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<blockquote data-quote="Sepulchrave II" data-source="post: 4081805" data-attributes="member: 4303"><p><strong>Compiled Notes on Oronthonism & the Host</strong></p><p></p><p><strong><span style="font-size: 15px"><span style="color: SlateGray">The Exoteric Choirs</span></span></strong></p><p></p><p>Celestials are holy, loyal and dauntless. By turns, they may be stern or merciful in their dealings with mortals, but they are always terrible in battle with the fiends. They are seldom kind in the sense that they display any degree of sentiment, and eliciting a measure of true empathy from most is difficult if not impossible: certain episemes – notably Rintrah and Urthoon of the Order of Thrones – stand in contradiction to this general principle. As they are virtually egoless in their actions, it has been observed that there is a fundamental 'gap' in the celestial psyche: celestials are incapable of relating in the manner of mortals, and possess an otherworldliness and serenity which can seem almost fey in its emotional coolness and detachment. Nonetheless, a kernel of potential individuation exists within each celestial which, if subject to sufficient strain and pressure, may cause ego-needs to surface; such an event is traumatizing in the extreme, and if not addressed promptly (one of the functions of the monitors – an esoteric order detailed later), the dissonance experienced by the celestial may cause it to <em>Fall</em>. The notion of Falling is in many ways archetypal, and whilst the scale of such an event will never again match that instigated by the Nameless Adversary – where fully one third of the hosts are said to have succumbed and rebelled – it remains possible for individual celestials to lose their perspective sufficiently to merit their casting out of the Empyrean realms.</p><p></p><p>Celestials are courageous but not foolhardy, and are accomplished strategists and tacticians; if they opt to strike, it is with calculated efficiency. Passion and zeal, if experienced by celestials in the course of performing their duties, are always moderated by sobriety and a consciousness that an overabundance of emotion may pave the way for trouble further down the road. In many ways, celestials are uniquely vulnerable; the standards to which they are held accountable are impossibly high for mortals to achieve and maintain, and the lower orders – who often spend centuries or millennia absent from the Empyrean proper – must remain mindful of their actions at all times.</p><p></p><p>Celestials pursue their duties with unceasing vigilance, and any celestial will willingly sacrifice its existence without question if ordered to do so by its superiors.</p><p></p><p><strong><span style="font-size: 12px"><span style="color: SlateGray">Appearance</span></span></strong></p><p>By mortal standards, all celestials appear beautiful, with perfect symmetry of features and a build ranging from statuesque to heroic. Distinguishing between orders is often impossible for those untrained in celestial matters, and even those who are intimate with the subtleties of angelic nomenclature are apt to make mistakes if a specific celestial is bearing items or equipment not normally associated with its choir. In the absence of any other indicators, sheer physical stature is the best measure of gauging a celestial's spiritual and metaphysical status: the least of the choirs appear as comely and well-proportioned mortals, whereas the greatest solars – those of the First Choir – are around twenty feet tall, although no record exists of such entities ever being encountered by humanity. Unlike many fiends – who embraced such distinctions at an early stage – all celestials are naturally genderless and asexual, although many assume a preferred form when using their change shape ability in interacting with mortals, perhaps according to subtle variations in their individual essence and temperament.</p><p></p><p>At rest, a celestial's countenance is serene and unreadable, and celestials move with an effortless grace which belies their physical strength. All exoteric celestials are winged, and can fly at speed with good or better maneuverability. Because of their martial role, celestials are invariably armed and armored; the nature of the weaponry borne by a celestial is also often useful in evaluating its exact function and duties.</p><p></p><p><span style="color: SlateGray"><strong><span style="font-size: 12px">Responsibilities</span></strong></span></p><p>Celestial concerns fall broadly into two categories, although these can be understood as aspects of the same purpose: the nurturing and protection of the faithful as benefits their spiritual growth with regard to Oronthon, and the prosecution of the war against the enemies of mortals – namely the fiends – who threaten it. Celestials are equipped with a variety of weapons – intellectual, physical and supernatural – in order to discharge these duties, and members of the different choirs are endowed with gifts in various measure to facilitate their actions within their specific remit. </p><p></p><p><strong><span style="color: SlateGray"><span style="font-size: 12px">Celestial Deployment</span></span></strong></p><p>There are many celestials on active duty, absent from the Empyrean for extended periods. Coterminous with the World of Men, the density of the celestial population in the Ethereal and Astral arenas varies according to the fiendish threat, but many tens of thousands will be deployed at any given time. This ongoing celestial presence is generally cellular in organization, and coordinated around the monadics (q.v.), who reside in the vicinity of holy sites dedicated to Oronthon. Communication is maintained through the <em>Whispering Winds</em>, and prompt reportage of any suspicious activities is expected through this network, with a monadic – or group of monadics – acting as an anchor in the event that hostilities break out. If a threat is deemed sufficiently serious, a high-ranking monadic – generally an exemplar – will communicate this to its superiors in the Hosts and await reinforcements or further instructions. </p><p></p><p>Large-scale formal organization is by <em>host</em> (when capitalized, Host refers to the entirety of the celestial population), although the practical size of each may vary considerably. Smaller organizational units include the <em>flight</em> (3-6 celestials of the same order, the basic field unit), and the <em>company</em> (a tactically flexible group of celestials, often from different choirs and numbering around one hundred). In very large scale operations, celestials may be organized by <em>battalion</em> – a mainly homogenous grouping by choir in the order of 800 individuals. Generally, only tutelaries, movanics, monadics and astral devas are deployed in such large groups, with other celestials acting in the capacity of commanders and their aides.</p><p></p><p>Twelve battalions become a <em>myriad</em>, a unit reserved for open warfare against the fiends. Command falls to an exemplar throne or solar, with up to a dozen solars and around a hundred further celestials who act as a support staff – many of these will be notables or exemplars of lower orders. Additional squadrons of auxiliaries bring the size of a myriad to around ten thousand. Thirty to fifty myriads comprise a <em>host</em>, always led by an exemplar solar. There are at least fifty numbered hosts, and perhaps many more, under the supreme command of Enitharmon – the episeme whose ultimate responsibility is coordination of the celestial effort. Whilst it is said that Enitharmon knows the mind of Oronthon better than any other celestial, his actions remain strictly independent; the will of Oronthon is mystically communicated in broad terms to the captains of the Host via the Regents (q.v.).</p><p></p><p><strong><span style="color: SlateGray"><span style="font-size: 12px">The Rules of the Game</span></span></strong></p><p>The relationship between the celestials and the fiends is complex and sometimes contradictory. Whilst it is true that an aeons-long state of war has existed between them, the nature of their interaction is enmeshed in the needs and actions of mortals, notions of free will, and the idea of temptation as a valid – and divinely endorsed – means to 'test' the faithful. There is, necessarily, a scope for nonviolent communication between the two groups, although this in no way implies that either is ever at ease in such discourse. Two overlapping mechanisms – known as the <em>Interdict</em> and the <em>Accord</em> – govern celestial and fiendish relations.</p><p></p><p>The terms of the Accord and Interdict are such that both celestials and fiends rely to a large degree on mortal supplicants (or thralls) to allow them to manifest their power within the World of Men. For fiends, the rules are encountered as a physical barrier which prevents their overt presence and meddling in mortal affairs; for celestials, they represent a moral incumbency to protect the free will of mortals. Whilst celestials may technically corporeate from the Ethereal Plane onto the Prime, were such intervention to occur frequently and in numbers, it would be tantamount to a state of spiritual despotism, denying the rights and privileges which the Host is charged to protect.</p><p></p><p><strong>The Interdict</strong></p><p>The Interdict is a prohibition upon the unrestrained physical presence of fiends within the World of Men. Although often referred to as the <em>Celestial Interdict</em>, this is something of a misnomer: the Interdict is a cosmic decree of a higher order, written into the fabric of reality, presumably by the Aeons. Aside from the Nameless Adversary himself – who is exempt from the Interdict – a fiend simply cannot enter the World of Men, barring specific, named circumstances, referred to as the <em>Three Permissions</em>:</p><p></p><p>1. The fiend is conjured to the World of Men by a mortal spellcaster</p><p>2. The fiend is in possession of a mortal</p><p>3. The fiend is acting with the express purpose of tempting a specific mortal</p><p></p><p>The rules governing the permissions are convoluted. The ancient terms of Goetia govern the first case, and recognize the ultimacy of the mortal's right to choose – however dangerous and poorly informed that choice may be – to align himself with evil entities and draw power from them, thereby imperiling his soul and the lives of others. However distasteful to the Host, it must abide by the consequences of a conjurer's actions, although if subsequently invoked for protection by others against conjured fiends, celestials are invariably sympathetic.</p><p></p><p>Possession of a mortal is more restricted in scope: few fiends are capable of this feat, and the innocent and the faithful benefit from celestial protection against fiendish interference in this manner. Much celestial energy is invested in preventing possession, and rigorous patrol of the Aethers ensures that most – but by no means all – cases are arrested before they occur.</p><p></p><p>The third Permission, that of temptation, is more complex and is governed by the rules of the Accord.</p><p></p><p><strong>The Accord</strong></p><p>Complementary to the Interdict is the Accord, as, in addition to being vicious, duplicitous, and otherwise utterly wicked, the fiends are also the lawfully appointed tempters of mankind. As such, they enjoy certain perquisites when acting in this capacity; their innate nature, however, means that they are constantly stretching the bounds of their office, in an attempt to further their own power. This uncomfortable arrangement is largely opaque to mortal scrutiny, although it is the subject of much speculation. The rules which govern it are archaic and labyrinthine, with as many clauses and contingencies as there are souls eligible for redemption – or ripe for condemnation. The legalese of the Accord is so dense that most celestials do not comprehend it in its entirety; many devils spend millennia in study of its stipulations, in order to better exploit its loopholes. It should be noted that the Accord is between the Celestial Host and the fiendish population (or those portions which choose to observe it); Oronthon himself, in whichever guise he assumes, is not bound by it, and hence cannot technically 'violate' it. </p><p></p><p>In general, due to their structured perspective, devils are far more conscious of observing the minutiae of the Accord than demons, although also far more practised in stretching its technical limits for the purpose of furthering their own goals. Demons, who are invariably insane, are more apt to contravene its letter – either deliberately or through oversight – and are thus more likely to be subject to the just retribution of the Host when this occurs. The Host itself makes no distinction between the status of demons and devils in this regard – all are fiends – and is more concerned with the practical implications of protecting mortals from temptation and corruption.</p><p></p><p>Certain very powerful fiends – former seraphs or other episemes – may invest their personal power to speed the passage of servants to the Prime for the purpose of temptation, although such an act is metaphysically debilitating to the sender, and represents a 'special interest' on the part of the arch-fiend who is willing to go to such lengths. </p><p></p><p>Whilst members of the Host are not physically bound by the Interdict, they are restrained in their operations by the Accord, as well as by their ethical obligation to refrain from overt interference in mortal affairs. In most cases, celestials are forbidden to use supernatural means to compel mortals to a particular course of action, and must rely on persuasion of a more mundane variety; that said, many are perfectly adept at exerting moral leverage upon humans in order to realize their goals. Celestials can be quite ruthless and uncompromising (not to mention underhanded and manipulative) in this regard, confronting mortals with uncomfortable truths and dilemmas in order to achieve their ends. This is seldom a cause for conflict in the mind of a celestial as the stakes – the immortal souls of the faithful – could not be higher.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 4081805, member: 4303"] [b]Compiled Notes on Oronthonism & the Host[/b] [B][SIZE=4][COLOR=SlateGray]The Exoteric Choirs[/COLOR][/SIZE][/B] Celestials are holy, loyal and dauntless. By turns, they may be stern or merciful in their dealings with mortals, but they are always terrible in battle with the fiends. They are seldom kind in the sense that they display any degree of sentiment, and eliciting a measure of true empathy from most is difficult if not impossible: certain episemes – notably Rintrah and Urthoon of the Order of Thrones – stand in contradiction to this general principle. As they are virtually egoless in their actions, it has been observed that there is a fundamental 'gap' in the celestial psyche: celestials are incapable of relating in the manner of mortals, and possess an otherworldliness and serenity which can seem almost fey in its emotional coolness and detachment. Nonetheless, a kernel of potential individuation exists within each celestial which, if subject to sufficient strain and pressure, may cause ego-needs to surface; such an event is traumatizing in the extreme, and if not addressed promptly (one of the functions of the monitors – an esoteric order detailed later), the dissonance experienced by the celestial may cause it to [I]Fall[/I]. The notion of Falling is in many ways archetypal, and whilst the scale of such an event will never again match that instigated by the Nameless Adversary – where fully one third of the hosts are said to have succumbed and rebelled – it remains possible for individual celestials to lose their perspective sufficiently to merit their casting out of the Empyrean realms. Celestials are courageous but not foolhardy, and are accomplished strategists and tacticians; if they opt to strike, it is with calculated efficiency. Passion and zeal, if experienced by celestials in the course of performing their duties, are always moderated by sobriety and a consciousness that an overabundance of emotion may pave the way for trouble further down the road. In many ways, celestials are uniquely vulnerable; the standards to which they are held accountable are impossibly high for mortals to achieve and maintain, and the lower orders – who often spend centuries or millennia absent from the Empyrean proper – must remain mindful of their actions at all times. Celestials pursue their duties with unceasing vigilance, and any celestial will willingly sacrifice its existence without question if ordered to do so by its superiors. [B][SIZE=3][COLOR=SlateGray]Appearance[/COLOR][/SIZE][/B] By mortal standards, all celestials appear beautiful, with perfect symmetry of features and a build ranging from statuesque to heroic. Distinguishing between orders is often impossible for those untrained in celestial matters, and even those who are intimate with the subtleties of angelic nomenclature are apt to make mistakes if a specific celestial is bearing items or equipment not normally associated with its choir. In the absence of any other indicators, sheer physical stature is the best measure of gauging a celestial's spiritual and metaphysical status: the least of the choirs appear as comely and well-proportioned mortals, whereas the greatest solars – those of the First Choir – are around twenty feet tall, although no record exists of such entities ever being encountered by humanity. Unlike many fiends – who embraced such distinctions at an early stage – all celestials are naturally genderless and asexual, although many assume a preferred form when using their change shape ability in interacting with mortals, perhaps according to subtle variations in their individual essence and temperament. At rest, a celestial's countenance is serene and unreadable, and celestials move with an effortless grace which belies their physical strength. All exoteric celestials are winged, and can fly at speed with good or better maneuverability. Because of their martial role, celestials are invariably armed and armored; the nature of the weaponry borne by a celestial is also often useful in evaluating its exact function and duties. [COLOR=SlateGray][B][SIZE=3]Responsibilities[/SIZE][/B][/COLOR] Celestial concerns fall broadly into two categories, although these can be understood as aspects of the same purpose: the nurturing and protection of the faithful as benefits their spiritual growth with regard to Oronthon, and the prosecution of the war against the enemies of mortals – namely the fiends – who threaten it. Celestials are equipped with a variety of weapons – intellectual, physical and supernatural – in order to discharge these duties, and members of the different choirs are endowed with gifts in various measure to facilitate their actions within their specific remit. [B][COLOR=SlateGray][SIZE=3]Celestial Deployment[/SIZE][/COLOR][/B] There are many celestials on active duty, absent from the Empyrean for extended periods. Coterminous with the World of Men, the density of the celestial population in the Ethereal and Astral arenas varies according to the fiendish threat, but many tens of thousands will be deployed at any given time. This ongoing celestial presence is generally cellular in organization, and coordinated around the monadics (q.v.), who reside in the vicinity of holy sites dedicated to Oronthon. Communication is maintained through the [I]Whispering Winds[/I], and prompt reportage of any suspicious activities is expected through this network, with a monadic – or group of monadics – acting as an anchor in the event that hostilities break out. If a threat is deemed sufficiently serious, a high-ranking monadic – generally an exemplar – will communicate this to its superiors in the Hosts and await reinforcements or further instructions. Large-scale formal organization is by [I]host[/I] (when capitalized, Host refers to the entirety of the celestial population), although the practical size of each may vary considerably. Smaller organizational units include the [I]flight[/I] (3-6 celestials of the same order, the basic field unit), and the [I]company[/I] (a tactically flexible group of celestials, often from different choirs and numbering around one hundred). In very large scale operations, celestials may be organized by [I]battalion[/I] – a mainly homogenous grouping by choir in the order of 800 individuals. Generally, only tutelaries, movanics, monadics and astral devas are deployed in such large groups, with other celestials acting in the capacity of commanders and their aides. Twelve battalions become a [I]myriad[/I], a unit reserved for open warfare against the fiends. Command falls to an exemplar throne or solar, with up to a dozen solars and around a hundred further celestials who act as a support staff – many of these will be notables or exemplars of lower orders. Additional squadrons of auxiliaries bring the size of a myriad to around ten thousand. Thirty to fifty myriads comprise a [I]host[/I], always led by an exemplar solar. There are at least fifty numbered hosts, and perhaps many more, under the supreme command of Enitharmon – the episeme whose ultimate responsibility is coordination of the celestial effort. Whilst it is said that Enitharmon knows the mind of Oronthon better than any other celestial, his actions remain strictly independent; the will of Oronthon is mystically communicated in broad terms to the captains of the Host via the Regents (q.v.). [B][COLOR=SlateGray][SIZE=3]The Rules of the Game[/SIZE][/COLOR][/B] The relationship between the celestials and the fiends is complex and sometimes contradictory. Whilst it is true that an aeons-long state of war has existed between them, the nature of their interaction is enmeshed in the needs and actions of mortals, notions of free will, and the idea of temptation as a valid – and divinely endorsed – means to 'test' the faithful. There is, necessarily, a scope for nonviolent communication between the two groups, although this in no way implies that either is ever at ease in such discourse. Two overlapping mechanisms – known as the [I]Interdict[/I] and the [I]Accord[/I] – govern celestial and fiendish relations. The terms of the Accord and Interdict are such that both celestials and fiends rely to a large degree on mortal supplicants (or thralls) to allow them to manifest their power within the World of Men. For fiends, the rules are encountered as a physical barrier which prevents their overt presence and meddling in mortal affairs; for celestials, they represent a moral incumbency to protect the free will of mortals. Whilst celestials may technically corporeate from the Ethereal Plane onto the Prime, were such intervention to occur frequently and in numbers, it would be tantamount to a state of spiritual despotism, denying the rights and privileges which the Host is charged to protect. [B]The Interdict[/B] The Interdict is a prohibition upon the unrestrained physical presence of fiends within the World of Men. Although often referred to as the [I]Celestial Interdict[/I], this is something of a misnomer: the Interdict is a cosmic decree of a higher order, written into the fabric of reality, presumably by the Aeons. Aside from the Nameless Adversary himself – who is exempt from the Interdict – a fiend simply cannot enter the World of Men, barring specific, named circumstances, referred to as the [I]Three Permissions[/I]: 1. The fiend is conjured to the World of Men by a mortal spellcaster 2. The fiend is in possession of a mortal 3. The fiend is acting with the express purpose of tempting a specific mortal The rules governing the permissions are convoluted. The ancient terms of Goetia govern the first case, and recognize the ultimacy of the mortal's right to choose – however dangerous and poorly informed that choice may be – to align himself with evil entities and draw power from them, thereby imperiling his soul and the lives of others. However distasteful to the Host, it must abide by the consequences of a conjurer's actions, although if subsequently invoked for protection by others against conjured fiends, celestials are invariably sympathetic. Possession of a mortal is more restricted in scope: few fiends are capable of this feat, and the innocent and the faithful benefit from celestial protection against fiendish interference in this manner. Much celestial energy is invested in preventing possession, and rigorous patrol of the Aethers ensures that most – but by no means all – cases are arrested before they occur. The third Permission, that of temptation, is more complex and is governed by the rules of the Accord. [B]The Accord[/B] Complementary to the Interdict is the Accord, as, in addition to being vicious, duplicitous, and otherwise utterly wicked, the fiends are also the lawfully appointed tempters of mankind. As such, they enjoy certain perquisites when acting in this capacity; their innate nature, however, means that they are constantly stretching the bounds of their office, in an attempt to further their own power. This uncomfortable arrangement is largely opaque to mortal scrutiny, although it is the subject of much speculation. The rules which govern it are archaic and labyrinthine, with as many clauses and contingencies as there are souls eligible for redemption – or ripe for condemnation. The legalese of the Accord is so dense that most celestials do not comprehend it in its entirety; many devils spend millennia in study of its stipulations, in order to better exploit its loopholes. It should be noted that the Accord is between the Celestial Host and the fiendish population (or those portions which choose to observe it); Oronthon himself, in whichever guise he assumes, is not bound by it, and hence cannot technically 'violate' it. In general, due to their structured perspective, devils are far more conscious of observing the minutiae of the Accord than demons, although also far more practised in stretching its technical limits for the purpose of furthering their own goals. Demons, who are invariably insane, are more apt to contravene its letter – either deliberately or through oversight – and are thus more likely to be subject to the just retribution of the Host when this occurs. The Host itself makes no distinction between the status of demons and devils in this regard – all are fiends – and is more concerned with the practical implications of protecting mortals from temptation and corruption. Certain very powerful fiends – former seraphs or other episemes – may invest their personal power to speed the passage of servants to the Prime for the purpose of temptation, although such an act is metaphysically debilitating to the sender, and represents a 'special interest' on the part of the arch-fiend who is willing to go to such lengths. Whilst members of the Host are not physically bound by the Interdict, they are restrained in their operations by the Accord, as well as by their ethical obligation to refrain from overt interference in mortal affairs. In most cases, celestials are forbidden to use supernatural means to compel mortals to a particular course of action, and must rely on persuasion of a more mundane variety; that said, many are perfectly adept at exerting moral leverage upon humans in order to realize their goals. Celestials can be quite ruthless and uncompromising (not to mention underhanded and manipulative) in this regard, confronting mortals with uncomfortable truths and dilemmas in order to achieve their ends. This is seldom a cause for conflict in the mind of a celestial as the stakes – the immortal souls of the faithful – could not be higher. [/QUOTE]
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