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<blockquote data-quote="Sepulchrave II" data-source="post: 3881228" data-attributes="member: 4303"><p>I figured that as I've posted Narh, I'd better post the rider too. It just occurred to me that Narh is like <em>Nahar</em> – Oromë's horse in <em>The Silmarillion</em>. The resemblance is unintentional (although my subconscious probably disagrees) – I was just looking for onomatopoiea.</p><p></p><p>Visuit is a warrior demigoddess who – at present, at least – is content to follow the direction adopted by the cabals and the Cheshnite leadership, and her own agenda (other than to slay) remains hidden. Visuit is a <em>bhíti</em> – a primordial fear – and, like Ninit, is a goddess in the true sense of the word; as with other Shûthite deities, she has been sleeping for a millennium or so. Accordingly, I placed her divine realm in the Region of Dreams.</p><p></p><p>I pegged Visuit's CR at around 50; although tricky to gauge, and it could well be higher. In any case, it's wise to avoid a straight melee with her. Her gear is truly outrageous, but she is a deity, after all. Top notch artifacts, them.</p><p></p><p>I left her SR at (32+ DvR), which might seem a little on the low side compared to some of the other, more recent entries; divine immunities and extreme saving throw bonuses mitigate against that somewhat. I've upped the DCs against her attacks to the more usual 10+ HD/2 + relevant modifier, and added the divine bonus (+1) to that. <em>Greater teleport</em> SLA is gone and replaced with a supernatural <em>shadow walk</em> ability.</p><p></p><p>Visuit's appearance is suitably terrifying, as one would expect from a chaotic evil war deity.</p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: SlateGray">Visuit</span></span></strong></p><p><em><span style="color: SlateGray">The Butcher</span></em></p><p></p><p><strong>Demigoddess</strong></p><p><strong>Symbol:</strong> A Torrent of Blood</p><p><strong>Home Plane:</strong> Dream</p><p><strong>Alignment:</strong> Chaotic Evil</p><p><strong>Portfolio:</strong> War, Dissolution, Violence</p><p><strong>Worshippers:</strong> Warriors</p><p><strong>Cleric Alignments:</strong> CN, CE, NE</p><p><strong>Domains:</strong> Destruction, Madness, War</p><p><strong>Favored Weapon:</strong> Falchion</p><p></p><p><strong>Fighter 20 / Blackguard 10</strong></p><p><strong>Medium Outsider (Chaotic, Evil)</strong></p><p><strong>Divine Rank:</strong> 1 </p><p><strong>Hit Dice:</strong> 20d8+260 (outsider) plus 20d10+260 (Ftr) plus 10d10+130 (Blk) (1110 hp)</p><p><strong>Initiative:</strong> +16</p><p><strong>Speed:</strong> 60 ft.</p><p><strong>Armor Class:</strong> 58 (+16 armor, +8 Dex, +9 deflection, +1 divine, +14 natural), touch 28, flat-footed 50</p><p><strong>Base Attack/Grapple:</strong> +35/+66</p><p><strong>Attack:</strong> +62 melee <em>+6 cold iron speed unholy vampiric falchion</em> (2d4+47/15-20)</p><p><strong>Full Attack:</strong> +62/+62/+57/+52/+47 <em>+6 cold iron speed unholy vampiric falchion</em> (2d4+47/15-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Smite good, sneak attack, spell-like abilities, spells, rebuke undead</p><p><strong>Special Qualities:</strong> Aura of Despair, dark blessing, divine aura (10 ft., save DC 45), divine immunities, DR 20/lawful and epic and 3/-, immortal, remote communication, resistance to fire 6, salient divine abilities, SR 33, understand, speak and read all languages and speak directly to all beings within 1 mile, shadow-walk. </p><p><strong>Saves:</strong> Fort +51, Ref +46, Will +44</p><p><strong>Abilities:</strong> Str 54, Dex 26, Con 36, Int 25, Wis 24, Cha 28</p><p><strong>Skills:</strong> Balance +56, Climb +76, Handle Animal +40, Intimidate +63, Jump +94, Knowledge (arcana) +38, Knowledge (geography) +38, Knowledge (the planes) +38, Listen +61, Ride +66, Sense Motive +61, Spot +61, Survival +38 (+42 on other planes), Tumble +68 </p><p><strong>Feats:</strong> Cleave, Combat Brute, Combat Reflexes, Dark Speech, Devastating Critical (falchion), Dodge, Dire Charge, Epic Weapon Focus (falchion), Epic Weapon Specialization (falchion), Extra Smiting, Great Cleave, Great Smiting, Greater Weapon Focus (falchion), Greater Weapon Specialization (falchion), Improved Bull Rush, Improved Critical (falchion), Improved Initiative, Improved Sunder, Leap Attack, Mounted Combat, Power Attack, Power Critical (falchion), Overwhelming Critical (falchion), Ride-By Attack, Shock Trooper, Superior Initiative, Weapon Focus (falchion), Weapon Specialization (falchion)</p><p></p><p><strong>Divine Immunities:</strong> Ability damage, ability drain, acid, cold, death-effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, <em>sleep</em>, stunning, transmutation.</p><p><strong>Salient Divine Abilities:</strong> Increased Damage Reduction, Irresistible Blows (falchion) </p><p><strong>Domain Powers:</strong> Once per day Visuit can make a single Wisdom-based skill check or a Will saving throw with a +25 modifier to the roll; she may also smite her enemies once per day gaining a +4 bonus on the Attack Roll.</p><p><strong>Spell-Like Abilities:</strong> Visuit uses these abilities at will as an 11th level caster. The save DCs are 20+ spell level. <em>blade barrier, bolts of bedevilment, confusion, contagion, disintegrate, divine power, earthquake, flame strike, harm, implosion, inflict critical wounds, inflict light wounds, insanity, lesser confusion, magic vestment, magic weapon, maddening scream, mass inflict light wounds, spiritual weapon, phantasmal killer, power word blind, power word kill, power word stun, rage, shatter, touch of madness, weird.</em></p><p></p><p></p><p><strong><span style="font-size: 12px">Other Divine Powers</span></strong></p><p></p><p>As a demigod, Visuit treats a 1 on an attack roll or a saving throw normally and not as an automatic failure. She is immortal.</p><p></p><p><strong>Senses:</strong> Visuit can see, hear, touch and smell at a distance of one mile. As a standard action she can perceive anything within one mile of her worshippers, holy sites, objects or any location where her name was spoken in the last hour. She can extend her senses to up to two locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 1 hour.</p><p><strong>Portfolio Sense:</strong> Visuit instantly detects any event which involves one thousand or more people and is related to her portfolio.</p><p><strong>Automatic Actions:</strong> Visuit can use any skill related to her portfolio – even those she has no ranks in – as a free action, provided that the DC is 15 or less. She can perform up to two such free actions in a round.</p><p><strong>Create Magic Items:</strong> Visuit can create magic items related to her portfolio without the requisite item creation feat provided she meets all other prerequisites for the item, and the item's market price does not exceed 4,500gp.</p><p><strong>Divine Aura</strong>: As a free action on her turn, Visuit may choose to emanate or suppress an aura of <em>daze, fright</em> or <em>resolve</em> with a radius of 10ft. </p><p><strong>Shadow Walk (Su):</strong> Visuit can <em>shadow walk</em> (as the spell, caster level 30th) as a supernatural ability. </p><p></p><p></p><p><strong><span style="font-size: 12px">Special Attacks and Qualities</span></strong></p><p></p><p><strong>Aura of Despair (Su):</strong> Enemies within 10 feet of Visuit suffer a –2 penalty to all saving throws.</p><p><strong>Detect Good (Sp):</strong> Visuit can use <em>detect good</em> at will as a spell-like ability. CL 5th.</p><p><strong>Devastating Critical:</strong> Creatures who sustain a critical hit from Visuit's falchion must make a Fortitude saving throw (DC 58) or die.</p><p><strong>Irresistible Blows (SDA):</strong> Visuit resolves her melee attacks with her fachion as touch attacks. Creatures struck must make a Fortitude saving throw (DC 49) or be stunned for 1d10 rounds. When Visuit uses her falchion she ignores hardness and the weapon is considered adamantine for the purposes of ovecoming damage reduction.</p><p><strong>Rebuke/Command Undead:</strong> Twelve times per day, Visuit can channel negative energy to rebuke or command undead as an 8th-level cleric. DvR1 grants her a +1 bonus on the check.</p><p><strong>Sneak Attack:</strong> Flat-footed or flanked opponents are subject to 4d6 points of extra sneak attack damage from Visuit.</p><p><strong>Smite Good (Su):</strong> Five times per day, Visuit can make a normal melee attack against a good creature with a +10 bonus to hit which deals an extra 20 points of damage if successful.</p><p><strong>Virtual Size Increase:</strong> Because of her magical bracelets (see below), Visuit is considered Huge for purposes of combat-related opposed checks which apply a modifier based on size, such as bull rush, grapple and trip. Her grapple modifier reflects this.</p><p></p><p><strong>Spellcasting:</strong> Visuit casts spells as a 10th-level blackguard (5/4/4/3 per day; Save DC 19 + spell level; caster level 5th). She gains a +1 bonus on all caster level checks due to her divine rank; Visuit may cast any spell on the blackguard spell list spontaneously without preparing a spell slot. </p><p></p><p></p><p><strong><span style="font-size: 12px">Equipment</span></strong></p><p></p><p>Visuit has three items. All are major artifacts.</p><p></p><p><em><strong>Visuit's Sword</strong></em> is a <em>+6 cold iron speed unholy vampiric falchion</em> of archaic design. The sword is sentient (Int 2, Wis 30, Cha 30; Ego 44) and communicates through semiempathy. As a full round action, the wielder can use it to slice a hole in the fabric of reality, opening a portal to any other plane of existence. The portal remains open for 3 minutes: treat this power as a <em>gate</em> spell, but no concentration is required and the wielder cannot use it to conjure entities. <em>Visuit's sword</em> also has a special purpose: <em>Censure Servants of the Sun</em> (this ability is effective against worshippers of any deity which has 'Sun' as a portfolio element). Creatures who are targets of the sword's special purpose are subject to <em>damnation</em> (an epic spell effect) unless they make a successful Will saving throw (DC 50), <em>Damnation</em> is a mind-affecting Enchantment (compulsion) effect. Caster level 30th where appropriate.</p><p></p><p><em><strong>Visuit's Bracelets</strong></em> are <em>bracers of relentless might</em> which grant to the wearer the ability to perceive and directly influence events on other planes. The wearer's senses extend into all coterminous planes to their normal limit (in Visuit's case, one mile). Natural weapons and weapons wielded by the wearer gain the <em>ghost touch</em> special ability, and any spell or spell-like ability used by the wearer is considered to be under the effect of the Transdimensional Spell metamagic feat. As a standard action, the wearer of the bracelets may make a grasping gesture toward a target on a coterminous plane within 100ft. of her position: a creature so targeted is subject to a <em>make manifest</em> spell (heightened to 16th-level), and is dragged onto the plane of the bracelet's wearer unless he or she makes a Will saving throw (DC 34). Caster level 30th.</p><p></p><p><em><strong>Visuit's Armor</strong></em> is a suit of <em>+8 adamantine heavy fortification full plate armor</em> which incurs no armor check penalty and entails no maximum Dexterity bonus; the wearer of <em>Visuit's armor</em> suffers no penalty to speed. <em>Visuit's armor</em> is etched with runes of great power. The wearer may activate or suppress the runes at will as a free action on his or her turn; each round when active, the runes randomly manifest a power within a 60ft. radius of the armor's wearer. Roll 1d6 to see which power the runes activate in a given round:</p><p></p><p>d6 Result</p><p></p><p>1 <em>Symbol of death</em> (Fort DC 34)</p><p>2 <em>Symbol of fear</em> (Will DC 34)</p><p>3 <em>Symbol of insanity</em> (Will DC 34)</p><p>4 <em>Symbol of pain</em> (Fort DC 34)</p><p>5 <em>Symbol of stunning</em> (Will DC 34)</p><p>6 <em>Symbol of weakness</em> (Fort DC 34)</p><p></p><p><em>Symbol</em> effects are heightened to 16th-level; caster level 30th, where appropriate.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3881228, member: 4303"] I figured that as I've posted Narh, I'd better post the rider too. It just occurred to me that Narh is like [I]Nahar[/I] – Oromë's horse in [I]The Silmarillion[/I]. The resemblance is unintentional (although my subconscious probably disagrees) – I was just looking for onomatopoiea. Visuit is a warrior demigoddess who – at present, at least – is content to follow the direction adopted by the cabals and the Cheshnite leadership, and her own agenda (other than to slay) remains hidden. Visuit is a [I]bhíti[/I] – a primordial fear – and, like Ninit, is a goddess in the true sense of the word; as with other Shûthite deities, she has been sleeping for a millennium or so. Accordingly, I placed her divine realm in the Region of Dreams. I pegged Visuit's CR at around 50; although tricky to gauge, and it could well be higher. In any case, it's wise to avoid a straight melee with her. Her gear is truly outrageous, but she is a deity, after all. Top notch artifacts, them. I left her SR at (32+ DvR), which might seem a little on the low side compared to some of the other, more recent entries; divine immunities and extreme saving throw bonuses mitigate against that somewhat. I've upped the DCs against her attacks to the more usual 10+ HD/2 + relevant modifier, and added the divine bonus (+1) to that. [I]Greater teleport[/I] SLA is gone and replaced with a supernatural [I]shadow walk[/I] ability. Visuit's appearance is suitably terrifying, as one would expect from a chaotic evil war deity. [B][SIZE=4][COLOR=SlateGray]Visuit[/COLOR][/SIZE][/B] [I][COLOR=SlateGray]The Butcher[/COLOR][/I] [B]Demigoddess[/B] [B]Symbol:[/B] A Torrent of Blood [B]Home Plane:[/B] Dream [B]Alignment:[/B] Chaotic Evil [B]Portfolio:[/B] War, Dissolution, Violence [B]Worshippers:[/B] Warriors [B]Cleric Alignments:[/B] CN, CE, NE [B]Domains:[/B] Destruction, Madness, War [B]Favored Weapon:[/B] Falchion [B]Fighter 20 / Blackguard 10[/B] [B]Medium Outsider (Chaotic, Evil)[/B] [B]Divine Rank:[/B] 1 [B]Hit Dice:[/B] 20d8+260 (outsider) plus 20d10+260 (Ftr) plus 10d10+130 (Blk) (1110 hp) [B]Initiative:[/B] +16 [B]Speed:[/B] 60 ft. [B]Armor Class:[/B] 58 (+16 armor, +8 Dex, +9 deflection, +1 divine, +14 natural), touch 28, flat-footed 50 [B]Base Attack/Grapple:[/B] +35/+66 [B]Attack:[/B] +62 melee [I]+6 cold iron speed unholy vampiric falchion[/I] (2d4+47/15-20) [B]Full Attack:[/B] +62/+62/+57/+52/+47 [I]+6 cold iron speed unholy vampiric falchion[/I] (2d4+47/15-20) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Smite good, sneak attack, spell-like abilities, spells, rebuke undead [B]Special Qualities:[/B] Aura of Despair, dark blessing, divine aura (10 ft., save DC 45), divine immunities, DR 20/lawful and epic and 3/-, immortal, remote communication, resistance to fire 6, salient divine abilities, SR 33, understand, speak and read all languages and speak directly to all beings within 1 mile, shadow-walk. [B]Saves:[/B] Fort +51, Ref +46, Will +44 [B]Abilities:[/B] Str 54, Dex 26, Con 36, Int 25, Wis 24, Cha 28 [B]Skills:[/B] Balance +56, Climb +76, Handle Animal +40, Intimidate +63, Jump +94, Knowledge (arcana) +38, Knowledge (geography) +38, Knowledge (the planes) +38, Listen +61, Ride +66, Sense Motive +61, Spot +61, Survival +38 (+42 on other planes), Tumble +68 [B]Feats:[/B] Cleave, Combat Brute, Combat Reflexes, Dark Speech, Devastating Critical (falchion), Dodge, Dire Charge, Epic Weapon Focus (falchion), Epic Weapon Specialization (falchion), Extra Smiting, Great Cleave, Great Smiting, Greater Weapon Focus (falchion), Greater Weapon Specialization (falchion), Improved Bull Rush, Improved Critical (falchion), Improved Initiative, Improved Sunder, Leap Attack, Mounted Combat, Power Attack, Power Critical (falchion), Overwhelming Critical (falchion), Ride-By Attack, Shock Trooper, Superior Initiative, Weapon Focus (falchion), Weapon Specialization (falchion) [B]Divine Immunities:[/B] Ability damage, ability drain, acid, cold, death-effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, [I]sleep[/I], stunning, transmutation. [B]Salient Divine Abilities:[/B] Increased Damage Reduction, Irresistible Blows (falchion) [B]Domain Powers:[/B] Once per day Visuit can make a single Wisdom-based skill check or a Will saving throw with a +25 modifier to the roll; she may also smite her enemies once per day gaining a +4 bonus on the Attack Roll. [B]Spell-Like Abilities:[/B] Visuit uses these abilities at will as an 11th level caster. The save DCs are 20+ spell level. [I]blade barrier, bolts of bedevilment, confusion, contagion, disintegrate, divine power, earthquake, flame strike, harm, implosion, inflict critical wounds, inflict light wounds, insanity, lesser confusion, magic vestment, magic weapon, maddening scream, mass inflict light wounds, spiritual weapon, phantasmal killer, power word blind, power word kill, power word stun, rage, shatter, touch of madness, weird.[/I] [B][SIZE=3]Other Divine Powers[/SIZE][/B] As a demigod, Visuit treats a 1 on an attack roll or a saving throw normally and not as an automatic failure. She is immortal. [B]Senses:[/B] Visuit can see, hear, touch and smell at a distance of one mile. As a standard action she can perceive anything within one mile of her worshippers, holy sites, objects or any location where her name was spoken in the last hour. She can extend her senses to up to two locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 1 hour. [B]Portfolio Sense:[/B] Visuit instantly detects any event which involves one thousand or more people and is related to her portfolio. [B]Automatic Actions:[/B] Visuit can use any skill related to her portfolio – even those she has no ranks in – as a free action, provided that the DC is 15 or less. She can perform up to two such free actions in a round. [B]Create Magic Items:[/B] Visuit can create magic items related to her portfolio without the requisite item creation feat provided she meets all other prerequisites for the item, and the item's market price does not exceed 4,500gp. [B]Divine Aura[/B]: As a free action on her turn, Visuit may choose to emanate or suppress an aura of [I]daze, fright[/I] or [I]resolve[/I] with a radius of 10ft. [B]Shadow Walk (Su):[/B] Visuit can [I]shadow walk[/I] (as the spell, caster level 30th) as a supernatural ability. [B][SIZE=3]Special Attacks and Qualities[/SIZE][/B] [B]Aura of Despair (Su):[/B] Enemies within 10 feet of Visuit suffer a –2 penalty to all saving throws. [B]Detect Good (Sp):[/B] Visuit can use [I]detect good[/I] at will as a spell-like ability. CL 5th. [B]Devastating Critical:[/B] Creatures who sustain a critical hit from Visuit's falchion must make a Fortitude saving throw (DC 58) or die. [B]Irresistible Blows (SDA):[/B] Visuit resolves her melee attacks with her fachion as touch attacks. Creatures struck must make a Fortitude saving throw (DC 49) or be stunned for 1d10 rounds. When Visuit uses her falchion she ignores hardness and the weapon is considered adamantine for the purposes of ovecoming damage reduction. [B]Rebuke/Command Undead:[/B] Twelve times per day, Visuit can channel negative energy to rebuke or command undead as an 8th-level cleric. DvR1 grants her a +1 bonus on the check. [B]Sneak Attack:[/B] Flat-footed or flanked opponents are subject to 4d6 points of extra sneak attack damage from Visuit. [B]Smite Good (Su):[/B] Five times per day, Visuit can make a normal melee attack against a good creature with a +10 bonus to hit which deals an extra 20 points of damage if successful. [B]Virtual Size Increase:[/B] Because of her magical bracelets (see below), Visuit is considered Huge for purposes of combat-related opposed checks which apply a modifier based on size, such as bull rush, grapple and trip. Her grapple modifier reflects this. [B]Spellcasting:[/B] Visuit casts spells as a 10th-level blackguard (5/4/4/3 per day; Save DC 19 + spell level; caster level 5th). She gains a +1 bonus on all caster level checks due to her divine rank; Visuit may cast any spell on the blackguard spell list spontaneously without preparing a spell slot. [B][SIZE=3]Equipment[/SIZE][/B] Visuit has three items. All are major artifacts. [I][B]Visuit's Sword[/B][/I] is a [I]+6 cold iron speed unholy vampiric falchion[/I] of archaic design. The sword is sentient (Int 2, Wis 30, Cha 30; Ego 44) and communicates through semiempathy. As a full round action, the wielder can use it to slice a hole in the fabric of reality, opening a portal to any other plane of existence. The portal remains open for 3 minutes: treat this power as a [I]gate[/I] spell, but no concentration is required and the wielder cannot use it to conjure entities. [I]Visuit's sword[/I] also has a special purpose: [I]Censure Servants of the Sun[/I] (this ability is effective against worshippers of any deity which has 'Sun' as a portfolio element). Creatures who are targets of the sword's special purpose are subject to [I]damnation[/I] (an epic spell effect) unless they make a successful Will saving throw (DC 50), [I]Damnation[/I] is a mind-affecting Enchantment (compulsion) effect. Caster level 30th where appropriate. [I][B]Visuit's Bracelets[/B][/I] are [I]bracers of relentless might[/I] which grant to the wearer the ability to perceive and directly influence events on other planes. The wearer's senses extend into all coterminous planes to their normal limit (in Visuit's case, one mile). Natural weapons and weapons wielded by the wearer gain the [I]ghost touch[/I] special ability, and any spell or spell-like ability used by the wearer is considered to be under the effect of the Transdimensional Spell metamagic feat. As a standard action, the wearer of the bracelets may make a grasping gesture toward a target on a coterminous plane within 100ft. of her position: a creature so targeted is subject to a [I]make manifest[/I] spell (heightened to 16th-level), and is dragged onto the plane of the bracelet's wearer unless he or she makes a Will saving throw (DC 34). Caster level 30th. [I][B]Visuit's Armor[/B][/I] is a suit of [I]+8 adamantine heavy fortification full plate armor[/I] which incurs no armor check penalty and entails no maximum Dexterity bonus; the wearer of [I]Visuit's armor[/I] suffers no penalty to speed. [I]Visuit's armor[/I] is etched with runes of great power. The wearer may activate or suppress the runes at will as a free action on his or her turn; each round when active, the runes randomly manifest a power within a 60ft. radius of the armor's wearer. Roll 1d6 to see which power the runes activate in a given round: d6 Result 1 [I]Symbol of death[/I] (Fort DC 34) 2 [I]Symbol of fear[/I] (Will DC 34) 3 [I]Symbol of insanity[/I] (Will DC 34) 4 [I]Symbol of pain[/I] (Fort DC 34) 5 [I]Symbol of stunning[/I] (Will DC 34) 6 [I]Symbol of weakness[/I] (Fort DC 34) [I]Symbol[/I] effects are heightened to 16th-level; caster level 30th, where appropriate. [/QUOTE]
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