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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 5137021" data-attributes="member: 4303"><p>Eadric rebalanced at CR43. All items are recast as legacy-status artifacts, either by association with the <em>Ahma</em>, or by reforging, or by convenient handwaving.</p><p></p><p></p><p><strong>The <em>Ahma</em> </strong></p><p>Paladin 15/ Divine Disciple 5 /Fighter 16</p><p></p><p><strong>Medium Outsider (Augmented Humanoid, Native)</strong></p><p><strong>Divine Rank:</strong> 0</p><p><strong>Hit Dice:</strong> 31d10+403 plus 5d8+65 (818hp)</p><p><strong>Initiative:</strong> +17</p><p><strong>Speed:</strong> 60ft.</p><p><strong>Armor Class:</strong> 77 (+13 armor, +13 Dex, +16 deflection, +16 insight, +1 natural, +8 shield); flat-footed 64, touch 55</p><p><strong>Base Attack/Grapple:</strong> +27/+43</p><p><strong>Attack:</strong> +55 melee (1d10+32/15-20, <em>Lukarn</em>)</p><p>Full Attack: +55/+50/+45/+40 melee (1d10+32/15-20, <em>Lukarn</em>)</p><p><strong>Space/Reach:</strong> 5ft./5ft.</p><p><strong>Special Attacks:</strong> Devastating Critical (DC 46), holy power, holy touch +1d6, smite evil, spell-like abilities, spells</p><p><strong>Special Qualities:</strong> Darkvision 60ft., DR 10/adamantine and epic and evil, fast healing 10, SR 35, immunities (ability damage, acid, cold, disease, electricity, energy drain, fear, mind-affecting effects, petrification, poison, polymorph), resistance to fire 10, sacred defense +2, telepathy, tongues, true seeing, turn undead </p><p><strong>Saves:</strong> Fort +55 Ref +48 Will +54</p><p><strong>Abilities:</strong> Str 42 Dex 36 Con 36 Int 24 Wis 42 Cha 42</p><p><strong>Skills: </strong>Diplomacy +63, Handle Animal +55, Knowledge (history) +27, Knowledge (nobility) +46, Knowledge (religion) +46, Listen +36, Sense Motive +55, Spot +36, Perform (oratory) +55, Ride +52</p><p><strong>Feats:</strong> Cleave, Divine Might, Exotic Weapon Proficiency (bastard sword), Great Cleave, Improved Critical (bastard sword), Greater Weapon Focus (bastard sword), Greater Weapon Specialization (bastard sword), Improved Initiative, Improved Sunder, Melee Weapon Mastery (slashing), Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Weapon Focus (bastard sword), Weapon Specialization (bastard sword).</p><p><strong>Epic Feats:</strong> Devastating Critical (bastard sword), Dire Charge, Epic Weapon Focus (bastard sword), Epic Weapon Specialization (bastard sword), Great Smiting, Overwhelming Critical (bastard sword) </p><p></p><p>XP Reservoir: 10,000/week</p><p></p><p><strong>Aura of Courage (Su):</strong> Aliies within 10ft. gain a +4 morale bonus to saving throws to resist fear effects. Earic is immune to fear.</p><p></p><p><strong>Detect Evil (Su):</strong> Eadric can use this ability at will.</p><p></p><p><strong>Imbue with Spell Ability (Sp):</strong> Eadric can transfer prepared 1st or 2nd-level spells to a willing recipient. This ability is the equivalent of a 4th-level spell (CL12).</p><p></p><p><strong>Smite Evil (Su):</strong> Five times per day, Eadric can make a melee attack against an evil creature with a +16 bonus on the attack roll which deals +30 points of damage.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will, as a spell-like ability, Eadric can use <em>bless, guidance, resistance</em> and <em>virtue</em>. Three times per day, he can use a <em>holy aura</em>. Once per day each, he may use <em>aid, cure serious wounds, dispel evil, hallow, holy smite,</em>, <em>holy word, neutralize poison, summon monster IX</em> (celestials only) and <em>true resurrection</em>. Caster level 36. Save DC is 28+ spell level.</p><p></p><p><strong>Spells:</strong> Eadric casts spells as a 20th-level Paladin (CL12; DC 28+ spell level). He can prepare spells from the Strength domain as Paladin spells.</p><p></p><p><strong>Strength Domain Power (Su):</strong> As a free action once per day Eadric can gain a +20 bonus to Strength which lasts for 1 round.</p><p></p><p><strong>Telepathy (Su):</strong> Eadric can communicate telepathically to any celestial within 60ft.</p><p></p><p><strong>Turn Undead:</strong> Eadric may turn undead 19 times per day as a 12th-level Cleric.</p><p></p><p></p><p><strong>Possessions</strong></p><p></p><p><em><strong>Lukarn</strong></em> [Major Artifact]</p><p><em>Lukarn</em> is an intelligent <em>+6 keen fiend bane bastard sword</em> (AL LG; Int 14, Wis 25, Cha 26; 120 ft. darkvision, blindsense and hearing, Ego 40). It communicates through empathy. </p><p></p><p><em>Lukarn</em> understands Celestial and Common and has the special purpose <em>slay chaotic evil outsiders</em>; such creatures are subject to <em>confusion</em> (heightened to 10th level, DC 36) for 2d6 rounds if struck. This is a mind-affecting enchantment (compulsion) effect. The sword also has a number of other abilities:</p><p></p><ul> <li data-xf-list-type="ul">When drawn, <em>Lukarn</em> sheds <em>daylight</em> in a 60-ft. radius. This effect is heightened to 10th-level and automatically counters and dispels all darkness effects of 9th-level or lower within its area.</li> <li data-xf-list-type="ul">As a standard action, the wielder can use a <em>sunburst</em> effect (heightened to 10th-level, DC36)</li> <li data-xf-list-type="ul">Three times per day, <em>Lukarn</em> can <em>heal</em> its wielder as a free action.</li> </ul><p></p><p>Caster Level is 30th for all abilities. The wielder's Charisma determines the Save DCs of special abilities. <em>Lukarn</em> is valued at 3.2 million gp.</p><p></p><p><em><strong>Skin of Sarth</strong></em> [Major Artifact]</p><p>This <em>+5 heavy fortification full plate armor</em> grants the wearer damage reduction 10/adamantine. The wearer incurs no armor check penalty to skill checks and suffers no maximum Dexterity bonus. (2M)</p><p></p><p><em><strong>Shield of the Ahma</strong></em> [Major Artifact]</p><p>This <em>+6 great reflection heavy steel shield</em> grants a +5 resistance bonus to saving throws. (CL 30th; 2.6M)</p><p></p><p><em><strong>Perfect Excellence</strong></em> [Major Artifact]</p><p>This headband grants a +10 enhancement bonus to the wearer's Strength, Dexterity and Wisdom. CL 30th; 3.0M).</p><p></p><p><em><strong>Eye of Palamabron</strong></em> [Major Artifact]</p><p>This artifact confers <em>true seeing</em> upon its wearer. This ability is continuous. The wearer can <em>discern lies</em> and use <em>zone of truth</em> and <em>zone of revelation</em> at will. Spell resistance is ineffective against the <em>Eye of Palamabron</em> and no saving throw is permitted to resist its effects. Caster Level 20th. (1M)</p><p></p><p></p><p></p><p><strong><em>Ahma</em> as a Template</strong></p><p>"Ahma" as an acquired template, consolidating the saint, half-celestial and quasi-deity templates. Rated at +7CR.</p><p></p><p><strong>Size and Type:</strong> The creature's type changes to outsider. The <em>Ahma</em> has the augmented and native subtypes.</p><p><strong>Hit Dice:</strong> The <em>Ahma</em> gains maximum Hit Points per die.</p><p><strong>Speed:</strong> The <em>Ahma</em>'s base speed doubles for all movement types.</p><p><strong>Armor Class:</strong> The <em>Ahma</em> gains an insight bonus to Armor Class equal to his Wisdom bonus and a Deflection bonus to AC equal to his Charisma bonus. Natural armor improves by +1.</p><p><strong>Special Attacks:</strong> The <em>Ahma</em> gains the following special attacks.</p><ul> <li data-xf-list-type="ul"><em>Holy Power (Su):</em> The DC to resist all of the <em>Ahma</em>'s special attacks, including spells and spell-like abilities, increases by +2.</li> <li data-xf-list-type="ul"><em>Holy Touch (Su):</em> The <em>Ahma'</em>'s melee damage (armed or unarmed) increases by +1d6 against evil creatures and by +1d8 against evil outsiders and undead.</li> <li data-xf-list-type="ul">At will, as a spell-like ability, the <em>Ahma</em> can use <em>guidance, resistance, virtue</em> and <em>bless</em>. Three times per day, he can use a <em>holy aura</em>. Once per day each, he may use <em>aid, cure serious wounds, dispel evil, hallow, holy smite, holy word, neutralize poison, summon monster IX</em> (celestials only) and <em>true resurrection</em>. Caster level is equal to the <em>Ahma</em>'s Hit Dice. Save DC is 28+ spell level.</li> <li data-xf-list-type="ul">The <em>Ahma</em> gains an additional daily use of the smite evil special ability.</li> <li data-xf-list-type="ul">The <em>Ahma</em> may use <em>daylight</em> (as the spell) at will as a supernatural ability.</li> <li data-xf-list-type="ul">All of the <em>Ahma</em>'s attacks are considered epic and good-aligned for the purpose of overcoming damage reduction.</li> </ul><p><strong>Special Qualities:</strong> The <em>Ahma</em> gains the following special qualities.</p><ul> <li data-xf-list-type="ul">Damage Reduction 10/epic and evil</li> <li data-xf-list-type="ul">Spell Resistance 35</li> <li data-xf-list-type="ul">Fast healing 10</li> <li data-xf-list-type="ul">Immunity to ability damage, ability drain, acid, cold, disease, electricity, energy drain, mind-affecting effects, petrification, polymorph and poison</li> <li data-xf-list-type="ul">Fire resistance 10</li> <li data-xf-list-type="ul"><em>Protective Aura (Su):</em> This acts as a double strength <em>magic circle against evil</em> and a <em>minor globe of invulnerability</em> with a radius of 20ft. and a caster level equal to the <em>Ahma'</em>s hit dice.</li> <li data-xf-list-type="ul"><em>Keen Vision (Ex):</em> The <em>Ahma</em> gains low-light vision and darkvision to 60ft.</li> <li data-xf-list-type="ul"><em>Tongues (Su):</em> The <em>Ahma</em> may speak with any creature which possesses a language.</li> </ul><p><strong>Abilities:</strong> Modify the base creature as follows: Str +4 Dex +2 Con +6 Int +2 Wis +6 Cha +8</p><p><strong>Challenge Rating:</strong> As base creature +7</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5137021, member: 4303"] Eadric rebalanced at CR43. All items are recast as legacy-status artifacts, either by association with the [I]Ahma[/I], or by reforging, or by convenient handwaving. [B]The [I]Ahma[/I] [/B] Paladin 15/ Divine Disciple 5 /Fighter 16 [B]Medium Outsider (Augmented Humanoid, Native)[/B] [B]Divine Rank:[/B] 0 [B]Hit Dice:[/B] 31d10+403 plus 5d8+65 (818hp) [B]Initiative:[/B] +17 [B]Speed:[/B] 60ft. [B]Armor Class:[/B] 77 (+13 armor, +13 Dex, +16 deflection, +16 insight, +1 natural, +8 shield); flat-footed 64, touch 55 [B]Base Attack/Grapple:[/B] +27/+43 [B]Attack:[/B] +55 melee (1d10+32/15-20, [I]Lukarn[/I]) Full Attack: +55/+50/+45/+40 melee (1d10+32/15-20, [I]Lukarn[/I]) [B]Space/Reach:[/B] 5ft./5ft. [B]Special Attacks:[/B] Devastating Critical (DC 46), holy power, holy touch +1d6, smite evil, spell-like abilities, spells [B]Special Qualities:[/B] Darkvision 60ft., DR 10/adamantine and epic and evil, fast healing 10, SR 35, immunities (ability damage, acid, cold, disease, electricity, energy drain, fear, mind-affecting effects, petrification, poison, polymorph), resistance to fire 10, sacred defense +2, telepathy, tongues, true seeing, turn undead [B]Saves:[/B] Fort +55 Ref +48 Will +54 [B]Abilities:[/B] Str 42 Dex 36 Con 36 Int 24 Wis 42 Cha 42 [B]Skills: [/B]Diplomacy +63, Handle Animal +55, Knowledge (history) +27, Knowledge (nobility) +46, Knowledge (religion) +46, Listen +36, Sense Motive +55, Spot +36, Perform (oratory) +55, Ride +52 [B]Feats:[/B] Cleave, Divine Might, Exotic Weapon Proficiency (bastard sword), Great Cleave, Improved Critical (bastard sword), Greater Weapon Focus (bastard sword), Greater Weapon Specialization (bastard sword), Improved Initiative, Improved Sunder, Melee Weapon Mastery (slashing), Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Weapon Focus (bastard sword), Weapon Specialization (bastard sword). [B]Epic Feats:[/B] Devastating Critical (bastard sword), Dire Charge, Epic Weapon Focus (bastard sword), Epic Weapon Specialization (bastard sword), Great Smiting, Overwhelming Critical (bastard sword) XP Reservoir: 10,000/week [B]Aura of Courage (Su):[/B] Aliies within 10ft. gain a +4 morale bonus to saving throws to resist fear effects. Earic is immune to fear. [B]Detect Evil (Su):[/B] Eadric can use this ability at will. [B]Imbue with Spell Ability (Sp):[/B] Eadric can transfer prepared 1st or 2nd-level spells to a willing recipient. This ability is the equivalent of a 4th-level spell (CL12). [B]Smite Evil (Su):[/B] Five times per day, Eadric can make a melee attack against an evil creature with a +16 bonus on the attack roll which deals +30 points of damage. [B]Spell-Like Abilities:[/B] At will, as a spell-like ability, Eadric can use [I]bless, guidance, resistance[/I] and [I]virtue[/I]. Three times per day, he can use a [I]holy aura[/I]. Once per day each, he may use [I]aid, cure serious wounds, dispel evil, hallow, holy smite,[/I], [I]holy word, neutralize poison, summon monster IX[/I] (celestials only) and [I]true resurrection[/I]. Caster level 36. Save DC is 28+ spell level. [B]Spells:[/B] Eadric casts spells as a 20th-level Paladin (CL12; DC 28+ spell level). He can prepare spells from the Strength domain as Paladin spells. [B]Strength Domain Power (Su):[/B] As a free action once per day Eadric can gain a +20 bonus to Strength which lasts for 1 round. [B]Telepathy (Su):[/B] Eadric can communicate telepathically to any celestial within 60ft. [B]Turn Undead:[/B] Eadric may turn undead 19 times per day as a 12th-level Cleric. [B]Possessions[/B] [I][B]Lukarn[/B][/I] [Major Artifact] [I]Lukarn[/I] is an intelligent [I]+6 keen fiend bane bastard sword[/I] (AL LG; Int 14, Wis 25, Cha 26; 120 ft. darkvision, blindsense and hearing, Ego 40). It communicates through empathy. [I]Lukarn[/I] understands Celestial and Common and has the special purpose [I]slay chaotic evil outsiders[/I]; such creatures are subject to [I]confusion[/I] (heightened to 10th level, DC 36) for 2d6 rounds if struck. This is a mind-affecting enchantment (compulsion) effect. The sword also has a number of other abilities: [list][*]When drawn, [I]Lukarn[/I] sheds [I]daylight[/I] in a 60-ft. radius. This effect is heightened to 10th-level and automatically counters and dispels all darkness effects of 9th-level or lower within its area. [*]As a standard action, the wielder can use a [I]sunburst[/I] effect (heightened to 10th-level, DC36) [*]Three times per day, [I]Lukarn[/I] can [I]heal[/I] its wielder as a free action.[/list] Caster Level is 30th for all abilities. The wielder's Charisma determines the Save DCs of special abilities. [I]Lukarn[/I] is valued at 3.2 million gp. [I][B]Skin of Sarth[/B][/I] [Major Artifact] This [I]+5 heavy fortification full plate armor[/I] grants the wearer damage reduction 10/adamantine. The wearer incurs no armor check penalty to skill checks and suffers no maximum Dexterity bonus. (2M) [I][B]Shield of the Ahma[/B][/I] [Major Artifact] This [I]+6 great reflection heavy steel shield[/I] grants a +5 resistance bonus to saving throws. (CL 30th; 2.6M) [I][B]Perfect Excellence[/B][/I] [Major Artifact] This headband grants a +10 enhancement bonus to the wearer's Strength, Dexterity and Wisdom. CL 30th; 3.0M). [I][B]Eye of Palamabron[/B][/I] [Major Artifact] This artifact confers [I]true seeing[/I] upon its wearer. This ability is continuous. The wearer can [I]discern lies[/I] and use [I]zone of truth[/I] and [I]zone of revelation[/I] at will. Spell resistance is ineffective against the [I]Eye of Palamabron[/I] and no saving throw is permitted to resist its effects. Caster Level 20th. (1M) [B][I]Ahma[/I] as a Template[/B] "Ahma" as an acquired template, consolidating the saint, half-celestial and quasi-deity templates. Rated at +7CR. [B]Size and Type:[/B] The creature's type changes to outsider. The [I]Ahma[/I] has the augmented and native subtypes. [B]Hit Dice:[/B] The [I]Ahma[/I] gains maximum Hit Points per die. [B]Speed:[/B] The [I]Ahma[/I]'s base speed doubles for all movement types. [B]Armor Class:[/B] The [I]Ahma[/I] gains an insight bonus to Armor Class equal to his Wisdom bonus and a Deflection bonus to AC equal to his Charisma bonus. Natural armor improves by +1. [B]Special Attacks:[/B] The [I]Ahma[/I] gains the following special attacks. [list][*][I]Holy Power (Su):[/I] The DC to resist all of the [I]Ahma[/I]'s special attacks, including spells and spell-like abilities, increases by +2. [*][I]Holy Touch (Su):[/I] The [I]Ahma'[/I]'s melee damage (armed or unarmed) increases by +1d6 against evil creatures and by +1d8 against evil outsiders and undead. [*]At will, as a spell-like ability, the [I]Ahma[/I] can use [I]guidance, resistance, virtue[/I] and [I]bless[/I]. Three times per day, he can use a [I]holy aura[/I]. Once per day each, he may use [I]aid, cure serious wounds, dispel evil, hallow, holy smite, holy word, neutralize poison, summon monster IX[/I] (celestials only) and [I]true resurrection[/I]. Caster level is equal to the [I]Ahma[/I]'s Hit Dice. Save DC is 28+ spell level. [*]The [I]Ahma[/I] gains an additional daily use of the smite evil special ability. [*]The [I]Ahma[/I] may use [I]daylight[/I] (as the spell) at will as a supernatural ability. [*]All of the [I]Ahma[/I]'s attacks are considered epic and good-aligned for the purpose of overcoming damage reduction.[/list] [B]Special Qualities:[/B] The [I]Ahma[/I] gains the following special qualities. [list][*]Damage Reduction 10/epic and evil [*]Spell Resistance 35 [*]Fast healing 10 [*]Immunity to ability damage, ability drain, acid, cold, disease, electricity, energy drain, mind-affecting effects, petrification, polymorph and poison [*]Fire resistance 10 [*][I]Protective Aura (Su):[/I] This acts as a double strength [I]magic circle against evil[/I] and a [I]minor globe of invulnerability[/I] with a radius of 20ft. and a caster level equal to the [I]Ahma'[/I]s hit dice. [*][I]Keen Vision (Ex):[/I] The [I]Ahma[/I] gains low-light vision and darkvision to 60ft. [*][I]Tongues (Su):[/I] The [I]Ahma[/I] may speak with any creature which possesses a language.[/list] [B]Abilities:[/B] Modify the base creature as follows: Str +4 Dex +2 Con +6 Int +2 Wis +6 Cha +8 [B]Challenge Rating:[/B] As base creature +7 [/QUOTE]
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