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<blockquote data-quote="Sepulchrave II" data-source="post: 3870249" data-attributes="member: 4303"><p>Rimilin of the Skin after his second transcendence. Rimilin was originally envisioned as a Conjuration specialist in 3.0, but I lost his full stats a long time ago. By the time he reappeared, the campaign had updated to 3.5; the loss of two schools didn't fit well, and he became a generalist. I think he's a 38-point build, which is pretty solid. Abilities include a +5 inherent bonus to Int and Cha (from magic), and a +2 inherent bonus to Dex and Con (from the Acolyte of the Skin PrC). Approx level 30 PC wealth (4.3M or so), but inherent bonuses and epic spell costs are set against that figure – something I didn't do with the more powerful Cheshnite epic casters, for better or worse. </p><p></p><p>Robust SR coupled with well-honed counterspelling abilities provide good magical protection (Rimilin can counterspell with any spell of the same school and level as an immediate action as long as he's not flat-footed, and turn a targeted effect back on the caster); <em>Invulnerability Aura</em> epic spell grants very high AC (included in the stat block). Rimilin is a tough nut to crack. If seriously threatened, Rimilin will generally retreat via <em>greater teleport</em> and conjure demons to attack his foes, but may use spells or arcane fire if the option is not available. He's pretty versatile: Master Staff feat takes the onus off of having to prepare any binding spells, and arcane fire is handy (no SR or resistances to worry about). His library is smaller than Mostin's, but rather eclectic with several BoEM spells: Rimilin has dweomers which the Alienist would certainly like to get his grubby hands on.</p><p></p><p></p><p></p><p></p><p><span style="font-size: 15px"><strong><span style="color: SlateGray">Rimilin</span></strong></span></p><p></p><p><strong>Half Human/Half-Fiend Wizard 10 / Acolyte of the Skin 10 / Archmage 5</strong>; CE Outsider (Augmented Humanoid, Native); CR 29; HD 10d4+30 plus 10d8+30 plus 5d4+15; hp 160; Init +8; Spd 30ft.; AC 57 (+4 Dex, +40 armor, +3 natural; touch 14, flat-footed 53); Base Atk +15; Grp +18; Atk +23 melee (1d6+9, staff of planar might) or +19 ranged (ranged touch, various supernatural powers); Full Atk +23/+18/+13 melee (1d6+9, staff of planar might); SA arcane fire, arcane reach, fiendish glare, glare of the pit, mastery of elements, poison, smite good, spell-like abilities, spells, summon fiend; SQ Darkvision 120 ft., DR 10/good, fiendish symbiosis, immunity to poison, skin adaptation, resistances (acid, cold, electricity and fire 10), SR 35, wear fiend; SV Fort +15 Ref +12 Will +19; Str 16 Dex 18 Con 16 Int 35 Wis 16 Cha 23</p><p></p><p><strong>Skills:</strong> Bluff +20, Concentration +51, Craft (alchemy) +40, Decipher Script +40, Diplomacy +20, Intimidate +36, Knowledge (arcana) +40, Knowledge (history) +40, Knowledge (the planes) +40, Knowledge (religion) +40, Listen +33, Search +40, Sense Motive +17, Spellcraft +77, Spot +35, Tumble +14</p><p></p><p><strong>Feats:</strong> Craft Wondrous Item, Craft Staff, Epic Spellcasting, Improved Counterspell, Improved Initiative, Master Staff, Practiced Spellcaster, Reactive Counterspell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Conjuration), Spell Focus (Abjuration), Spell Penetration</p><p></p><p><strong>Fiendish Glare (Su):</strong> Once per day as a standard action Rimilin can glare at an opponent within 100 ft. and leave them shaken for 10 minutes. Creature must also make a Will saving throw (DC 26) or be stunned for 1 or more rounds. Mind-affecting fear effect.</p><p></p><p><strong>Glare of the Pit (Su):</strong> Once per day as a standard action Rimilin can project 2 rays from his eyes with a range of 100 ft. which each do 8d6 points of damage; the rays may be directed at two separate targets. Ranged touch attack.</p><p></p><p><strong>Poison (Sp):</strong> Rimilin can use <em>poison</em> twice per day (Fort DC 26). Caster level 8th.</p><p></p><p><strong>Smite Good (Su):</strong> Once per day, Rimilin can make a normal melee attack to deal an extra 20 points of damage to good creatures.</p><p></p><p><strong>Spell-Like Abilities:</strong> 3/day – <em>darkness, poison</em> (DC 20), <em>unholy aura</em> (DC 24); 1/day – <em>blasphemy</em> (DC 23), <em>contagion</em> (DC 20), <em>desecrate, destruction</em> (DC 23), <em>horrid wilting</em> (DC 24), <em>summon monster IX</em> (fiends only), <em>unhallow, unholy blight</em> (DC 20). Caster Level 25th.</p><p></p><p><strong>Summon Fiend (Sp):</strong> Once per day, Rimilin can summon a babau demon for 1 hour. Equivalent of a 6th-level spell. Caster level 25th.</p><p></p><p><strong>High Arcana:</strong> </p><p></p><ul> <li data-xf-list-type="ul"><strong><em>Arcane Fire (Su):</em></strong> Rimilin can expend a spell slot to fuel a burst of arcane fire (600ft. range; 11d6+ 1d6/spell level; ranged touch)<br /> </li> <li data-xf-list-type="ul"><strong><em>Arcane Reach (Su):</em></strong> Rimilin can use spells with a range of touch on targets up to 30 ft. away.<br /> </li> <li data-xf-list-type="ul"><strong><em>Mastery of Counterspelling:</em></strong> When Rimilin counterspells a spell, it is turned back on the caster as if affected by a <em>spell turning</em> effect. If the spell cannot be affected by <em>spell turning</em>, it is instead merely counterspelled.<br /> </li> <li data-xf-list-type="ul"><strong><em>Mastery of Elements:</em></strong> Rimilin can alter the energy descriptor of a sonic, acid, cold, fire or electricity spell. He chooses the modified energy type when he begins casting.</li> </ul><p></p><p></p><p><strong>Permanent Magical Effects:</strong> Rimilin has the following permanent spells cast on his person – <em>arcane sight, comprehend languages, detect magic, see invisibility, tongues</em>.</p><p></p><p><strong>Typical Spells Prepared</strong> (4/7/7/7/7/5/6/4/5/4 per day; Caster Level 25th; Save DC 22+ spell level, 23+ spell level for Abjurations and Conjurations): 1st – <em>disguise self, disdain the divine, expeditious retreat, shield, true strike</em> (x2); 2nd – <em>blindness/deafness, detect thoughts, invisibility, scrytalk, swift fly, web</em> (x2); 3rd – <em>brutal seething surge, displacement, fly, fireball, haste, slow, suggestion</em>; 4th – <em>assay spell resistance, dimensional anchor, greater enhance magical flow, orb of fire, polymorph, spell enhancer, wall of fire</em>; 5th – <em>baleful polymorph, dominate person, magic jar, reciprocal gyre, scry reverse, sending</em>; 6th – <em>alert bebilith, analyze dweomer, antimagic field, chain lightning, greater dispel magic, true seeing</em>; 7th – <em>banishment, greater teleport, limited wish, plane shift</em>; 8th – <em>binding, discern location, mind blank, moment of prescience, trap the soul</em>; 9th – <em>imprisonment, mage's disjunction, meteor swarm, wish</em>.</p><p></p><p></p><p><strong><u>Spellbooks/Spells Known:</u></strong></p><p></p><p>1st – <em>charm person, comprehend languages, disguise self, disdain the divine, expeditious retreat, grease, shield, true strike, unseen servant, ventriloquism</em></p><p></p><p>2nd – <em>arcane lock, blindness/deafness, death armor, detect thoughts, fog cloud, hideous laughter, invisibility, locate object, scrytalk, see invisibility, swift fly, touch of idiocy, web</em></p><p></p><p>3rd – <em>arcane sight, brutal seething surge, curse of the putrid husk, displacement, fey ward, fly, fireball, haste, lightning bolt, magic circle against evil, nondetection, phantom steed, rotting curse of urfestra, sleet storm, slow, suggestion, tongues</em></p><p></p><p>4th – <em>assay spell resistance, bestow curse, black tentacles, circle of binding, dimensional anchor, fear, fire shield, greater enhance magical flow, orb of fire, phantasmal killer, polymorph, solid fog, spell enhancer, stoneskin, suppress lesser, wall of fire</em></p><p></p><p>5th – <em>baleful polymorph, call nightmare, contact other plane, dominate person, fabricate, forbidden speech, imprison possessor, mage's private sanctum, magic jar, overland flight, permanency, reciprocal gyre, scry reverse, sending, spiritwall, summon monster V</em></p><p></p><p>6th – <em>acid fog, alert bebilith, analyze dweomer, antimagic field, chain lightning, freezing sphere, geas, greater anticipate teleportation, greater dispel magic, planar binding, shadow walk, teleport tracer, transfix, mage's transformation, true seeing</em></p><p></p><p>7th – <em>banishment, delayed blast fireball, finger of death, forcecage, greater arcane sight, greater scrying, greater teleport, limited wish, magnificent mansion, phase door, plane shift, sequester, synostodweomer, vision</em></p><p></p><p>8th – <em>binding, chains of antimagic, dimensional lock, discern location, evil weather, flensing, greater planar binding, greater prying eyes, mark of death, mind blank, moment of prescience, screen, trap the soul</em>. </p><p></p><p>9th – <em>astral projection, doorway to elsewhere, imprisonment, foresight, gate, mage's disjunction, meteor swarm, one step beyond, summon monster IX, wish</em></p><p></p><p></p><p><strong>Equipment</strong></p><p></p><p><em>+5 evil outsider bane quarterstaff of planar might</em> (ivory, shod with untarnished steel, intricate silver inlays); <em>+30 Spellcraft talisman</em> (bronze; a complex geometric device or seal); <em>piercing ligature of focus; blasting stone</em>. </p><p></p><p><em>Piercing Ligature of Focus</em></p><p>This headband of intellect +6 is a fine chain of bronze links; tiny spikes penetrate the scalp and hold it in place when it is worn. It grants a +20 circumstance bonus to all Spot, Listen and Concentration checks (156K, CL 8th).</p><p></p><p><em>Blasting Stone</em></p><p>This polished, lens-shaped black sapphire is set in a within a rim of mithral barely thicker than wire. It grants the bearer an additional +6d6 points of damage with arcane fire attacks and spells with the chaotic descriptor which do hit point damage (196K, CL 18th).</p><p></p><p></p><p></p><p><strong>Epic Spells</strong></p><p></p><p><em><strong>Invulnerability Aura</strong></em> (DC 74) [666K. <em>Armor</em> (+14); increase by +36 (+72); +400% duration (+8); 10 mins casting (-20)]</p><p>• Grants a +40 armor bonus for 5 days. </p><p></p><p><strong><em>Freedom of Supernatural Movement</em></strong> (DC 50) [450K. <em>Ward</em> (+14); nullify <em>dimensional anchor</em> (+6), nullify <em>dimensional lock</em> (+14), nullify <em>forbiddance</em> (+10), nullify <em>quiescence of the spheres</em> (+18); personal (-2)</p><p>• Rimilin is not subject to <em>dimensional lock, dimensional anchor, forbiddance</em> or the epic spell <em>quiescence of the spheres</em>. Developed in response to Mostin's battlefield control spell. 1 min casting; 24 hrs duration.</p><p></p><p><strong><em>Demonthrall</em></strong> (DC 84) [756K. <em>Compel</em> (+19), <em>ward</em> (+14); strict compulsion (+10), +10 Save DC (+20), +10 spell penetration (+20), nullify <em>mind blank</em> (+14), 1-action (+20); effective only against tanar'ri subtype (ad hoc –20), burn 1300 XP (-13)] </p><p>• Dominates a demon with the tanar'ri subtype for 20 hours. <em>Mind blank</em> is ineffective against <em>demonthrall</em>; the target is entitled to a Will save (DC 42).</p><p></p><p><strong><em>Ouster</em></strong> (DC 80) [720K. Banish (+27); +36HD (+18), 1 action (+20), +10 Save DC (+20), +10 spell penetration (+20); 25d6 backlash (-25)]</p><p>• Banishes up to 50HD of outsiders (Will DC 43 negates); +10 on CL check to penetrate SR.</p><p></p><p><strong><em>Iron Tower</em></strong> (DC 58) [522K. Conjure (+21), Fortify (+14), Fortify (+14), Life (+27); cylinder (+2), 20-ft. radius (+4), +300ft. high (+40), +10 hardness (+60), <em>true seeing</em> supernatural ability (+50), <em>telepathic bond</em> supernatural ability (+46); 100-day casting (-220)]</p><p>• Creates an abode – a 330ft. tall tower of supernatural iron with hardness 20 – which possesses sapience (Int 11 Wis 10 and Cha 10). The tower is telepathically bonded to Rimilin and perceives its immediate environment to 120-ft. as with a <em>true seeing</em> spell. Instantaneous effect.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3870249, member: 4303"] Rimilin of the Skin after his second transcendence. Rimilin was originally envisioned as a Conjuration specialist in 3.0, but I lost his full stats a long time ago. By the time he reappeared, the campaign had updated to 3.5; the loss of two schools didn't fit well, and he became a generalist. I think he's a 38-point build, which is pretty solid. Abilities include a +5 inherent bonus to Int and Cha (from magic), and a +2 inherent bonus to Dex and Con (from the Acolyte of the Skin PrC). Approx level 30 PC wealth (4.3M or so), but inherent bonuses and epic spell costs are set against that figure – something I didn't do with the more powerful Cheshnite epic casters, for better or worse. Robust SR coupled with well-honed counterspelling abilities provide good magical protection (Rimilin can counterspell with any spell of the same school and level as an immediate action as long as he's not flat-footed, and turn a targeted effect back on the caster); [I]Invulnerability Aura[/I] epic spell grants very high AC (included in the stat block). Rimilin is a tough nut to crack. If seriously threatened, Rimilin will generally retreat via [I]greater teleport[/I] and conjure demons to attack his foes, but may use spells or arcane fire if the option is not available. He's pretty versatile: Master Staff feat takes the onus off of having to prepare any binding spells, and arcane fire is handy (no SR or resistances to worry about). His library is smaller than Mostin's, but rather eclectic with several BoEM spells: Rimilin has dweomers which the Alienist would certainly like to get his grubby hands on. [SIZE=4][B][COLOR=SlateGray]Rimilin[/COLOR][/B][/SIZE] [B]Half Human/Half-Fiend Wizard 10 / Acolyte of the Skin 10 / Archmage 5[/B]; CE Outsider (Augmented Humanoid, Native); CR 29; HD 10d4+30 plus 10d8+30 plus 5d4+15; hp 160; Init +8; Spd 30ft.; AC 57 (+4 Dex, +40 armor, +3 natural; touch 14, flat-footed 53); Base Atk +15; Grp +18; Atk +23 melee (1d6+9, staff of planar might) or +19 ranged (ranged touch, various supernatural powers); Full Atk +23/+18/+13 melee (1d6+9, staff of planar might); SA arcane fire, arcane reach, fiendish glare, glare of the pit, mastery of elements, poison, smite good, spell-like abilities, spells, summon fiend; SQ Darkvision 120 ft., DR 10/good, fiendish symbiosis, immunity to poison, skin adaptation, resistances (acid, cold, electricity and fire 10), SR 35, wear fiend; SV Fort +15 Ref +12 Will +19; Str 16 Dex 18 Con 16 Int 35 Wis 16 Cha 23 [B]Skills:[/B] Bluff +20, Concentration +51, Craft (alchemy) +40, Decipher Script +40, Diplomacy +20, Intimidate +36, Knowledge (arcana) +40, Knowledge (history) +40, Knowledge (the planes) +40, Knowledge (religion) +40, Listen +33, Search +40, Sense Motive +17, Spellcraft +77, Spot +35, Tumble +14 [B]Feats:[/B] Craft Wondrous Item, Craft Staff, Epic Spellcasting, Improved Counterspell, Improved Initiative, Master Staff, Practiced Spellcaster, Reactive Counterspell, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Conjuration), Spell Focus (Abjuration), Spell Penetration [B]Fiendish Glare (Su):[/B] Once per day as a standard action Rimilin can glare at an opponent within 100 ft. and leave them shaken for 10 minutes. Creature must also make a Will saving throw (DC 26) or be stunned for 1 or more rounds. Mind-affecting fear effect. [B]Glare of the Pit (Su):[/B] Once per day as a standard action Rimilin can project 2 rays from his eyes with a range of 100 ft. which each do 8d6 points of damage; the rays may be directed at two separate targets. Ranged touch attack. [B]Poison (Sp):[/B] Rimilin can use [I]poison[/I] twice per day (Fort DC 26). Caster level 8th. [B]Smite Good (Su):[/B] Once per day, Rimilin can make a normal melee attack to deal an extra 20 points of damage to good creatures. [B]Spell-Like Abilities:[/B] 3/day – [I]darkness, poison[/I] (DC 20), [I]unholy aura[/I] (DC 24); 1/day – [I]blasphemy[/I] (DC 23), [I]contagion[/I] (DC 20), [I]desecrate, destruction[/I] (DC 23), [I]horrid wilting[/I] (DC 24), [I]summon monster IX[/I] (fiends only), [I]unhallow, unholy blight[/I] (DC 20). Caster Level 25th. [B]Summon Fiend (Sp):[/B] Once per day, Rimilin can summon a babau demon for 1 hour. Equivalent of a 6th-level spell. Caster level 25th. [B]High Arcana:[/B] [list][*][B][I]Arcane Fire (Su):[/I][/B] Rimilin can expend a spell slot to fuel a burst of arcane fire (600ft. range; 11d6+ 1d6/spell level; ranged touch) [*][B][I]Arcane Reach (Su):[/I][/B] Rimilin can use spells with a range of touch on targets up to 30 ft. away. [*][B][I]Mastery of Counterspelling:[/I][/B] When Rimilin counterspells a spell, it is turned back on the caster as if affected by a [I]spell turning[/I] effect. If the spell cannot be affected by [I]spell turning[/I], it is instead merely counterspelled. [*][B][I]Mastery of Elements:[/I][/B] Rimilin can alter the energy descriptor of a sonic, acid, cold, fire or electricity spell. He chooses the modified energy type when he begins casting.[/list] [B]Permanent Magical Effects:[/B] Rimilin has the following permanent spells cast on his person – [I]arcane sight, comprehend languages, detect magic, see invisibility, tongues[/I]. [B]Typical Spells Prepared[/B] (4/7/7/7/7/5/6/4/5/4 per day; Caster Level 25th; Save DC 22+ spell level, 23+ spell level for Abjurations and Conjurations): 1st – [I]disguise self, disdain the divine, expeditious retreat, shield, true strike[/I] (x2); 2nd – [I]blindness/deafness, detect thoughts, invisibility, scrytalk, swift fly, web[/I] (x2); 3rd – [I]brutal seething surge, displacement, fly, fireball, haste, slow, suggestion[/I]; 4th – [I]assay spell resistance, dimensional anchor, greater enhance magical flow, orb of fire, polymorph, spell enhancer, wall of fire[/I]; 5th – [I]baleful polymorph, dominate person, magic jar, reciprocal gyre, scry reverse, sending[/I]; 6th – [I]alert bebilith, analyze dweomer, antimagic field, chain lightning, greater dispel magic, true seeing[/I]; 7th – [I]banishment, greater teleport, limited wish, plane shift[/I]; 8th – [I]binding, discern location, mind blank, moment of prescience, trap the soul[/I]; 9th – [I]imprisonment, mage's disjunction, meteor swarm, wish[/I]. [B][U]Spellbooks/Spells Known:[/U][/B] 1st – [I]charm person, comprehend languages, disguise self, disdain the divine, expeditious retreat, grease, shield, true strike, unseen servant, ventriloquism[/I] 2nd – [I]arcane lock, blindness/deafness, death armor, detect thoughts, fog cloud, hideous laughter, invisibility, locate object, scrytalk, see invisibility, swift fly, touch of idiocy, web[/I] 3rd – [I]arcane sight, brutal seething surge, curse of the putrid husk, displacement, fey ward, fly, fireball, haste, lightning bolt, magic circle against evil, nondetection, phantom steed, rotting curse of urfestra, sleet storm, slow, suggestion, tongues[/I] 4th – [I]assay spell resistance, bestow curse, black tentacles, circle of binding, dimensional anchor, fear, fire shield, greater enhance magical flow, orb of fire, phantasmal killer, polymorph, solid fog, spell enhancer, stoneskin, suppress lesser, wall of fire[/I] 5th – [I]baleful polymorph, call nightmare, contact other plane, dominate person, fabricate, forbidden speech, imprison possessor, mage's private sanctum, magic jar, overland flight, permanency, reciprocal gyre, scry reverse, sending, spiritwall, summon monster V[/I] 6th – [I]acid fog, alert bebilith, analyze dweomer, antimagic field, chain lightning, freezing sphere, geas, greater anticipate teleportation, greater dispel magic, planar binding, shadow walk, teleport tracer, transfix, mage's transformation, true seeing[/I] 7th – [I]banishment, delayed blast fireball, finger of death, forcecage, greater arcane sight, greater scrying, greater teleport, limited wish, magnificent mansion, phase door, plane shift, sequester, synostodweomer, vision[/I] 8th – [I]binding, chains of antimagic, dimensional lock, discern location, evil weather, flensing, greater planar binding, greater prying eyes, mark of death, mind blank, moment of prescience, screen, trap the soul[/I]. 9th – [I]astral projection, doorway to elsewhere, imprisonment, foresight, gate, mage's disjunction, meteor swarm, one step beyond, summon monster IX, wish[/I] [B]Equipment[/B] [I]+5 evil outsider bane quarterstaff of planar might[/I] (ivory, shod with untarnished steel, intricate silver inlays); [I]+30 Spellcraft talisman[/I] (bronze; a complex geometric device or seal); [I]piercing ligature of focus; blasting stone[/I]. [I]Piercing Ligature of Focus[/I] This headband of intellect +6 is a fine chain of bronze links; tiny spikes penetrate the scalp and hold it in place when it is worn. It grants a +20 circumstance bonus to all Spot, Listen and Concentration checks (156K, CL 8th). [I]Blasting Stone[/I] This polished, lens-shaped black sapphire is set in a within a rim of mithral barely thicker than wire. It grants the bearer an additional +6d6 points of damage with arcane fire attacks and spells with the chaotic descriptor which do hit point damage (196K, CL 18th). [B]Epic Spells[/B] [I][B]Invulnerability Aura[/B][/I] (DC 74) [666K. [I]Armor[/I] (+14); increase by +36 (+72); +400% duration (+8); 10 mins casting (-20)] • Grants a +40 armor bonus for 5 days. [B][I]Freedom of Supernatural Movement[/I][/B] (DC 50) [450K. [I]Ward[/I] (+14); nullify [I]dimensional anchor[/I] (+6), nullify [I]dimensional lock[/I] (+14), nullify [I]forbiddance[/I] (+10), nullify [I]quiescence of the spheres[/I] (+18); personal (-2) • Rimilin is not subject to [I]dimensional lock, dimensional anchor, forbiddance[/I] or the epic spell [I]quiescence of the spheres[/I]. Developed in response to Mostin's battlefield control spell. 1 min casting; 24 hrs duration. [B][I]Demonthrall[/I][/B] (DC 84) [756K. [I]Compel[/I] (+19), [I]ward[/I] (+14); strict compulsion (+10), +10 Save DC (+20), +10 spell penetration (+20), nullify [I]mind blank[/I] (+14), 1-action (+20); effective only against tanar'ri subtype (ad hoc –20), burn 1300 XP (-13)] • Dominates a demon with the tanar'ri subtype for 20 hours. [I]Mind blank[/I] is ineffective against [I]demonthrall[/I]; the target is entitled to a Will save (DC 42). [B][I]Ouster[/I][/B] (DC 80) [720K. Banish (+27); +36HD (+18), 1 action (+20), +10 Save DC (+20), +10 spell penetration (+20); 25d6 backlash (-25)] • Banishes up to 50HD of outsiders (Will DC 43 negates); +10 on CL check to penetrate SR. [B][I]Iron Tower[/I][/B] (DC 58) [522K. Conjure (+21), Fortify (+14), Fortify (+14), Life (+27); cylinder (+2), 20-ft. radius (+4), +300ft. high (+40), +10 hardness (+60), [I]true seeing[/I] supernatural ability (+50), [I]telepathic bond[/I] supernatural ability (+46); 100-day casting (-220)] • Creates an abode – a 330ft. tall tower of supernatural iron with hardness 20 – which possesses sapience (Int 11 Wis 10 and Cha 10). The tower is telepathically bonded to Rimilin and perceives its immediate environment to 120-ft. as with a [I]true seeing[/I] spell. Instantaneous effect. [/QUOTE]
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