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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 4066922" data-attributes="member: 4303"><p>Eadric at his metaphysical zenith as the fully empowered <em>Ahma</em>. Tahl has the same template combination (half-celestial/saint/quasi-deity). There is no more spiritual growth possible (i.e. no more templates) unless he radically changes his relationship with Oronthon (Eadric's paradigm); chthonic half-fiend blackguard is always one option ('The Bad Breath <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ). Retrained/rebuilt, with all skills considered class skills and gear rebalanced for the umpteenth time. His SLAs have been upped a wee bit, with lots of his minor abilities made available at-will as many are just flavour anyway. Based on Marc's utility character format. The SH has a way to go before he reaches this point, btw.</p><p></p><p></p><p><strong><span style="font-size: 12px"><span style="color: SlateGray">Eadric of Deorham ECL36</span></span></strong></p><p>The <em>Ahma</em>; Earl Marshal of Wyre. LG Medium Outsider (Augmented Humanoid, Native).</p><p></p><p><strong>Str 33 Dex 26 Con 29 Int 19 Wis 33 Cha 37</strong></p><p></p><p><strong>484hp</strong> (26HD) <strong>Speed 40 ft.</strong> (Base 60 ft.) <strong>Initiative +8</strong></p><p></p><p><strong>Perception</strong></p><p>Listen +11, Spot +11, Sense Motive +40, darkvision 60 ft, <em>true seeing</em>.</p><p></p><p><strong>Melee +39 (1d10+19/15-20); Devastating Critical DC 36</strong></p><p>Against evil outsiders +41 melee (1d10+21+2d6+1d8/15-20). All attacks are considered good-aligned and epic.</p><ul> <li data-xf-list-type="ul">Domain Power: +20 Str for 1 round (free action) 1/day</li> <li data-xf-list-type="ul">Divine Might: +13 damage per attack for 1 round (free action); uses turning attempt</li> <li data-xf-list-type="ul">Smite Evil: +13 to attack, +30 damage 5/day</li> </ul><p>With <em>righteous fury</em> Divine Might and domain power, full smite attack routine at +66/+61/+56/+51 (1d10+76+2d6+1d8); DC to resist Devastating Critical increases to 48.</p><ul> <li data-xf-list-type="ul">Other melee options: <em>rhino's charge</em> (double damage on a charge), <em>knight's move</em> (up to 60 ft. and flank), Power Attack, Great Cleave, mounted combat options</li> </ul><p></p><p><strong>Resistance</strong></p><ul> <li data-xf-list-type="ul">AC 57 (touch 36, flat-footed 55)</li> <li data-xf-list-type="ul">Fort +38 Ref +30 Will +36; +6 vs. evil outsiders; +4 racial bonus vs. poison</li> <li data-xf-list-type="ul">Immunities: Ability damage, ability drain, acid, cold, critical hits, disease, electricity, energy drain, fear, mind-affecting effects, petrification, polymorph</li> <li data-xf-list-type="ul">DR 10/adamantine and epic and evil</li> <li data-xf-list-type="ul">Spell Resistance 35</li> <li data-xf-list-type="ul">Resistance to fire 10</li> <li data-xf-list-type="ul">Fast healing 10</li> </ul><p></p><p><strong>Supernatural Powers</strong></p><ul> <li data-xf-list-type="ul">Aura of Courage: Allies gain +4 save vs. fear</li> <li data-xf-list-type="ul"><em>Daylight</em>: At will. CL 26.</li> <li data-xf-list-type="ul">Lay on Hands: 195 hp/day</li> <li data-xf-list-type="ul">Protective Aura: 20-ft radius. Allies gain +4 AC (deflection) and +4 saves (resistance)</li> <li data-xf-list-type="ul">Turn/Rebuke Undead: As 12th-level Cleric, +4 synergy bonus. 16/day.</li> </ul><p></p><p><strong>Spell-Like Abilities</strong></p><p>Caster level 26th. Charisma-based. Save DC 25+ spell level.</p><ul> <li data-xf-list-type="ul">At will – <em>aid, bless, detect evil, guidance, imbue with spell ability, neutralize poison, protection from evil, remove disease, resistance, virtue</em></li> <li data-xf-list-type="ul">3/day – <em>heal</em> (DC 31), <em>holy aura</em> (DC 33)</li> <li data-xf-list-type="ul">1/day – <em>dispel evil</em> (DC 30), <em>hallow</em> (DC 30), <em>holy smite</em> (DC 29), <em>holy word</em> (DC 32). <em>true resurrection, summon monster IX</em></li> </ul><p></p><p><strong>Spells</strong></p><p>Caster level 12th. Wisdom-based. 6/6/6/5. Save DC 23+ spell level. May prepare spells from the Strength domain.</p><ul> <li data-xf-list-type="ul">1st – <em>resurgence</em> (x2), <em>rhino's rush</em> (x3), <em>vision of glory</em></li> <li data-xf-list-type="ul">2nd – <em>aura of glory, divine insight</em> (x2), <em>knight's move, shield other</em> (x2)</li> <li data-xf-list-type="ul">3rd – <em>blessed sight, mass resurgence, remove curse, righteous fury</em> (x3)</li> <li data-xf-list-type="ul">4th – <em>death ward</em> (x2), <em>dispel chaos</em> (DC 27), <em>restoration, spell immunity</em></li> </ul><p></p><p><strong>Communication</strong></p><ul> <li data-xf-list-type="ul">Diplomacy +50, Perform (oratory) +42</li> <li data-xf-list-type="ul">Speaks Common, Celestial, Old Borchian, Abyssal and Infernal. </li> <li data-xf-list-type="ul">Communicate with any creature which possesses a language via <em>tongues</em> (Caster Level 14th). </li> <li data-xf-list-type="ul">Communicate with celestials via telepathy (60 ft.).</li> </ul><p></p><p><strong>Scholarly</strong></p><p>History +18, Nobility +33, Religion +33</p><p></p><p><strong>Horsemanship</strong></p><p>Ride +39, Handle Animal +28</p><p></p><p><strong>Feats</strong> </p><p>Cleave, Devastating Critical (bastard sword), Divine Might, Exotic Weapon Proficiency (bastard sword), Great Cleave, Great Smiting, Improved Critical (bastard sword), Mounted Combat, Overwhelming Critical (bastard sword), Power Attack, Ride-by Attack, Spirited Charge, Weapon Focus (bastard sword), Weapon Specialization (bastard sword).</p><p></p><p><strong>Immortal</strong></p><p>Eadric is immortal. He does not age, and does not need to eat, sleep or breathe.</p><p></p><p><strong>Possessions</strong> </p><p><em>Skin of Sarth, Melimpor's Shield, Circlet of Cemdrei, Lukarn, The Left Eye of Palamabron.</em> Keep, estates, mundane items and sundry possessions valued at approximately 500,000 gps.</p><ul> <li data-xf-list-type="ul"><em>Circlet of Cemdrei:</em> This narrow band grants a +6 enhancement bonus to the wearer's Strength, Dexterity and Wisdom.</li> <li data-xf-list-type="ul"><em>Lukarn:</em> This weapon is an intelligent <em>+6 keen fiend bane bastard sword</em> (AL LG; Int 14, Wis 25, Cha 26; Empathy, 120 ft. darkvision, blindsense and hearing, Ego 37). The wielder can use a <em>sunburst</em> effect (heightened to 9th-lvel, DC 27) at will (Caster Level 20th). <em>Lukarn</em> understands Celestial and Common and has the special purpose <em>slay chaotic evil creatures</em>; creatures so struck are subject to <em>confusion</em> (DC 27) for 2d6 rounds. (1.5M)</li> <li data-xf-list-type="ul"><em>Skin of Sarth:</em> This <em>+5 heavy fortification full plate armor</em> grants the wearer damage reduction 10/adamantine. (500K)</li> <li data-xf-list-type="ul"><em>Melimpor's Shield:</em> Twice reforged by celestial smiths, Melimpor's Shield is a <em>+5 great reflection heavy steel shield</em> (2.25M).</li> <li data-xf-list-type="ul"><em>The Left Eye of Palamabron:</em> This <em>gem of seeing</em> confers the ability upon its bearer to use <em>discern lies, zone of truth</em> and <em>zone of revelation</em> at will. Spell resistance is ineffective against the <em>Eye of Palamabron</em> and no saving throw is permitted to resist its effects. Caster Level 20th. (Major Artifact; 2M?)</li> </ul></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 4066922, member: 4303"] Eadric at his metaphysical zenith as the fully empowered [I]Ahma[/I]. Tahl has the same template combination (half-celestial/saint/quasi-deity). There is no more spiritual growth possible (i.e. no more templates) unless he radically changes his relationship with Oronthon (Eadric's paradigm); chthonic half-fiend blackguard is always one option ('The Bad Breath :confused: ). Retrained/rebuilt, with all skills considered class skills and gear rebalanced for the umpteenth time. His SLAs have been upped a wee bit, with lots of his minor abilities made available at-will as many are just flavour anyway. Based on Marc's utility character format. The SH has a way to go before he reaches this point, btw. [B][Size=3][COLOR=SlateGray]Eadric of Deorham ECL36[/COLOR][/Size][/B] The [I]Ahma[/I]; Earl Marshal of Wyre. LG Medium Outsider (Augmented Humanoid, Native). [B]Str 33 Dex 26 Con 29 Int 19 Wis 33 Cha 37[/B] [B]484hp[/B] (26HD) [B]Speed 40 ft.[/B] (Base 60 ft.) [B]Initiative +8[/B] [B]Perception[/B] Listen +11, Spot +11, Sense Motive +40, darkvision 60 ft, [I]true seeing[/I]. [B]Melee +39 (1d10+19/15-20); Devastating Critical DC 36[/B] Against evil outsiders +41 melee (1d10+21+2d6+1d8/15-20). All attacks are considered good-aligned and epic. [list][*]Domain Power: +20 Str for 1 round (free action) 1/day [*]Divine Might: +13 damage per attack for 1 round (free action); uses turning attempt [*]Smite Evil: +13 to attack, +30 damage 5/day[/list] With [I]righteous fury[/I] Divine Might and domain power, full smite attack routine at +66/+61/+56/+51 (1d10+76+2d6+1d8); DC to resist Devastating Critical increases to 48. [list][*]Other melee options: [I]rhino's charge[/I] (double damage on a charge), [I]knight's move[/I] (up to 60 ft. and flank), Power Attack, Great Cleave, mounted combat options[/list] [B]Resistance[/B] [list][*]AC 57 (touch 36, flat-footed 55) [*]Fort +38 Ref +30 Will +36; +6 vs. evil outsiders; +4 racial bonus vs. poison [*]Immunities: Ability damage, ability drain, acid, cold, critical hits, disease, electricity, energy drain, fear, mind-affecting effects, petrification, polymorph [*]DR 10/adamantine and epic and evil [*]Spell Resistance 35 [*]Resistance to fire 10 [*]Fast healing 10[/list] [B]Supernatural Powers[/B] [list][*]Aura of Courage: Allies gain +4 save vs. fear [*][I]Daylight[/I]: At will. CL 26. [*]Lay on Hands: 195 hp/day [*]Protective Aura: 20-ft radius. Allies gain +4 AC (deflection) and +4 saves (resistance) [*]Turn/Rebuke Undead: As 12th-level Cleric, +4 synergy bonus. 16/day.[/list] [B]Spell-Like Abilities[/B] Caster level 26th. Charisma-based. Save DC 25+ spell level. [list][*]At will – [I]aid, bless, detect evil, guidance, imbue with spell ability, neutralize poison, protection from evil, remove disease, resistance, virtue[/I] [*]3/day – [I]heal[/I] (DC 31), [I]holy aura[/I] (DC 33) [*]1/day – [I]dispel evil[/I] (DC 30), [I]hallow[/I] (DC 30), [I]holy smite[/I] (DC 29), [I]holy word[/I] (DC 32). [I]true resurrection, summon monster IX[/I][/list] [B]Spells[/B] Caster level 12th. Wisdom-based. 6/6/6/5. Save DC 23+ spell level. May prepare spells from the Strength domain. [list][*]1st – [I]resurgence[/I] (x2), [I]rhino's rush[/I] (x3), [I]vision of glory[/I] [*]2nd – [I]aura of glory, divine insight[/I] (x2), [I]knight's move, shield other[/I] (x2) [*]3rd – [I]blessed sight, mass resurgence, remove curse, righteous fury[/I] (x3) [*]4th – [I]death ward[/I] (x2), [I]dispel chaos[/I] (DC 27), [I]restoration, spell immunity[/I][/list] [B]Communication[/B] [list][*]Diplomacy +50, Perform (oratory) +42 [*]Speaks Common, Celestial, Old Borchian, Abyssal and Infernal. [*]Communicate with any creature which possesses a language via [I]tongues[/I] (Caster Level 14th). [*]Communicate with celestials via telepathy (60 ft.).[/list] [B]Scholarly[/B] History +18, Nobility +33, Religion +33 [B]Horsemanship[/B] Ride +39, Handle Animal +28 [B]Feats[/B] Cleave, Devastating Critical (bastard sword), Divine Might, Exotic Weapon Proficiency (bastard sword), Great Cleave, Great Smiting, Improved Critical (bastard sword), Mounted Combat, Overwhelming Critical (bastard sword), Power Attack, Ride-by Attack, Spirited Charge, Weapon Focus (bastard sword), Weapon Specialization (bastard sword). [B]Immortal[/B] Eadric is immortal. He does not age, and does not need to eat, sleep or breathe. [B]Possessions[/B] [I]Skin of Sarth, Melimpor's Shield, Circlet of Cemdrei, Lukarn, The Left Eye of Palamabron.[/I] Keep, estates, mundane items and sundry possessions valued at approximately 500,000 gps. [list][*][I]Circlet of Cemdrei:[/I] This narrow band grants a +6 enhancement bonus to the wearer's Strength, Dexterity and Wisdom. [*][I]Lukarn:[/I] This weapon is an intelligent [I]+6 keen fiend bane bastard sword[/I] (AL LG; Int 14, Wis 25, Cha 26; Empathy, 120 ft. darkvision, blindsense and hearing, Ego 37). The wielder can use a [I]sunburst[/I] effect (heightened to 9th-lvel, DC 27) at will (Caster Level 20th). [I]Lukarn[/I] understands Celestial and Common and has the special purpose [I]slay chaotic evil creatures[/I]; creatures so struck are subject to [I]confusion[/I] (DC 27) for 2d6 rounds. (1.5M) [*][I]Skin of Sarth:[/I] This [I]+5 heavy fortification full plate armor[/I] grants the wearer damage reduction 10/adamantine. (500K) [*][I]Melimpor's Shield:[/I] Twice reforged by celestial smiths, Melimpor's Shield is a [I]+5 great reflection heavy steel shield[/I] (2.25M). [*][I]The Left Eye of Palamabron:[/I] This [I]gem of seeing[/I] confers the ability upon its bearer to use [I]discern lies, zone of truth[/I] and [I]zone of revelation[/I] at will. Spell resistance is ineffective against the [I]Eye of Palamabron[/I] and no saving throw is permitted to resist its effects. Caster Level 20th. (Major Artifact; 2M?)[/list] [/QUOTE]
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