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<blockquote data-quote="Sepulchrave II" data-source="post: 4721150" data-attributes="member: 4303"><p><strong>Enitharmon, Marshal of the Celestial Host</strong>.</p><p>In crazy land now.</p><p></p><p>Created by Oronthon with a generous 60-point build. Advanced to 50 HD, +5 inherent bonus to all scores, exalted template. The effects of 'gear' value are roughly commensurate with those expected of a 65th-level character; Enitharmon, in fact, has only two artifacts: <em>Sword</em> and <em>Seal</em>.</p><p>I've placed him nominally at CR65, 85 perfected, 95 magnified.</p><p></p><p></p><p><strong><span style="font-size: 15px"><span style="color: SlateGray">Enitharmon</span></span></strong></p><p><strong>Size/Type:</strong> Huge Outsider (Augmented, Celestial, Extraplanar, Good)</p><p><strong>Initiative:</strong> +32</p><p><strong>Hit Dice:</strong> 50d8+1350 (1750 hp)</p><p><strong>Speed: </strong>100 ft.; fly 300 ft. (perfect)</p><p><strong>Armor Class: </strong>116 (-2 size, +32 deflection, +24 Dex, +26 insight, +26 natural; flat-footed 92, touch 90)</p><p><strong>Base Attack/Grapple:</strong> +50/+91</p><p><strong>Attack:</strong> +118 melee (4d6+59/17-20, <em>Shard of Thought</em>) </p><p><strong>Full Attack:</strong> +118/+118/+113/+108/+103 melee (4d6+59 plus 3d6 divine/17-20, <em>Shard of Thought</em>)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Smite evil, spell-like abilities, spells, turn undead</p><p><strong>Special Qualities: </strong>Attunement, change shape, darkvison 60 ft., divine elemental empowerment, DR 20/adamantine and epic and evil, fast healing 20, <em>greater teleport</em>, immortal, immunities (acid, cold, disease, electricity, fire, petrification, poison, sleep), low-light vision, planar travel, protective aura, regeneration 20, spell resistance 75, tongues</p><p><strong>Saves:</strong> Fort +106 Ref +103 Will +105</p><p><strong>Abilities:</strong> Str 77 Dex 59 Con 65 Int 62 Wis 63 Cha 75</p><p><strong>Skills: </strong>Appraise +79, Balance +83, Concentration +80, Diplomacy +197, Gather Information +85, Handle Animal +85, Heal +79, Jump +92, Knowledge (arcana) +79, Knowledge (geography) +79, Knowledge (hstory) +79, Knowledge (nature) +85, Knowledge (nobility) +79, Knowledge (religion) +79, Knowledge (the planes) +79, Listen +79, Perform (oratory) +85, Perform (sing) +85, Search +79, Sense Motive +179, Spellcraft +85, Spot +79, Survival +79 (+85 on other planes), Tumble +83</p><p><strong>Feats:</strong> Cleave, Combat Reflexes, Devastating Critical, Dire Charge, Dodge, Epic Spellcasting, Great Cleave, Great Smiting, Improved Critical (greatsword), Improved Initiative, Improved Sunder, Leap Attack, Mobility, Overwhelming Critical, Power Attack, Power Critical, Spring Attack, Superior Initiative, Weapon Focus (greatsword)</p><p><strong>Environment:</strong> Heaven (Any Sphere)</p><p><strong>Challenge Rating: </strong>65</p><p></p><p></p><p><strong><span style="font-size: 12px"><span style="color: SlateGray">Combat</span></span></strong></p><p><strong>Attunement (Sp):</strong> Enitharmon may <em>commune</em> at will as a swift action.</p><p><strong>Change Shape (Su): </strong>Enitharmon can assume the form of any small or medium humanoid.</p><p><strong>Devastating Critical:</strong> Creatures who suffer a critical hit from Enitharmon's greatsword must make a Fortitude saving throw (DC 68) or die.</p><p><strong>Divine Elemental Power (Ex):</strong> When Enitharmon uses a spell or spell-like abilitiy with an energy descriptor, all damage from such spells or abilities is considered divine in nature for the purpose of bypassing resistances and immunities; target creatures who possess a special vulnerabiliy to a particular energy type still retain it.</p><p><strong>Greater Teleport (Sp):</strong> Enitharmon can use this ability at will (Caster Level 50th).</p><p><strong>Immortal: </strong>Enitharmon is immortal, and does not need to eat, sleep or breathe.</p><p><strong>Planar Travel (Sp):</strong> Enitharmon can move at will between any two planes. Treat this as a plane shift, but Enitharmon may only transport himself and any equipment he carries, and he never arrives off-destination. Caster Level 50th.</p><p><strong>Protective Aura (Su):</strong> This acts as a double-strength magic circle against evil and a lesser globe of invulnerability with a 20-ft. radius. The aura can be dispelled, but Enitharmon can create it again as a free action on his turn. Caster Level 50th.</p><p><strong>Regeneration (Ex):</strong> Enitharmon takes normal damage from epic evil-aligned weapons and from spells with the evil descriptor.</p><p><strong>Smite Evil (Su):</strong> Against evil creatures, Enitharmon gains a +32 bonus to all attack rolls and deals an extra 100 points of damage with each successful hit.</p><p><strong>Spell-Like Abilities: </strong>At will – <em>aid, animate objects, continual flame, dimensional anchor, greater dispel magic, holy smite</em> (DC 46), <em>imprisonment</em> (DC 51), <em>invisibility</em> (self only), <em>lesser restoration, remove curse, remove disease, remove fear, resist energy, summon monster VII, speak with dead, waves of fatigue</em>; 3/day – <em>blade barrier</em> (DC 48), <em>earthquake</em> (DC 50), <em>heal, mass charm monster</em> (DC 50), <em>permanency, resurrection, waves of exhaustion; 1/day – greater restoration, power word blind, power word kill, power word stun, prismatic spray</em> (DC 49), <em>wish</em>. Caster level 50th. The Save DCs are Charisma-based.</p><p></p><p>The following abilities are always active on Enitharmon's person as the spells (caster level 50th): <em>detect evil, detect snares and pits, discern lies</em> (DC 46), <em>see invisibility, true seeing</em>. They can be dispelled, but Enitharmon can reactivate them as a free action.</p><p></p><p><strong>Spells:</strong> Enitharmon spontaneously casts spells as a 50th-level Cleric (6/10/10/10/10/9/8/8/8/7; DC 36+ spell level). He may cast any spell on the Cleric spell list, and any spell from the Glory, Strength, War and Wrath domains. He also has access to any [sanctified] spell. He foregoes the need for any foci or material components. For purposes of spells which have an XP requirement, assume Enitharmon has an XP cushion of 20,000XP per week.</p><p><strong>Tongues (Su):</strong> Enitharmon can speak with any creature that has a language, as though using a <em>tongues</em> spell (caster level 50th).</p><p><strong>Turn Undead (Su):</strong> Enitharmon can turn or destroy undead at will as a 50th-level Cleric. He gains a +6 synergy bonus to his turning checks.</p><p></p><p></p><p><strong>Equipment</strong></p><p></p><p><strong><em>Shard of Thought</em></strong> (Paradigmatic Artifact): Enitharmon's weapon is a <em>+10 ghost touch holy speed fiery blast greatsword</em>: the flames generated by the sword are divine in nature, and not subject to resistances or immunities. <em>Shard of Thought</em> automatically bypasses all damage reduction. When brandished (a standard action), the weapon causes evil creatures within line of sight to become <em>panicked</em> for 4d6 rounds unless they succeed at a Will saving throw (DC 67); those who succeed are still <em>shaken</em>. Enitharmon's Charisma and Hit Dice determine the Save DC. Caster Level 50th.</p><p> </p><p><strong><em>Seal of Truth and Agency</em></strong> (Paradigmatic Artifact): On his brow, Enitharmon bears a complex and shifting motif wrought from raw Empyrean Fire; a living symbol of his legitimate authority, bestowed by Oronthon. Any celestial, fiend or worshipper of Oronthon immediately recognizes the symbol and its significance. The <em>Seal of Truth and Agency</em> grants a +20 enhancement bonus to all ability scores, a +20 resistance bonus to all saving throws, and a +100 competence bonus to all Diplomacy and Sense Motive checks. Enitharmon's stat block reflects this.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 4721150, member: 4303"] [B]Enitharmon, Marshal of the Celestial Host[/B]. In crazy land now. Created by Oronthon with a generous 60-point build. Advanced to 50 HD, +5 inherent bonus to all scores, exalted template. The effects of 'gear' value are roughly commensurate with those expected of a 65th-level character; Enitharmon, in fact, has only two artifacts: [I]Sword[/I] and [I]Seal[/I]. I've placed him nominally at CR65, 85 perfected, 95 magnified. [B][SIZE="4"][COLOR="SlateGray"]Enitharmon[/COLOR][/SIZE][/B] [B]Size/Type:[/B] Huge Outsider (Augmented, Celestial, Extraplanar, Good) [B]Initiative:[/B] +32 [B]Hit Dice:[/B] 50d8+1350 (1750 hp) [B]Speed: [/B]100 ft.; fly 300 ft. (perfect) [B]Armor Class: [/B]116 (-2 size, +32 deflection, +24 Dex, +26 insight, +26 natural; flat-footed 92, touch 90) [B]Base Attack/Grapple:[/B] +50/+91 [B]Attack:[/B] +118 melee (4d6+59/17-20, [I]Shard of Thought[/I]) [B]Full Attack:[/B] +118/+118/+113/+108/+103 melee (4d6+59 plus 3d6 divine/17-20, [I]Shard of Thought[/I]) [B]Space/Reach:[/B] 15 ft./15 ft. [B]Special Attacks:[/B] Smite evil, spell-like abilities, spells, turn undead [B]Special Qualities: [/B]Attunement, change shape, darkvison 60 ft., divine elemental empowerment, DR 20/adamantine and epic and evil, fast healing 20, [I]greater teleport[/I], immortal, immunities (acid, cold, disease, electricity, fire, petrification, poison, sleep), low-light vision, planar travel, protective aura, regeneration 20, spell resistance 75, tongues [B]Saves:[/B] Fort +106 Ref +103 Will +105 [B]Abilities:[/B] Str 77 Dex 59 Con 65 Int 62 Wis 63 Cha 75 [B]Skills: [/B]Appraise +79, Balance +83, Concentration +80, Diplomacy +197, Gather Information +85, Handle Animal +85, Heal +79, Jump +92, Knowledge (arcana) +79, Knowledge (geography) +79, Knowledge (hstory) +79, Knowledge (nature) +85, Knowledge (nobility) +79, Knowledge (religion) +79, Knowledge (the planes) +79, Listen +79, Perform (oratory) +85, Perform (sing) +85, Search +79, Sense Motive +179, Spellcraft +85, Spot +79, Survival +79 (+85 on other planes), Tumble +83 [B]Feats:[/B] Cleave, Combat Reflexes, Devastating Critical, Dire Charge, Dodge, Epic Spellcasting, Great Cleave, Great Smiting, Improved Critical (greatsword), Improved Initiative, Improved Sunder, Leap Attack, Mobility, Overwhelming Critical, Power Attack, Power Critical, Spring Attack, Superior Initiative, Weapon Focus (greatsword) [B]Environment:[/B] Heaven (Any Sphere) [B]Challenge Rating: [/B]65 [B][SIZE="3"][COLOR="SlateGray"]Combat[/COLOR][/SIZE][/B] [B]Attunement (Sp):[/B] Enitharmon may [I]commune[/I] at will as a swift action. [B]Change Shape (Su): [/B]Enitharmon can assume the form of any small or medium humanoid. [B]Devastating Critical:[/B] Creatures who suffer a critical hit from Enitharmon's greatsword must make a Fortitude saving throw (DC 68) or die. [B]Divine Elemental Power (Ex):[/B] When Enitharmon uses a spell or spell-like abilitiy with an energy descriptor, all damage from such spells or abilities is considered divine in nature for the purpose of bypassing resistances and immunities; target creatures who possess a special vulnerabiliy to a particular energy type still retain it. [B]Greater Teleport (Sp):[/B] Enitharmon can use this ability at will (Caster Level 50th). [B]Immortal: [/B]Enitharmon is immortal, and does not need to eat, sleep or breathe. [B]Planar Travel (Sp):[/B] Enitharmon can move at will between any two planes. Treat this as a plane shift, but Enitharmon may only transport himself and any equipment he carries, and he never arrives off-destination. Caster Level 50th. [B]Protective Aura (Su):[/B] This acts as a double-strength magic circle against evil and a lesser globe of invulnerability with a 20-ft. radius. The aura can be dispelled, but Enitharmon can create it again as a free action on his turn. Caster Level 50th. [B]Regeneration (Ex):[/B] Enitharmon takes normal damage from epic evil-aligned weapons and from spells with the evil descriptor. [B]Smite Evil (Su):[/B] Against evil creatures, Enitharmon gains a +32 bonus to all attack rolls and deals an extra 100 points of damage with each successful hit. [B]Spell-Like Abilities: [/B]At will – [I]aid, animate objects, continual flame, dimensional anchor, greater dispel magic, holy smite[/I] (DC 46), [I]imprisonment[/I] (DC 51), [I]invisibility[/I] (self only), [I]lesser restoration, remove curse, remove disease, remove fear, resist energy, summon monster VII, speak with dead, waves of fatigue[/I]; 3/day – [I]blade barrier[/I] (DC 48), [I]earthquake[/I] (DC 50), [I]heal, mass charm monster[/I] (DC 50), [I]permanency, resurrection, waves of exhaustion; 1/day – greater restoration, power word blind, power word kill, power word stun, prismatic spray[/I] (DC 49), [I]wish[/I]. Caster level 50th. The Save DCs are Charisma-based. The following abilities are always active on Enitharmon's person as the spells (caster level 50th): [I]detect evil, detect snares and pits, discern lies[/I] (DC 46), [I]see invisibility, true seeing[/I]. They can be dispelled, but Enitharmon can reactivate them as a free action. [B]Spells:[/B] Enitharmon spontaneously casts spells as a 50th-level Cleric (6/10/10/10/10/9/8/8/8/7; DC 36+ spell level). He may cast any spell on the Cleric spell list, and any spell from the Glory, Strength, War and Wrath domains. He also has access to any [sanctified] spell. He foregoes the need for any foci or material components. For purposes of spells which have an XP requirement, assume Enitharmon has an XP cushion of 20,000XP per week. [B]Tongues (Su):[/B] Enitharmon can speak with any creature that has a language, as though using a [I]tongues[/I] spell (caster level 50th). [B]Turn Undead (Su):[/B] Enitharmon can turn or destroy undead at will as a 50th-level Cleric. He gains a +6 synergy bonus to his turning checks. [B]Equipment[/B] [B][I]Shard of Thought[/I][/B] (Paradigmatic Artifact): Enitharmon's weapon is a [I]+10 ghost touch holy speed fiery blast greatsword[/I]: the flames generated by the sword are divine in nature, and not subject to resistances or immunities. [I]Shard of Thought[/I] automatically bypasses all damage reduction. When brandished (a standard action), the weapon causes evil creatures within line of sight to become [I]panicked[/I] for 4d6 rounds unless they succeed at a Will saving throw (DC 67); those who succeed are still [I]shaken[/I]. Enitharmon's Charisma and Hit Dice determine the Save DC. Caster Level 50th. [B][I]Seal of Truth and Agency[/I][/B] (Paradigmatic Artifact): On his brow, Enitharmon bears a complex and shifting motif wrought from raw Empyrean Fire; a living symbol of his legitimate authority, bestowed by Oronthon. Any celestial, fiend or worshipper of Oronthon immediately recognizes the symbol and its significance. The [I]Seal of Truth and Agency[/I] grants a +20 enhancement bonus to all ability scores, a +20 resistance bonus to all saving throws, and a +100 competence bonus to all Diplomacy and Sense Motive checks. Enitharmon's stat block reflects this. [/QUOTE]
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