Feats:[/B] Additional Item Space (ring), Craft Ring, Epic Spellcasting, Great Fortitude, Improved Initiative, Spell Focus (enchantment), Greater Spell Focus (enchantment), Quicken Spell-Like Ability (greater teleport), Weapon Finesse [B]Challenge Rating:[/B] 30 Tholhaluk is a major player in the daemonic arena, and deals with all but the most influential demon princes and archdevils from a position of strength and confidence. The greatest magnates, he courts carefully with calculated deference. From his fortress in the blasted no-man's land between Hell and the Abyss, Tholhaluk commands legions of daemonic mercenaries through an intricate network of spiteful vassals who pledge reluctant allegiance to the arcanaloth. Uprisings and outright rebellions are a constant threat, and Xerulko is usually at war with one or more of his subordinates. Tholhaluk is acutely paranoid, and for good reason – he is loathed and mistrusted by his minions, and the target of numerous diabolic and demonic vendettas. Still, he holds his power tenaciously, and with enormous diplomatic finesse. [B]Combat[/B] If confronted, the daemon is a formidable enemy. Where possible, Tholhaluk will begin combat with [I]mage armor, mind blank[/I] and [I]detect thoughts[/I] in place. [I]Dominate monster[/I] is a preferred strategy; spellcasters may be targeted with [I]polar ray[/I]. Tholhaluk will not hesitate to [I]disjoin[/I] a threat if he deems it necessary – quickly followed by an epic [death] effect. If threatened, he will use a quickened [I]greater teleport[/I] to flee. He may strike again five seconds or five centuries years later – in any case, Tholhaluk doesn't forget a slight. [B]Flight (Su):[/B] Tholhaluk can magically fly at a speed of 60 feet with good maneuverability. This is in all other respects similar to a fly spell cast by an 18th level caster. If dispelled, Tholhaluk can resume this effect as free action on its next turn. The [I]haste[/I] effect of his ring (see below) increases his flight speed to 90 feet. [B]Item Mastery (Ex):[/B] Tholhaluk is a master of magical items and can use any spell completion item as if hehad that spell on his spell list. [B]Partial Immunity to Spells (Ex):[/B] Tholhaluk is immune to mind-affecting spells and effects. [B]Poison (Ex):[/B] Tholhaluk's claws secrete a dangerous, weakening poison. Anyone struck by his claw attack must make a Fort save (DC 33) or take 1d6 points of Intelligence damage. The initial and secondary damage is the same. The save DC is Constitution based. [B]Spell-Like Abilities:[/B] At will – darkness, desecrate, detect good, fear (DC 27), greater teleport (self plus 50 pounds of objects only), magic missile, major image (DC 28), polymorph (self only), telekinesis (DC 30), unholy blight (DC 29); 1/day - shapechange. Caster level 18th. The save DCs are Charisma based. [B]Spells:[/B] Tholhaluk can cast spells as a 25th-level sorcerer (6/10/10/10/9/9/9/9/8/8; save DC 25+ spell level, enchantments 27+ spell level; caster level 26th). Tholhaluk has a weekly 10,000XP cushion for the purposes of casting spells which have an XP component. [I][B]Spells Known:[/B][/I] 0 – [I]acid splash, arcane mark, detect magic, detect poison, light, mage hand, prestidigitation, ray of frost, read magic[/I] 1st – [I]expeditious retreat, identify, mage armor, true strike[/I] 2nd – [I]detect thoughts, obscure object, scorching ray, touch of idiocy, web[/I] 3rd – [I]magic circle against good, protection from energy, slow, stinking cloud[/I] 4th – [I]confusion, dimensional anchor, phantasmal killer, wall of fire[/I] 5th – [I]magic jar, mind fog, mirage arcana, sending[/I] 6th – [I]antimagic field, greater dispel magic, programmed image[/I] 7th – [I]forcecage, limited wish, plane shift[/I] 8th – [I]demand, mind blank, polar ray[/I] 9th – [I]dominate monster, mage's disjunction, shades[/I] Epic - Tholhaluk can cast two epic spells per day. [B]Summon Yugoloths (Sp):[/B] Once per day Tholhaluk can attempt to summon 1-2 nycaloths with a 70% chance of success. This ability is the equivalent of an 8th level spell. [B]True Seeing (Su):[/B] Tholhaluk has a continuous [I]true seeing[/I] ability, as the spell (caster level 18th). [B]Possessions[/B] Given enough time, Tholhaluk can procure any nonepic and nonartifact item: assume that it takes Tholhaluk one day for every 10,000gp of value of any item or items with a combined value of up to 200,000gp. [I][B]Tholhaluk's Four Rings[/B][/I] [I]Indomitability:[/I] Six diamonds set in an adamantine band. This ring grants a +6 enhancement bonus to the wearer's Wisdom and Constitution, a +5 resistance bonus to all saving throws, and a +5 deflection bonus to AC. (200K; CL 20th). [I]Practiced Arcany:[/I] A single opal set in platinum. This ring grants a +30 competence bonus to Spellcraft checks, adds +1 to the caster level of all arcane spells cast by the wearer, and bestows a +6 enhancement bonus to Intelligence and Charisma. (200K; CL20th). [I]Elusiveness:[/I] Jade and gold. This ring is not considered to occupy a slot; if the wearer also possesses a [I]hand of glory[/I], it cannot function simultaneously with [I]Elusiveness[/I]. It bestows the Evasion special ability, [I]freedom of movement[/I] and continual [I]nondetection[/I] upon the wearer. (200K; CL 20th). [I]Speed of Thought and Action:[/I] A cluster of sapphires in mithral. The wearer of this ring is under a continual [I]haste[/I] effect. He or she gains a +6 enhancement bonus to Dexterity and a +2 insight bonus to Initiative checks. (200K; CL 20th) [/QUOTE]
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