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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 4747843" data-attributes="member: 4303"><p><strong>Carasch (CR 50-55)</strong></p><p></p><p>I think I've posted Carasch already. This is the more streamlined version. Mediumweight cosmic entity: 46HD balor + chthonic + elite array +5 inherent bonuses. </p><p></p><p>Carasch simply wishes to destroy everything. </p><p></p><p><strong><span style="font-size: 15px"><span style="color: SlateGray">Carasch</span></span></strong></p><p><strong>Huge Outsider (Augmented, Chaotic, Chthonic, Evil, Extraplanar, Tanar'ri)</strong> </p><p><strong>HD: </strong>46d8+1288 (1656hp)</p><p><strong>Init:</strong> +31</p><p><strong>Spd:</strong> 80ft, fly 180ft (good) </p><p><strong>AC:</strong> 83 (-2 size, +10 armor, +25 deflection, +18 Dex, +22 natural; flat-footed 65, touch 61)</p><p><strong>Base Atk:</strong> +46, Grp +100 </p><p><strong>Full Atk:</strong> +97/+97/+92/+87/+82 melee (4d6+56/Dev19-20x3) </p><p><strong>SA:</strong> Aura of unlight, chthonic spellcasting, death throes (DC61), spells, spell-like abilities, summon demon, tenacious wounding, utter corruption </p><p><strong>SQ:</strong> DR 20/cold iron and epic and good, darkvision 60ft., flaming body, immunities (electricity, fire, poison), ontic flux, regeneration 20, resistances (acid 10, cold 10), see in darkness, telepathy 100ft., SR75, <em>true seeing</em></p><p><strong>SV:</strong> Fort +73 Ref +64 Will +70 </p><p><strong>Abilities:</strong> Str 75 Dex 49 Con 66 Int 51 Wis 48 Cha 60</p><p></p><p><strong>Feats:</strong> Cleave, Combat Brute, Devastating Critical (greataxe), Dire Charge, Epic Spellcasting, Epic Will, Great Cleave, Improved Critical (greataxe), Improved Initiative, Improved Sunder, Iron Will, Leap Attack, Power Attack, Overwhelming Critical (greataxe), Superior Initiative, Weapon Focus (greataxe)</p><p></p><p><strong>Skills:</strong> Appraise +69, Balance +74, Bluff +74, Climb +81, Concentration +77, Decipher Script +69, Disguse +74 (+80 acting), Escape Artist +68, Gather Information +74, Hide +60, Intimidate +80, Jump +101, Knowledge (arcana) +69, Knowledge (history) +69, Knowledge (nature) +75, Knowledge (religion) +69, Knowledge (the planes) +69, Listen +76, Move Silently +68, Search +69, Sense Motive +68, Sleight of Hand +74, Spellcraft +125, Spot +76, Survival +68 (+74 on other planes), Tumble +74, Use Magic Device +74 (+80 scrolls), </p><p></p><p><strong>Aura of Unlight (Su):</strong> 10ft-radius, as <em>deeper darkness</em>. Non-chthonic creatures within the aura automatically gain 1d4 negative levels every round. Spell resistance is effective against level loss from the aura of unlight, but even creatures normally immune to energy drain and negative energy effects may be subject to it. The aura of unlight may be suppressed or resumed as a free action. It may be dispelled, but Carasch may reactivate it as a free action on his next turn. Caster Level 46th.</p><p></p><p><strong>Devastating Critical:</strong> Creatures subject to a critical hit from Carasch's axe must make a Fortitude saving throw (DC 65) or die.</p><p></p><p><strong>Ontic Flux (Ex): </strong>Carasch is under an effect similar to a <em>blink</em> spell, except that attacks which target incorporeal or ethereal creatures gain no special benefit, nor does Carasch receive any special benefits to attack such creatures in this state. The ontic flux may be suppressed or resumed as a free action. </p><p></p><p><strong>Flaming Body (Su): </strong>Creatures grappling Carasch sustain 6d8 points of fire damage each round.</p><p></p><p><strong>Regeneration (Ex):</strong> Carasch has Regeneration 20. Epic good-aligned weapons and good-aligned spells do normal damage to him.</p><p></p><p><strong>Utter Corruption (Ex): </strong>All of Carasch's spells and spell-like abilities gain the [Evil] descriptor, regardless of their function. Against good creatures, Carasch benefits from a +4 bonus to the DC of any special abilities and to spells and spell-like abilities which he uses.</p><p></p><p><strong>Chthonic Spellcasting (Ex): </strong>Carasch casts spells as a 46th-level sorcerer. He can cast Darkness, Demonic, Destruction and Evil domain spells as arcane spells. He does not utilize material components in his spellcasting, and incurs no experience point debt for spells which normally demand it; Carasch may offset up to 10,000xp in this fashion when casting epic spells.</p><p></p><p><strong>Spells Known: </strong>(6/13/12/12/12/12/11/11/11/10 per day; save DC 35+ spell level, 39+ spell level against good creatures): 3rd – <em>contagion, dread word, lightning bolt, magic circle against good</em>; 4th – <em>dimensional anchor, improved invisibility, liquid pain, scrying</em>; 5th – <em>dream, feeblemind, resonating resistance, sending</em>; 6th – <em>antimagic field, chain lightning, geas/quest</em>; 7th – <em>banishment, greater scrying, plane shift</em>, ; 8th – <em>discern location, mind blank, protection from spells</em>; 9th – <em>foresight, etherealness, soul bind</em>. </p><p></p><p>Carasch may also cast five epic spells per day. </p><p></p><p><strong>Spell-Like Abilities:</strong> At will – <em>blasphemy</em> (DC42), <em>detect thoughts</em> (DC37), <em>dominate monster</em> (DC44), <em>greater dispel magic, greater teleport, haste, insanity</em> (DC41), <em>power word stun</em> (DC42), <em>telekinesis, unhallow, unholy aura</em> (DC43); 1/day – <em>fire storm</em> (DC43), <em>implosion</em> (DC44).</p><p></p><p><strong>Summon Demons (Sp): </strong>Once per day, Carasch may summon 1d6 chthonic succubi, 1d3 chthonic mariliths or 1 chthonic balor. This ability is the equivalent of an epic-level spell.</p><p></p><p><strong>True Seeing (Su):</strong> Carasch has a continuous <em>true seeing</em> ability, as the spell (caster level 46th).</p><p></p><p><strong>Senses: </strong>Carasch receives a +8 racial bonus to Spot and Listen checks.</p><p></p><p></p><p><strong>Equipment</strong></p><p></p><p><strong><em>Weapon</em></strong></p><p>When Carasch erupts into materiality he wields a <em>+8 Adamantine speed unholy power greataxe.</em> As a full-round action, Carasch may swing his axe and invoke a <em>reality maelstrom</em> (CL 40th) centered upon any point to which he has line of sight.</p><p></p><p><strong><em>Token of Cheshne</em></strong> </p><p>Carasch's <em>Token of Cheshne</em> grants a +10 enhancement bonus to all abilities and a +10 resistance bonus to all Saves. The token bestows a +50 competence bonus to Spellcraft checks.</p><p></p><p><strong><em>Bracers </em></strong></p><p>These are equivalent to <em>heavy fortification +10 bracers of armor</em></p><p></p><p></p><p></p><p><strong>Epic Spells</strong></p><p></p><p><em>Void Erases</em> is a bit heavy, but I felt that it was appropriate. I like the prefix Ur-...</p><p></p><p></p><p></p><p><strong>Amplification (DC 135)</strong></p><p>Fortify (+17); Quickened (+28), No Verbal or Somatic (+4), 20 hours duration, +89 Str (+178), Duration (+10); Personal (-2), Chthonic (-100).</p><p>Transmutation. Increase Carasch's strength to 155 for 120 hours. Atk +137. Dmg 4d6+116. DevCrit DC 105. Various analogs.</p><p></p><p></p><p><strong>Void Erases (DC 135)</strong></p><p>Transmutation [Death]. Destroy (+29), Slay (+25), Fortify (+17), Weather (+25); Quickened (+28), No V or S (+4), Area (+14), +30d6 (+60), increase damage die (+40); Chthonic (-100), 7d6 backlash (-7)</p><p></p><p><em>Void Erases</em> as a swift action. Creatures within 3 miles must make Fortitude saving throws (DC45) or be annihilated (as if <em>disintegrated</em>); those who succeed still sustain 20d20 points of destructive damage. </p><p></p><p></p><p><strong>Void Engulfs (DC 133)</strong></p><p>Evocation [Darkness, Death, Mind-Affecting].</p><p>Energy (+19), Ward (+14); Emulate <em>deeper darkness</em> and <em>weird</em> (+52), Impulse (+32), Penetrate <em>mind blank</em> and <em>death ward</em> (+20), Increased Area (+76); +10 Save DC (+20); Chthonic (-100).</p><p></p><p>A sphere of darkness with a 200-ft. radius encapsulates Carasch for 20 hours. </p><p></p><p>Creatures who enter the area or are within it when it is evoked must make a Will Save (DC55) or suffer an unconscious eruption so violent and terrible that they die. <em>Void Engulfs</em> is a mind-affecting death effect, but neither a <em>mind blank</em> nor a <em>death ward</em> is proof against this spell. Epic spells which incorporate the Ward seed and are keyed to epic death effects are entitled to an opposed caster level check when subjected to <em>Void Engulfs</em>. Epic spells with the [light] descriptor are entitled to an opposed caster level check to counter <em>Void Engulfs</em>; nonepic light spells are automatically suppressed.</p><p></p><p>If a creature saves successfully against <em>Void Engulfs</em> it cannot subsequently be affected by the same casting of the spell.</p><p></p><p></p><p><strong>Ur-Kin (DC 111)</strong></p><p>Conjuration (Summoning)</p><p>Summon (+14); +33 CR (+66), 3 additional creatures (+99), Impulse (+32); Chthonic (-100). </p><p></p><p>As an Impulse, Carasch summons four Chthonic balors (each CR35). They appear and act instantly. The Chthonic balors remain for 20 rounds.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 4747843, member: 4303"] [B]Carasch (CR 50-55)[/B] I think I've posted Carasch already. This is the more streamlined version. Mediumweight cosmic entity: 46HD balor + chthonic + elite array +5 inherent bonuses. Carasch simply wishes to destroy everything. [B][SIZE="4"][COLOR="SlateGray"]Carasch[/COLOR][/SIZE][/B] [B]Huge Outsider (Augmented, Chaotic, Chthonic, Evil, Extraplanar, Tanar'ri)[/B] [B]HD: [/B]46d8+1288 (1656hp) [B]Init:[/B] +31 [B]Spd:[/B] 80ft, fly 180ft (good) [B]AC:[/B] 83 (-2 size, +10 armor, +25 deflection, +18 Dex, +22 natural; flat-footed 65, touch 61) [B]Base Atk:[/B] +46, Grp +100 [B]Full Atk:[/B] +97/+97/+92/+87/+82 melee (4d6+56/Dev19-20x3) [B]SA:[/B] Aura of unlight, chthonic spellcasting, death throes (DC61), spells, spell-like abilities, summon demon, tenacious wounding, utter corruption [B]SQ:[/B] DR 20/cold iron and epic and good, darkvision 60ft., flaming body, immunities (electricity, fire, poison), ontic flux, regeneration 20, resistances (acid 10, cold 10), see in darkness, telepathy 100ft., SR75, [I]true seeing[/I] [B]SV:[/B] Fort +73 Ref +64 Will +70 [B]Abilities:[/B] Str 75 Dex 49 Con 66 Int 51 Wis 48 Cha 60 [B]Feats:[/B] Cleave, Combat Brute, Devastating Critical (greataxe), Dire Charge, Epic Spellcasting, Epic Will, Great Cleave, Improved Critical (greataxe), Improved Initiative, Improved Sunder, Iron Will, Leap Attack, Power Attack, Overwhelming Critical (greataxe), Superior Initiative, Weapon Focus (greataxe) [B]Skills:[/B] Appraise +69, Balance +74, Bluff +74, Climb +81, Concentration +77, Decipher Script +69, Disguse +74 (+80 acting), Escape Artist +68, Gather Information +74, Hide +60, Intimidate +80, Jump +101, Knowledge (arcana) +69, Knowledge (history) +69, Knowledge (nature) +75, Knowledge (religion) +69, Knowledge (the planes) +69, Listen +76, Move Silently +68, Search +69, Sense Motive +68, Sleight of Hand +74, Spellcraft +125, Spot +76, Survival +68 (+74 on other planes), Tumble +74, Use Magic Device +74 (+80 scrolls), [B]Aura of Unlight (Su):[/B] 10ft-radius, as [I]deeper darkness[/I]. Non-chthonic creatures within the aura automatically gain 1d4 negative levels every round. Spell resistance is effective against level loss from the aura of unlight, but even creatures normally immune to energy drain and negative energy effects may be subject to it. The aura of unlight may be suppressed or resumed as a free action. It may be dispelled, but Carasch may reactivate it as a free action on his next turn. Caster Level 46th. [B]Devastating Critical:[/B] Creatures subject to a critical hit from Carasch's axe must make a Fortitude saving throw (DC 65) or die. [B]Ontic Flux (Ex): [/B]Carasch is under an effect similar to a [I]blink[/I] spell, except that attacks which target incorporeal or ethereal creatures gain no special benefit, nor does Carasch receive any special benefits to attack such creatures in this state. The ontic flux may be suppressed or resumed as a free action. [B]Flaming Body (Su): [/B]Creatures grappling Carasch sustain 6d8 points of fire damage each round. [B]Regeneration (Ex):[/B] Carasch has Regeneration 20. Epic good-aligned weapons and good-aligned spells do normal damage to him. [B]Utter Corruption (Ex): [/B]All of Carasch's spells and spell-like abilities gain the [Evil] descriptor, regardless of their function. Against good creatures, Carasch benefits from a +4 bonus to the DC of any special abilities and to spells and spell-like abilities which he uses. [B]Chthonic Spellcasting (Ex): [/B]Carasch casts spells as a 46th-level sorcerer. He can cast Darkness, Demonic, Destruction and Evil domain spells as arcane spells. He does not utilize material components in his spellcasting, and incurs no experience point debt for spells which normally demand it; Carasch may offset up to 10,000xp in this fashion when casting epic spells. [B]Spells Known: [/B](6/13/12/12/12/12/11/11/11/10 per day; save DC 35+ spell level, 39+ spell level against good creatures): 3rd – [I]contagion, dread word, lightning bolt, magic circle against good[/I]; 4th – [I]dimensional anchor, improved invisibility, liquid pain, scrying[/I]; 5th – [I]dream, feeblemind, resonating resistance, sending[/I]; 6th – [I]antimagic field, chain lightning, geas/quest[/I]; 7th – [I]banishment, greater scrying, plane shift[/I], ; 8th – [I]discern location, mind blank, protection from spells[/I]; 9th – [I]foresight, etherealness, soul bind[/I]. Carasch may also cast five epic spells per day. [B]Spell-Like Abilities:[/B] At will – [I]blasphemy[/I] (DC42), [I]detect thoughts[/I] (DC37), [I]dominate monster[/I] (DC44), [I]greater dispel magic, greater teleport, haste, insanity[/I] (DC41), [I]power word stun[/I] (DC42), [I]telekinesis, unhallow, unholy aura[/I] (DC43); 1/day – [I]fire storm[/I] (DC43), [I]implosion[/I] (DC44). [B]Summon Demons (Sp): [/B]Once per day, Carasch may summon 1d6 chthonic succubi, 1d3 chthonic mariliths or 1 chthonic balor. This ability is the equivalent of an epic-level spell. [B]True Seeing (Su):[/B] Carasch has a continuous [I]true seeing[/I] ability, as the spell (caster level 46th). [B]Senses: [/B]Carasch receives a +8 racial bonus to Spot and Listen checks. [B]Equipment[/B] [B][I]Weapon[/I][/B] When Carasch erupts into materiality he wields a [I]+8 Adamantine speed unholy power greataxe.[/I] As a full-round action, Carasch may swing his axe and invoke a [I]reality maelstrom[/I] (CL 40th) centered upon any point to which he has line of sight. [B][I]Token of Cheshne[/I][/B] Carasch's [I]Token of Cheshne[/I] grants a +10 enhancement bonus to all abilities and a +10 resistance bonus to all Saves. The token bestows a +50 competence bonus to Spellcraft checks. [B][I]Bracers [/I][/B] These are equivalent to [I]heavy fortification +10 bracers of armor[/I] [B]Epic Spells[/B] [I]Void Erases[/I] is a bit heavy, but I felt that it was appropriate. I like the prefix Ur-... [B]Amplification (DC 135)[/B] Fortify (+17); Quickened (+28), No Verbal or Somatic (+4), 20 hours duration, +89 Str (+178), Duration (+10); Personal (-2), Chthonic (-100). Transmutation. Increase Carasch's strength to 155 for 120 hours. Atk +137. Dmg 4d6+116. DevCrit DC 105. Various analogs. [B]Void Erases (DC 135)[/B] Transmutation [Death]. Destroy (+29), Slay (+25), Fortify (+17), Weather (+25); Quickened (+28), No V or S (+4), Area (+14), +30d6 (+60), increase damage die (+40); Chthonic (-100), 7d6 backlash (-7) [I]Void Erases[/I] as a swift action. Creatures within 3 miles must make Fortitude saving throws (DC45) or be annihilated (as if [I]disintegrated[/I]); those who succeed still sustain 20d20 points of destructive damage. [B]Void Engulfs (DC 133)[/B] Evocation [Darkness, Death, Mind-Affecting]. Energy (+19), Ward (+14); Emulate [I]deeper darkness[/I] and [I]weird[/I] (+52), Impulse (+32), Penetrate [I]mind blank[/I] and [I]death ward[/I] (+20), Increased Area (+76); +10 Save DC (+20); Chthonic (-100). A sphere of darkness with a 200-ft. radius encapsulates Carasch for 20 hours. Creatures who enter the area or are within it when it is evoked must make a Will Save (DC55) or suffer an unconscious eruption so violent and terrible that they die. [I]Void Engulfs[/I] is a mind-affecting death effect, but neither a [I]mind blank[/I] nor a [I]death ward[/I] is proof against this spell. Epic spells which incorporate the Ward seed and are keyed to epic death effects are entitled to an opposed caster level check when subjected to [I]Void Engulfs[/I]. Epic spells with the [light] descriptor are entitled to an opposed caster level check to counter [I]Void Engulfs[/I]; nonepic light spells are automatically suppressed. If a creature saves successfully against [I]Void Engulfs[/I] it cannot subsequently be affected by the same casting of the spell. [B]Ur-Kin (DC 111)[/B] Conjuration (Summoning) Summon (+14); +33 CR (+66), 3 additional creatures (+99), Impulse (+32); Chthonic (-100). As an Impulse, Carasch summons four Chthonic balors (each CR35). They appear and act instantly. The Chthonic balors remain for 20 rounds. [/QUOTE]
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