Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Eadric et. al. (The Paladin and his Friends).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 4918678" data-attributes="member: 4303"><p>The ludjas are projected by Tree to sites most appropriate to their natures, but they don't necessarily correspond in terms of conventional alignment, to which Tree does not subscribe. In some cases, trees appear benevolent (e.g. Yew), in others malign (e.g. Holly) - presumably according to folkloric understanding. Ultimately, though, Tree is <em>determining</em> the correspondences and generating new archetypes through whatever process Tree undergoes.</p><p></p><p><strong>Inertia of the Spheres</strong></p><p>A global <em>dimensional lock</em> - one also capable of containing the Adversary - is around a Spellcraft DC 10,000 or so epic spell, a feat which Tree is capable of. The interdiction allows for only two modes of transportation or interplanar travel - effects which Tree deems sufficiently 'Green,' and travel through the medium of Dream. Everything else is cut off. Tree bolsters the initial spell with a bunch of epic abjurations which place it well beyond the ability of any existing cabal to touch (+30,000 spell penetration factors required).</p><p></p><p>Around each of the twenty extraplanar <em>ludjas</em>, Tree in Nizkur remotely generates an epic emanation (similar to the Afqithan-effect invoked a while back by Teppu et al). This is a combination <em>genesis-dimensional lock</em> spell, effectively sealing off the plane in the <em>ludja</em>'s vicinity and superimposing a new reality on top of the existing one. The ludjas filter the flow of traffic between the old reality and the new. Except in Dream.</p><p></p><p>Tree takes a bite out of the Region of Dreams (with Hawthorn and Hornbeam) and annexes part of it (all regions co-oneiric/coterminous with Nizkur), but Dream remains its 'weak point' as Tree cannot assert itself fully here. It suborns a large number of celestials to plug the gap, so to speak. Naturally, Tree augments the viridescent seraphim with uber-epic buffs; the Adversary isn't getting out that way either.</p><p></p><p>I've tried to draw Tree's temporary infinity (from a Reconciliatory perspective). It doesn't show the scions, so many worlds are missing. Still, it might make some crazy kind of sense.(?)</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 4918678, member: 4303"] The ludjas are projected by Tree to sites most appropriate to their natures, but they don't necessarily correspond in terms of conventional alignment, to which Tree does not subscribe. In some cases, trees appear benevolent (e.g. Yew), in others malign (e.g. Holly) - presumably according to folkloric understanding. Ultimately, though, Tree is [I]determining[/I] the correspondences and generating new archetypes through whatever process Tree undergoes. [B]Inertia of the Spheres[/B] A global [I]dimensional lock[/I] - one also capable of containing the Adversary - is around a Spellcraft DC 10,000 or so epic spell, a feat which Tree is capable of. The interdiction allows for only two modes of transportation or interplanar travel - effects which Tree deems sufficiently 'Green,' and travel through the medium of Dream. Everything else is cut off. Tree bolsters the initial spell with a bunch of epic abjurations which place it well beyond the ability of any existing cabal to touch (+30,000 spell penetration factors required). Around each of the twenty extraplanar [I]ludjas[/I], Tree in Nizkur remotely generates an epic emanation (similar to the Afqithan-effect invoked a while back by Teppu et al). This is a combination [I]genesis-dimensional lock[/I] spell, effectively sealing off the plane in the [I]ludja[/I]'s vicinity and superimposing a new reality on top of the existing one. The ludjas filter the flow of traffic between the old reality and the new. Except in Dream. Tree takes a bite out of the Region of Dreams (with Hawthorn and Hornbeam) and annexes part of it (all regions co-oneiric/coterminous with Nizkur), but Dream remains its 'weak point' as Tree cannot assert itself fully here. It suborns a large number of celestials to plug the gap, so to speak. Naturally, Tree augments the viridescent seraphim with uber-epic buffs; the Adversary isn't getting out that way either. I've tried to draw Tree's temporary infinity (from a Reconciliatory perspective). It doesn't show the scions, so many worlds are missing. Still, it might make some crazy kind of sense.(?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eadric et. al. (The Paladin and his Friends).
Top