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<blockquote data-quote="Sepulchrave II" data-source="post: 5148148" data-attributes="member: 4303"><p>Will respond to other queries as time permits.</p><p></p><p>Till then, Mostin with epic spells I could find and formatted for comprehensibility. Development costs are hypothetical, as noone really has that much money, but are offset against predicted character wealth. Suites allow various expressions of epic spells, as noted in their description and incur a 'flexibility' surcharge in Spellcraft DC. Nonepic spell selection is the 'full offense' suite.</p><p></p><p>I've appended the <em>Ú</em>, which might be regarded as Nehael's principal concern with Mostin's potential power.</p><p></p><p></p><p>**</p><p></p><p></p><p><strong><span style="font-size: 12px">Mostin the Metagnostic (CR 43)</span></strong></p><p></p><p><strong>Spellwarped Pseudonatural Diviner 20 / Alienist 10 </strong></p><p>Medium Outsider (Augmented Aberration, Native) </p><p></p><p><strong>Hit Dice:</strong> 30d4+330 plus 6 (insane certainty) (456hp)</p><p><strong>Initiative:</strong> +11</p><p><strong>Speed:</strong> 60ft.</p><p><strong>Armor Class:</strong> 70 (+8 armor, +5 Deflection, +11 Dex, +1 insight, +35 natural), touch 27, flatfooted 59</p><p><strong>Base Atk/Grapple:</strong> +15/+48</p><p><strong>Attack:</strong> +50 melee (1d6+18/18-20, MW rapier); or +49 tentacle rake (2d8+18); or +41 ranged touch</p><p><strong>Full Attack: </strong>+50/+45 melee (1d6+18/18-20, MW rapier); or +49 melee, 9 tentacle rakes (2d8+18); or by spell </p><p><strong>Special Attacks:</strong> Improved grab, rotting constriction, spell-like abilities, spells</p><p><strong>Specal Qualities:</strong> Alien blessing, cannot be flanked, constant insight, damage reduction 15/epic, darkvision 120ft., immunities (acid, electricity), insane certainty, extra summoning, pseudonatural familiar, SR 150, spellwarp, summon alien, timeless body, true seeing 120ft. </p><p><strong>Saves: </strong>Fort +29 Ref +29 Will +37</p><p><strong>Abilities:</strong> Str 47 Dex 33 Con 32 Int 64* Wis 36 Cha 22</p><p></p><p><strong>Skills:</strong> Concentration +45, Craft (alchemy) +61, Craft (engraving) +61, Craft (calligraphy/illumination) +61, Decipher Script +61, Gather Information +40, Knowledge (arcana) +61, Knowledge (architecture and engineering) +61, Knowledge (geography) +61, Knowledge (history) +61, Knowledge (nature) +61, Knowledge (nobility) +61, Knowledge (the planes) +61, Intimidate +23, Listen +32, Ride +28, Search +61, Sense Motive +33, Spellcraft +124 (scrolls +128), Spot +69.</p><p></p><p><strong>Feats:</strong> Alertness, Brew Potion, Chain Spell, Craft Wondrous Item, Empower Spell, Energy Substitution (sonic), Epic Skill Focus (Spellcraft), Epic Spellcasting, Extend Spell, Improved Metamagic, Improved Spell Capacity (10th), Improved Spell Capacity (11th), Improved Spell Capacity (12th), Martial Weapon Proficiency (Rapier), Maximize Spell, Multispell, Quicken Spell, Scribe Scroll, Spell Focus (Conjuration), Spell Penetration, Still Spell.</p><p></p><p><strong>Insane Certainty:</strong> Mostin takes a –10 penalty on all Bluff, Diplomacy and Handle Animal checks made when dealing with nonpseudonatural creatures.</p><p></p><p><strong>Metagnostic Form (Su):</strong> As a free action, Mostin can change form between a humanoid and a writhing mass of tentacles, or any combination in between. Typically, he appears as a humanoid with vestigial alien features. A <em>true seeing</em> spell reveals Mostin as existing in all forms simultaneously. In his tentacled form, Mostin's may use Improved Grab and Rotting Constriction in addition to his other abilities. In this form, nonpseudonatural enemies suffer a –1 morale penalty on their attack rolls to hit Mostin; creatures using <em>true seeing</em> automatically incur the penalty.</p><p></p><p>Mostin's metagnostic form is not subject to <em>dispel</em> effects, but within an <em>antimagic field</em> Mostin may not change form and retains whichever shape he possessed before entering the field.</p><p></p><p><strong>Permanent Spell Effects:</strong> Mostin is permanently under the effects of <em>arcane sight, darkvision </em>and <em>see invisibility</em>. If dispelled, Mostin may reestablish these effects through the <em>permanency</em> spell without paying the associated xp again. Caster level 31st.</p><p></p><p><strong>Improved Grab (Ex):</strong> If Mostin hits an opponent of medium-size or smaller with a tentacle, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p><strong>Rotting Constriction (Ex): </strong>Once Mostin has hold of an opponent, each successful grapple check he makes during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, Mostin regains 10 lost hit points.</p><p></p><p><strong>Spell-Like Abilities:</strong> As a standard action, Mostin can use <em>blur, haste</em> or <em>dimension door</em>. Caster level 31st.</p><p></p><p><strong>Spellwarp:</strong> Spells which fail to penetrate his Spell Resistance confer certain advantages to Mostin. Mostin may choose to be affected in any of the following ways:</p><p></p><p>1. He gains a +4 enhancement bonus to Strength</p><p>2. He gains a +4 enhancement bonus to Dexterity</p><p>3. He gains a +4 enhancement bonus to Constitution</p><p>4. He gains (5 x spell level) temporary Hit Points</p><p>5. He gains a bonus to his speed equal to (5ft. x spell level)</p><p>6. He gains an energy resistance (fire or sonic) 10</p><p></p><p>Absorption effects last for one minute.</p><p></p><p><strong>Summon Alien:</strong> Whenever Mostin uses a <em>summon monster</em> spell to summon a fiendish or celestial creature, he instead summons a pseudonatural version of that creature. Once per day, Mostin can cast an extra <em>summon monster IX</em> spell.</p><p></p><p><strong>Long Duration Epic Ward:</strong> Mostin is usually under the effect of the <em>First Rite of Cognition</em>: He gains a +30 enhancement bonus to Intelligence which supercedes that conferred by his <em>headband of intellect</em>. The <em>First Rite of Cognition</em> does not grant additional spell slots.</p><p></p><p></p><p><strong><span style="font-size: 12px">Spells</span></strong></p><p>Mostin casts spells as a 31st-level diviner (4/9/8/8/8/8/7/7/7/7/3/3/3); Save DC 37+ spell level; Conjuration save 38+ spell level). Mostin casts one extra spell each day of each level from the Divination school. His barred school is Necromancy, He gains a +2 bonus to caster level checks to penetrate SR. Mostin adds +10 to Save DCs as long as the <em>First Rite of Cognition</em> is in effect.</p><p></p><p>Mostin may also cast three epic spells per day. He gains a +5 bonus to his Spellcraft checks if he casts an epic spell with a Divination base seed, and enjoys a -5DC mitigating factor to the DCs of spells which reflect his specialization as an Alienist. He suffers a –15 penalty to his check when casting any epic spells which include a Necromancy seed. If under the <em>First Rite of Cognition</em> he can reliably cast spells with a Spellcraft DC of 134 or less.</p><p></p><p><strong>Spells Prepared:</strong></p><p></p><p><strong>Epic</strong></p><p>(1) <em>Superb Dispelling</em> </p><p>(1) <em>Mhuerh Resonance</em></p><p>(1) <em>Burn the Body, Quicken the Mind</em></p><p></p><p><strong>Level 12</strong></p><p>(2) <em>Time stop</em> (quickened) </p><p>(1) <em>Meteor swarm</em> (sonic, maximized, empowered) (16d6+192)</p><p>(1) <em>Hindsight</em> (quickened)</p><p></p><p><strong>Level 11</strong></p><p>(1) <em>Delayed blast fireball</em> (sonic, empowered, quickened) (DC44) (30d6)</p><p>(1) <em>Disintegrate</em> (quickened, maximized) (DC43) (240)</p><p>(1) <em>Time stop</em> (maximized) (5 rounds)</p><p>(1) <em>Moment of prescience</em> (quickened)</p><p></p><p><strong>Level 10</strong></p><p>(2) <em>Polar ray</em> (sonic, maximized) (150)</p><p>(1) <em>Delayed blast fireball</em> (sonic, empowered, maximized) (DC44) (10d6+120)</p><p>(1) <em>Greater arcane sight</em> (quickened) </p><p></p><p><strong>Level 9</strong></p><p>(2) <em>Disjunction</em></p><p>(2) <em>Fire orb</em> (sonic, quickened, maximized) (90)</p><p>(1) <em>Imprisonment</em> (DC46)</p><p>(1) <em>Prismatic sphere</em></p><p>(1) <em>Disintegrate</em> (empowered, maximized) (DC 43) (20d6+240)</p><p>(1) <em>Foresight</em></p><p></p><p><strong>Level 8</strong></p><p>(3) <em>Delayed blast fireball</em> (sonic, empowered) (DC44) (30d6)</p><p>(1) <em>Flesh to stone</em> (quickened) (DC43)</p><p>(1) <em>Antimagic field</em> (quickened)</p><p>(1) <em>Mind blank</em></p><p>(1) <em>Spell turning</em> (empowered)</p><p>(1) <em>Moment of prescience</em></p><p></p><p><strong>Level 7</strong></p><p>(3) <em>Fire orb</em> (sonic, empowered, maximized) (7d6+90)</p><p>(2) <em>Delayed blast fireball</em> (sonic) (DC44) (20d6)</p><p>(1) <em>Limited wish</em> (DC44)</p><p>(1) <em>Greater scrying</em></p><p>(1) <em>Vision</em></p><p></p><p><strong>Level 6</strong></p><p>(3) <em>Fireball</em> (sonic, maximized, empowered) (DC40) (5d6+60)</p><p>(1) <em>Greater dispel magic</em></p><p>(1) <em>Transformation</em></p><p>(1) <em>Antimagic field</em></p><p>(1) <em>Superior resistance</em></p><p>(1) <em>Probe thoughts</em></p><p></p><p><strong>Level 5</strong></p><p>(3) <em>Wall of force</em></p><p>(2) <em>Baleful polymorph</em></p><p>(1) <em>Draconic might</em></p><p>(1) <em>Mass fly</em></p><p>(1) <em>Greater enlarge person</em></p><p>(1) <em>Telepathic bond</em></p><p></p><p><strong>Level 4</strong></p><p>(5) <em>True strike</em> (quickened)</p><p>(3) <em>Assay spell resistance</em></p><p>(1) <em>Improved invisibility</em></p><p></p><p></p><p><strong>Magic Items</strong></p><p></p><p>The <em>web of motes, Mostin's infernal tower, mirror of mental prowess, cloak of epic spell resistance, Mostin's comfortable retreat, portable hole, robe of eyes, headband of intellect +10, belt of many pockets, bracers of armor +8, ring of death warding, ring of protection and resistance +5, stone of sendings, ioun stones (dusty rose prism, incandescent blue sphere, pale green prism, iridescent spindle, orange prism), spell talisman +50</em>.</p><p></p><p><em>Notes</em></p><p>Mostin gains the following Ioun stone benefits: +2 Wis; sustained without air; sustained without food or water; +1 to all Attack Rolls, Skill Checks, Saves and Ability Checks; +1 caster level; +1 insight bonus to AC.</p><p></p><p>Mostin's ability scores each include a +5 inherent bonus</p><p></p><p></p><p><strong><span style="font-size: 12px">Epic Spells</span></strong></p><p></p><p><strong>Burn the Body, Quicken the Mind</strong></p><p>Transmutation</p><p></p><p><strong>Spellcraft DC:</strong> 123</p><p><strong>Components:</strong> Backlash 40d6</p><p><strong>Casting Time:</strong> 1 swift action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 round</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p><strong>Development:</strong> 1,107,000gp</p><p></p><p>[Fortify] (DC23). Factors: increase bonus by +19 (+114 DC); swift, componentless (+32 DC). Mitigating Factors: reduce duration (-4 DC), change from target to personal (-2 DC), 40d6 backlash (-40).</p><p></p><p>This impulse grants a +20 madness bonus to Intelligence for 1 round.</p><p></p><p></p><p><strong>Externment</strong></p><p>Abjuration</p><p></p><p><strong>Spellcraft DC:</strong> 130</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 75 ft.</p><p><strong>Target:</strong> One or more extraplanar creatures, no two of which can be more than 30 ft. apart</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p><strong>Development:</strong> 1,170,000gp</p><p></p><p>[Banish] (DC 27). Factors: 1 action (+20 DC); +46HD (+23 DC); +20 to Save DC (+40), gain +20 on caster level check to overcome SR (+40 DC). Mitigating factors: 20d6 backlash (-20 DC).</p><p></p><p>Targeted extraplanar creatures within 75ft totalling no more than 60 HD must make a Will Save (DC 40+ relevant modifier). Failure indicates that the target(s) are forced back to their home plane. For purposes of overcoming creatures’ Spell Resistance, this epic spell confers a +20 bonus to the caster level check. </p><p></p><p></p><p><strong>First Rite of Cognition</strong></p><p>Transmutation</p><p></p><p><strong>Spellcraft DC:</strong> 129 </p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 200 hours</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p><strong>Development:</strong> 1,161,000gp</p><p></p><p>[Fortify] (+17). Factors: +29 Int (+58), +900% duration (+36), +20 opposed CL (+40). Mitigating Factors: personal (-2), 10 minute casting (-20).</p><p></p><p>The <em>First Rite of Cognition</em> grants a +30 enhancement bonus to Intelligence. Attempts to dispel the <em>First Rite</em> treat Mostin as 20 levels higher for purposes of opposed caster level checks. The <em>First Rite</em> is generally invoked once per week.</p><p></p><p></p><p><strong>Disjunction Ward</strong></p><p>Abjuration</p><p></p><p><strong>Spellcraft DC:</strong> 130 </p><p><strong>Components:</strong> V, S, XP</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature or object touched</p><p><strong>Duration:</strong> 24 hours or permanent; see text</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p><strong>Development:</strong> 1,170,000gp</p><p></p><p>[Ward] (+14). Factors: nullify disjunction (+16), flexible (+10); Impregnable +80CLC (+160) or Enduring (x5). Mitigating Factors: 10 minute casting (-20), 5000XP.</p><p></p><p>An object or creature touched is rendered immune to <em>disjunction</em> effects. This spell comes in one of two varieties, chosen at the moment of casting.</p><p></p><ul> <li data-xf-list-type="ul"><em>Impregnable Ward</em>. This version lasts for 24 hours. Mostin is treated as a 111th level caster for purposes of opposed <em>dispel</em> effects.</li> <li data-xf-list-type="ul"><em>Enduring Ward</em>. This version is permanent.</li> </ul><p></p><p></p><p><strong>Mhuerh Resonance</strong></p><p>Evocation (Sonic)</p><p></p><p><strong>Spellcraft DC:</strong> 129</p><p><strong>Components:</strong> V, S, Backlash 40d6</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 300ft.</p><p><strong>Effect or Area:</strong> Ray or 20-ft. radius burst</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None or Reflex half; see text</p><p><strong>Spell Resistance:</strong> Yes</p><p><strong>Development:</strong> 1,161,000gp</p><p></p><p>[Energy] (DC19). Factors: 1-action (+20); +40d6 (+80), flexible (+10), increase die (+40). Mitigating Factors: 40d6 backlash (-40)</p><p></p><p>With a gesture and a word, Mostin evokes the <em>Mhuerh Resonance</em>. He may target an individual or an area; in the case of a single target, Mostin must make a ranged touch attack: success indicates the target sustains 50d20 points of sonic damage with no saving throw. If he elects an area, no attack roll is necessary and all creatures are subject to the <em>Mhuerh Resonance</em>; in this case a Reflex save (DC47) halves the damage.</p><p></p><p></p><p><strong>Mostin’s Improved Flexible Pseudonatural Summons</strong></p><p>Conjuration (Summoning)</p><p></p><p><strong>Spellcraft DC:</strong> 134</p><p><strong>Components:</strong> V, S, XP</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 75 ft.</p><p><strong>Effect:</strong> One or more summoned pseudonatural creatures</p><p><strong>Duration:</strong> 20 rounds (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p><strong>Development:</strong> 1,206,000gp</p><p></p><p>[Summon] (+14). Factors: 1 action casting time (+20), increase CR (+98), flexible (+10). Mitigating: Alien specialty (-5), 300XP</p><p></p><p><em>"You possess a potential for horror which disturbs me."</em></p><p></p><p>- Nehael. </p><p></p><p>This spell summons a pseudonatural creature with a total CR not higher than 50, or two creatures up to CR 35, or four creatures up to CR25, or as many as six creatures of up to CR 20. Summoned pseudonaturals attack Mostin's opponents to the best of their abilities. He can direct the pseudonaturals not to attack, to attack particular enemies, or to perform other actions.</p><p></p><p>Various pseudonaturals can be summoned by this spell. </p><p></p><ul> <li data-xf-list-type="ul"><em>Ú:</em> Advanced (100HD) spellwarped pseudonatural monster of legend shrieking terrors (CR50). Ús are from the Amplitudes of the Huhngs and exist on the periphery of Ghom's Infinity.</li> <li data-xf-list-type="ul"><em>Vrittis of Ghom:</em> Advanced (45HD) spellwarped pseudonatural monster of legend arcane oozes (CR 35) these are the unconscious mental effluvia of Ghom itself.</li> <li data-xf-list-type="ul"><em>Cats:</em> Advanced (36HD) elite pseudonatural dire tigers (CR25). Pouncing pseudonaturals.</li> <li data-xf-list-type="ul"><em>Dogs:</em> Advanced (14HD) elite pseudonatural runehounds (CR20). Able to follow magically concealed prey.</li> </ul><p></p><p></p><p><strong>Pilgrimage</strong></p><p>Conjuration (Teleportation) </p><p></p><p><strong>Spellcraft DC:</strong> 134</p><p><strong>Components:</strong> XP</p><p><strong>Casting Time:</strong> 1 swift action</p><p><strong>Range:</strong> 75 ft.</p><p><strong>Target:</strong> One living creature</p><p><strong>Duration:</strong> Instantaneous; see text</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p><strong>Development:</strong> 1,206,000gp</p><p></p><p>[Transport] (+27), [Ward] (+14). Factors: interplanar transport (+4), emulate <em>dimensional anchor</em> (+21), quickened (+28), componentless (+4), touch to target (+4), +20 Save DC (+40), metatemporal effect (ad hoc +20). Mitigating Factor: 2300XP (-23), Alienist specialty (-5).</p><p></p><p>A creature affected by this spell is sent to a random Infinity in <em>Uzzhin</em>, the Far Realm, and is unable to exit that plane due to a special <em>dimensional anchor</em> effect. The <em>anchor</em>'s duration is tied to the temporal trait of the original plane and not the destination plane (where the passage of time is meaningless); the duration is thus experienced as permanent for the targeted creature. Most creatures who enter <em>Uzzhin</em> do not retain their sanity. Elder Horrors and other powerful pseudonaturals are not subject to this spell; <em>dream travel</em> and <em>gate</em> may reverse its effects only if another metatemporal effect successfully <em>dispels</em> the <em>dimensional anchor</em>. The Save DC to resist <em>Pilgrimage</em> is 40+ relevant modifiers.</p><p></p><p></p><p><strong>Quiescence of the Spheres (Suite)</strong></p><p>Abjuration</p><p></p><p><strong>Spellcraft DC:</strong> 115</p><p><strong>Components:</strong> V, S, Ritual; see text</p><p><strong>Casting Time:</strong> 1 minute</p><p><strong>Range:</strong> 2 miles</p><p><strong>Effect:</strong> 2 mile sphere centered on a point in space which inhibits dimensional travel </p><p><strong>Duration:</strong> 20 hours</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> Yes</p><p><strong>Development:</strong> 1,035,000gp</p><p></p><p>[Energy (Weather) (+25)], [Fortify] (+17), [Ward] (+14). Factors: emulate <em>dimensional lock</em> (+29), +20CL (+40), +20 vs SR (+40), resist <em>disjunction</em> (+16), flexible (+10). Mitigating Factors: 4 secondary casters using epic slots (-76).</p><p></p><p>Upon invoking the <em>Quiescence of the Spheres</em> the air becomes still and an eery quiet descends upon an area with a radius of two miles. The spell completely blocks extradimensional travel. Forms of movement barred include <em>astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport</em>, and similar spell-like or psionic abilities. Once the <em>Quiescence</em> is in place, extradimensional travel into or out of the area is not possible. <em>Disjunction</em> is ineffective against the <em>Quiescence of the Spheres</em>; for purposes of opposed <em>dispel</em> effects and for creatures attempting to use spell resistance to bypass the locked area, Mostin is treated as a 51st-level caster. </p><p></p><p><em>Quiescence of the Spheres</em> does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell. Flexible provision in the spell allows any combination of ritual casters or XP burn to meet the required mitigation.</p><p></p><p></p><p><strong>Superb Dispelling (Suite)</strong></p><p>Abjuration</p><p></p><p><strong>Spellcraft DC:</strong> 129</p><p><strong>Components:</strong> V,S; see text</p><p><strong>Casting Time:</strong> 1 standard action; see text</p><p><strong>Range:</strong> 300ft.; see text</p><p><strong>Target:</strong> 1 object, creature or spell; see text</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> No</p><p><strong>Spell Resistance:</strong> None</p><p><strong>Development:</strong> 1,161,000gp</p><p></p><p>[Dispel] (+19), Factors: Flexible Suite (5 additional iterations) (+20), 1 action (+20), additional +70CL (+70).</p><p></p><p>Principal abjuration suite. The base spell targets either a single creature, object or spell with a dispel check of 1d20+80 against a DC of 11+ the target's caster level. Exact spell parameters may be further varied at the moment of casting to yield a variety of different effects:</p><p></p><ul> <li data-xf-list-type="ul"><em>Area Dispel:</em> All creatures, objects and spells within a 20-ft. radius burst are subject to the spell. Mostin sustains 10d6 backlash damage.</li> <li data-xf-list-type="ul"><em>Focused and Agonizing Rite:</em> The casting time of the spell is increased to 10 minutes and requires a cold iron material component worth 25,000gp. At the conclusion of the spell, Mostin sustains 60d6 points of backlash damage and pays 1600XP. The dispel check is made at 1d20+200.</li> <li data-xf-list-type="ul"><em>Swift Dispelling:</em> The spell is cast as a componentless, quickened spell. Mostin sustains 12d6 backlash damage.</li> <li data-xf-list-type="ul"><em>Swift Barrage:</em> This combines the <em>area</em> and <em>swift</em> options, above. Mostin sustains 22d6 backlash damage.</li> <li data-xf-list-type="ul"><em>Tactical Suppression:</em> The dispel check is reduced to 1d20+40 but the range is increased to 1200ft and the area is increased to include all creatures, objects and spells within a 200-ft radius burst. Mostin sustains 12d6 backlash damage.</li> </ul><p></p><p></p><p><strong>Weird Sound</strong></p><p>Enchantment (Compulsion) [Death, Sonic, Mind-Affecting]</p><p></p><p><strong>Spellcraft DC:</strong> 132</p><p><strong>Components:</strong> V, S, 10,000XP, 40d6 backlash</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 75 ft.</p><p><strong>Effect:</strong> One living creature</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p><strong>Development:</strong> 1,188,000gp</p><p></p><p>[Compel] (DC19), [Ward] (DC14). Factors: 1 action casting time (+20), penetrate <em>mind blank</em> (+14), overcome DvR1 immunity to mind-affecting effects (+50), emulate <em>power word kill</em> (+31), increase cap by +400hp (ad hoc +124). Mitigating Factors: Burn 10,000XP (-100), 40d6 backlash (-40)</p><p></p><p>A single living creature with 1 or fewer divine ranks and 500 hit points or less dies when targeted with the <em>Weird Sound</em>. <em>Mind blank</em> is ineffective against this spell. Target creatures receive no saving throw but spell resistance applies.</p><p></p><p></p><p></p><p>**</p><p></p><p></p><p><strong>Ú, Untamed by Ghom</strong></p><p>Huge Outsider (Augmented Aberration; Extraplanar)</p><p></p><p><strong>HD:</strong> 100d8+3100 (3900hp)</p><p><strong>Init:</strong> +26</p><p><strong>Spd:</strong> Fly 110ft. (good)</p><p><strong>AC:</strong> 82 (-4 size, +4 deflection, +16 Dex, +1 Dodge, +55 natural), touch 27, flatfooted 61</p><p><strong>Base Atk/Grp:</strong> +76/+129</p><p><strong>Atk:</strong> +118 melee, tentacle rake (2d8+30/15-20x3)</p><p><strong>Full Atk:</strong> +118 melee, 36 tentacle rakes (2d8+30/15-20x3) </p><p><strong>Space/Reach: </strong>15ft./20ft.</p><p><strong>Special Attacks:</strong> Augmented critical, improved grab, kiss, poison, pounce, rotting constriction, shriek, spell-like abilities</p><p><strong>Specal Qualities:</strong> Constant insight, damage reduction 30/epic, darkvision 120ft., enhanced attributes, immunities (acid, electricity), regrow limbs, SR 500, spellwarp </p><p><strong>Saves:</strong> Fort +73 Ref +59 Will +75</p><p><strong>Abilities:</strong> Str 70 Dex 42 Con 73 Int 14 Wis 26 Cha 10</p><p></p><p><strong>Feats:</strong> Ability Focus (Shriek), Cleave, Combat Reflexes, Extended Reach, Fling Enemy, Great Cleave, Great Fortitude, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Supernatural Transformation (haste), Supernatural Transformation (dimension door), Supernatural Transformation (shield), Thunderclap, Weapon Focus (tentacle)</p><p><strong>Epic Feats:</strong> Great Constitution (x12), Devastating Critical, Epic Fortitude, Epic Reflexes, Epic Will, Overwhelming Critical, Superior Initiative</p><p></p><p><strong>DevCrit:</strong> Creatures struck by a critical hit from an Ú's attacks must make a saving throw (Fort DC94) or die</p><p><strong>Dimension Door (Su):</strong> An Ú can use this ability as a standard action as a 100th-level caster.</p><p><strong>Fling Enemy:</strong> An Ú can make an improved grab attempt with an attack penalty of –20. On its next turn, as a standard action, an Ú can hurl a grappled opponent with a range increment of 120ft. Creatures hurled vertically take normal falling damage; creatures hurled horizontally sustain half the damage of a vertical fall of the same distance. If an Ú chooses to hurl an opponent at another creature, it may do so with a –4 penelty on its attack roll; if successful, both the hurled creature and the target sustain damage.</p><p><strong>Haste (Su):</strong> An Ú is permanently under this effect. Its stats reflect this.</p><p><strong>Hideous Form (Ex):</strong> Nonpseudonatural enemies suffer a –1 morale penalty on their attack rolls to hit an Ú.</p><p><strong>Improved Grab (Ex):</strong> If an Ú hits an opponent of size large or smaller with a tentacle, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.</p><p><strong>Rotting Constriction (Ex):</strong> Once an Ú has hold of an opponent, each successful grapple check it makes during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, the Ú regains 10 lost hit points.</p><p><strong>Poison (Ex):</strong> Fort DC95. Injury. Primary 1d6; secondary paralysis.</p><p><strong>Poison (Ex):</strong> Fort DC95. Injury. Unable to heal until <em>healed</em></p><p><strong>Pounce:</strong> An Ú can move or charge up to its speed and make a full attack with all of its tentacles</p><p><strong>Kiss (Su):</strong> Fort DC99. Turned into 3HD pseudonatural vargouille. Transmutation effect. Ú may make up to 10 touch attacks which deliver kisses in lieu of its normal attack routine.</p><p><strong>Shriek (Su):</strong> Fort DC108 or paralyzed for 2d4 rounds (mind affecting, fear)</p><p><strong>Thunderclap:</strong> As a full-round action, an Ú can clap its flailing limbs together to create a 500-ft cone of sound. Creatures within this are must make a Fortitude save (DC95) or deafened for 2d4 rounds. Those who fail by 5 or more are also knocked down.</p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5148148, member: 4303"] Will respond to other queries as time permits. Till then, Mostin with epic spells I could find and formatted for comprehensibility. Development costs are hypothetical, as noone really has that much money, but are offset against predicted character wealth. Suites allow various expressions of epic spells, as noted in their description and incur a 'flexibility' surcharge in Spellcraft DC. Nonepic spell selection is the 'full offense' suite. I've appended the [I]Ú[/I], which might be regarded as Nehael's principal concern with Mostin's potential power. ** [B][SIZE="3"]Mostin the Metagnostic (CR 43)[/SIZE][/B] [B]Spellwarped Pseudonatural Diviner 20 / Alienist 10 [/B] Medium Outsider (Augmented Aberration, Native) [B]Hit Dice:[/B] 30d4+330 plus 6 (insane certainty) (456hp) [B]Initiative:[/B] +11 [B]Speed:[/B] 60ft. [B]Armor Class:[/B] 70 (+8 armor, +5 Deflection, +11 Dex, +1 insight, +35 natural), touch 27, flatfooted 59 [B]Base Atk/Grapple:[/B] +15/+48 [B]Attack:[/B] +50 melee (1d6+18/18-20, MW rapier); or +49 tentacle rake (2d8+18); or +41 ranged touch [B]Full Attack: [/B]+50/+45 melee (1d6+18/18-20, MW rapier); or +49 melee, 9 tentacle rakes (2d8+18); or by spell [B]Special Attacks:[/B] Improved grab, rotting constriction, spell-like abilities, spells [B]Specal Qualities:[/B] Alien blessing, cannot be flanked, constant insight, damage reduction 15/epic, darkvision 120ft., immunities (acid, electricity), insane certainty, extra summoning, pseudonatural familiar, SR 150, spellwarp, summon alien, timeless body, true seeing 120ft. [B]Saves: [/B]Fort +29 Ref +29 Will +37 [B]Abilities:[/B] Str 47 Dex 33 Con 32 Int 64* Wis 36 Cha 22 [B]Skills:[/B] Concentration +45, Craft (alchemy) +61, Craft (engraving) +61, Craft (calligraphy/illumination) +61, Decipher Script +61, Gather Information +40, Knowledge (arcana) +61, Knowledge (architecture and engineering) +61, Knowledge (geography) +61, Knowledge (history) +61, Knowledge (nature) +61, Knowledge (nobility) +61, Knowledge (the planes) +61, Intimidate +23, Listen +32, Ride +28, Search +61, Sense Motive +33, Spellcraft +124 (scrolls +128), Spot +69. [B]Feats:[/B] Alertness, Brew Potion, Chain Spell, Craft Wondrous Item, Empower Spell, Energy Substitution (sonic), Epic Skill Focus (Spellcraft), Epic Spellcasting, Extend Spell, Improved Metamagic, Improved Spell Capacity (10th), Improved Spell Capacity (11th), Improved Spell Capacity (12th), Martial Weapon Proficiency (Rapier), Maximize Spell, Multispell, Quicken Spell, Scribe Scroll, Spell Focus (Conjuration), Spell Penetration, Still Spell. [B]Insane Certainty:[/B] Mostin takes a –10 penalty on all Bluff, Diplomacy and Handle Animal checks made when dealing with nonpseudonatural creatures. [B]Metagnostic Form (Su):[/B] As a free action, Mostin can change form between a humanoid and a writhing mass of tentacles, or any combination in between. Typically, he appears as a humanoid with vestigial alien features. A [I]true seeing[/I] spell reveals Mostin as existing in all forms simultaneously. In his tentacled form, Mostin's may use Improved Grab and Rotting Constriction in addition to his other abilities. In this form, nonpseudonatural enemies suffer a –1 morale penalty on their attack rolls to hit Mostin; creatures using [I]true seeing[/I] automatically incur the penalty. Mostin's metagnostic form is not subject to [I]dispel[/I] effects, but within an [I]antimagic field[/I] Mostin may not change form and retains whichever shape he possessed before entering the field. [B]Permanent Spell Effects:[/B] Mostin is permanently under the effects of [I]arcane sight, darkvision [/I]and [I]see invisibility[/I]. If dispelled, Mostin may reestablish these effects through the [I]permanency[/I] spell without paying the associated xp again. Caster level 31st. [B]Improved Grab (Ex):[/B] If Mostin hits an opponent of medium-size or smaller with a tentacle, he deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. [B]Rotting Constriction (Ex): [/B]Once Mostin has hold of an opponent, each successful grapple check he makes during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, Mostin regains 10 lost hit points. [B]Spell-Like Abilities:[/B] As a standard action, Mostin can use [I]blur, haste[/I] or [I]dimension door[/I]. Caster level 31st. [B]Spellwarp:[/B] Spells which fail to penetrate his Spell Resistance confer certain advantages to Mostin. Mostin may choose to be affected in any of the following ways: 1. He gains a +4 enhancement bonus to Strength 2. He gains a +4 enhancement bonus to Dexterity 3. He gains a +4 enhancement bonus to Constitution 4. He gains (5 x spell level) temporary Hit Points 5. He gains a bonus to his speed equal to (5ft. x spell level) 6. He gains an energy resistance (fire or sonic) 10 Absorption effects last for one minute. [B]Summon Alien:[/B] Whenever Mostin uses a [I]summon monster[/I] spell to summon a fiendish or celestial creature, he instead summons a pseudonatural version of that creature. Once per day, Mostin can cast an extra [I]summon monster IX[/I] spell. [B]Long Duration Epic Ward:[/B] Mostin is usually under the effect of the [I]First Rite of Cognition[/I]: He gains a +30 enhancement bonus to Intelligence which supercedes that conferred by his [I]headband of intellect[/I]. The [I]First Rite of Cognition[/I] does not grant additional spell slots. [B][SIZE="3"]Spells[/SIZE][/B] Mostin casts spells as a 31st-level diviner (4/9/8/8/8/8/7/7/7/7/3/3/3); Save DC 37+ spell level; Conjuration save 38+ spell level). Mostin casts one extra spell each day of each level from the Divination school. His barred school is Necromancy, He gains a +2 bonus to caster level checks to penetrate SR. Mostin adds +10 to Save DCs as long as the [I]First Rite of Cognition[/I] is in effect. Mostin may also cast three epic spells per day. He gains a +5 bonus to his Spellcraft checks if he casts an epic spell with a Divination base seed, and enjoys a -5DC mitigating factor to the DCs of spells which reflect his specialization as an Alienist. He suffers a –15 penalty to his check when casting any epic spells which include a Necromancy seed. If under the [I]First Rite of Cognition[/I] he can reliably cast spells with a Spellcraft DC of 134 or less. [B]Spells Prepared:[/B] [B]Epic[/B] (1) [I]Superb Dispelling[/I] (1) [I]Mhuerh Resonance[/I] (1) [I]Burn the Body, Quicken the Mind[/I] [B]Level 12[/B] (2) [I]Time stop[/I] (quickened) (1) [I]Meteor swarm[/I] (sonic, maximized, empowered) (16d6+192) (1) [I]Hindsight[/I] (quickened) [B]Level 11[/B] (1) [I]Delayed blast fireball[/I] (sonic, empowered, quickened) (DC44) (30d6) (1) [I]Disintegrate[/I] (quickened, maximized) (DC43) (240) (1) [I]Time stop[/I] (maximized) (5 rounds) (1) [I]Moment of prescience[/I] (quickened) [B]Level 10[/B] (2) [I]Polar ray[/I] (sonic, maximized) (150) (1) [I]Delayed blast fireball[/I] (sonic, empowered, maximized) (DC44) (10d6+120) (1) [I]Greater arcane sight[/I] (quickened) [B]Level 9[/B] (2) [I]Disjunction[/I] (2) [I]Fire orb[/I] (sonic, quickened, maximized) (90) (1) [I]Imprisonment[/I] (DC46) (1) [I]Prismatic sphere[/I] (1) [I]Disintegrate[/I] (empowered, maximized) (DC 43) (20d6+240) (1) [I]Foresight[/I] [B]Level 8[/B] (3) [I]Delayed blast fireball[/I] (sonic, empowered) (DC44) (30d6) (1) [I]Flesh to stone[/I] (quickened) (DC43) (1) [I]Antimagic field[/I] (quickened) (1) [I]Mind blank[/I] (1) [I]Spell turning[/I] (empowered) (1) [I]Moment of prescience[/I] [B]Level 7[/B] (3) [I]Fire orb[/I] (sonic, empowered, maximized) (7d6+90) (2) [I]Delayed blast fireball[/I] (sonic) (DC44) (20d6) (1) [I]Limited wish[/I] (DC44) (1) [I]Greater scrying[/I] (1) [I]Vision[/I] [B]Level 6[/B] (3) [I]Fireball[/I] (sonic, maximized, empowered) (DC40) (5d6+60) (1) [I]Greater dispel magic[/I] (1) [I]Transformation[/I] (1) [I]Antimagic field[/I] (1) [I]Superior resistance[/I] (1) [I]Probe thoughts[/I] [B]Level 5[/B] (3) [I]Wall of force[/I] (2) [I]Baleful polymorph[/I] (1) [I]Draconic might[/I] (1) [I]Mass fly[/I] (1) [I]Greater enlarge person[/I] (1) [I]Telepathic bond[/I] [B]Level 4[/B] (5) [I]True strike[/I] (quickened) (3) [I]Assay spell resistance[/I] (1) [I]Improved invisibility[/I] [B]Magic Items[/B] The [I]web of motes, Mostin's infernal tower, mirror of mental prowess, cloak of epic spell resistance, Mostin's comfortable retreat, portable hole, robe of eyes, headband of intellect +10, belt of many pockets, bracers of armor +8, ring of death warding, ring of protection and resistance +5, stone of sendings, ioun stones (dusty rose prism, incandescent blue sphere, pale green prism, iridescent spindle, orange prism), spell talisman +50[/I]. [I]Notes[/I] Mostin gains the following Ioun stone benefits: +2 Wis; sustained without air; sustained without food or water; +1 to all Attack Rolls, Skill Checks, Saves and Ability Checks; +1 caster level; +1 insight bonus to AC. Mostin's ability scores each include a +5 inherent bonus [B][SIZE="3"]Epic Spells[/SIZE][/B] [B]Burn the Body, Quicken the Mind[/B] Transmutation [B]Spellcraft DC:[/B] 123 [B]Components:[/B] Backlash 40d6 [B]Casting Time:[/B] 1 swift action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] 1 round [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No [B]Development:[/B] 1,107,000gp [Fortify] (DC23). Factors: increase bonus by +19 (+114 DC); swift, componentless (+32 DC). Mitigating Factors: reduce duration (-4 DC), change from target to personal (-2 DC), 40d6 backlash (-40). This impulse grants a +20 madness bonus to Intelligence for 1 round. [B]Externment[/B] Abjuration [B]Spellcraft DC:[/B] 130 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 75 ft. [B]Target:[/B] One or more extraplanar creatures, no two of which can be more than 30 ft. apart [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes [B]Development:[/B] 1,170,000gp [Banish] (DC 27). Factors: 1 action (+20 DC); +46HD (+23 DC); +20 to Save DC (+40), gain +20 on caster level check to overcome SR (+40 DC). Mitigating factors: 20d6 backlash (-20 DC). Targeted extraplanar creatures within 75ft totalling no more than 60 HD must make a Will Save (DC 40+ relevant modifier). Failure indicates that the target(s) are forced back to their home plane. For purposes of overcoming creatures’ Spell Resistance, this epic spell confers a +20 bonus to the caster level check. [B]First Rite of Cognition[/B] Transmutation [B]Spellcraft DC:[/B] 129 [B]Components:[/B] V, S [B]Casting Time:[/B] 10 minutes [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] 200 hours [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No [B]Development:[/B] 1,161,000gp [Fortify] (+17). Factors: +29 Int (+58), +900% duration (+36), +20 opposed CL (+40). Mitigating Factors: personal (-2), 10 minute casting (-20). The [I]First Rite of Cognition[/I] grants a +30 enhancement bonus to Intelligence. Attempts to dispel the [I]First Rite[/I] treat Mostin as 20 levels higher for purposes of opposed caster level checks. The [I]First Rite[/I] is generally invoked once per week. [B]Disjunction Ward[/B] Abjuration [B]Spellcraft DC:[/B] 130 [B]Components:[/B] V, S, XP [B]Casting Time:[/B] 10 minutes [B]Range:[/B] Touch [B]Target:[/B] Creature or object touched [B]Duration:[/B] 24 hours or permanent; see text [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No [B]Development:[/B] 1,170,000gp [Ward] (+14). Factors: nullify disjunction (+16), flexible (+10); Impregnable +80CLC (+160) or Enduring (x5). Mitigating Factors: 10 minute casting (-20), 5000XP. An object or creature touched is rendered immune to [I]disjunction[/I] effects. This spell comes in one of two varieties, chosen at the moment of casting. [list][*][I]Impregnable Ward[/I]. This version lasts for 24 hours. Mostin is treated as a 111th level caster for purposes of opposed [I]dispel[/I] effects. [*][I]Enduring Ward[/I]. This version is permanent.[/list] [B]Mhuerh Resonance[/B] Evocation (Sonic) [B]Spellcraft DC:[/B] 129 [B]Components:[/B] V, S, Backlash 40d6 [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 300ft. [B]Effect or Area:[/B] Ray or 20-ft. radius burst [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] None or Reflex half; see text [B]Spell Resistance:[/B] Yes [B]Development:[/B] 1,161,000gp [Energy] (DC19). Factors: 1-action (+20); +40d6 (+80), flexible (+10), increase die (+40). Mitigating Factors: 40d6 backlash (-40) With a gesture and a word, Mostin evokes the [I]Mhuerh Resonance[/I]. He may target an individual or an area; in the case of a single target, Mostin must make a ranged touch attack: success indicates the target sustains 50d20 points of sonic damage with no saving throw. If he elects an area, no attack roll is necessary and all creatures are subject to the [I]Mhuerh Resonance[/I]; in this case a Reflex save (DC47) halves the damage. [B]Mostin’s Improved Flexible Pseudonatural Summons[/B] Conjuration (Summoning) [B]Spellcraft DC:[/B] 134 [B]Components:[/B] V, S, XP [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 75 ft. [B]Effect:[/B] One or more summoned pseudonatural creatures [B]Duration:[/B] 20 rounds (D) [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No [B]Development:[/B] 1,206,000gp [Summon] (+14). Factors: 1 action casting time (+20), increase CR (+98), flexible (+10). Mitigating: Alien specialty (-5), 300XP [I]"You possess a potential for horror which disturbs me."[/I] - Nehael. This spell summons a pseudonatural creature with a total CR not higher than 50, or two creatures up to CR 35, or four creatures up to CR25, or as many as six creatures of up to CR 20. Summoned pseudonaturals attack Mostin's opponents to the best of their abilities. He can direct the pseudonaturals not to attack, to attack particular enemies, or to perform other actions. Various pseudonaturals can be summoned by this spell. [list][*][I]Ú:[/I] Advanced (100HD) spellwarped pseudonatural monster of legend shrieking terrors (CR50). Ús are from the Amplitudes of the Huhngs and exist on the periphery of Ghom's Infinity. [*][I]Vrittis of Ghom:[/I] Advanced (45HD) spellwarped pseudonatural monster of legend arcane oozes (CR 35) these are the unconscious mental effluvia of Ghom itself. [*][I]Cats:[/I] Advanced (36HD) elite pseudonatural dire tigers (CR25). Pouncing pseudonaturals. [*][I]Dogs:[/I] Advanced (14HD) elite pseudonatural runehounds (CR20). Able to follow magically concealed prey.[/list] [B]Pilgrimage[/B] Conjuration (Teleportation) [B]Spellcraft DC:[/B] 134 [B]Components:[/B] XP [B]Casting Time:[/B] 1 swift action [B]Range:[/B] 75 ft. [B]Target:[/B] One living creature [B]Duration:[/B] Instantaneous; see text [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes [B]Development:[/B] 1,206,000gp [Transport] (+27), [Ward] (+14). Factors: interplanar transport (+4), emulate [I]dimensional anchor[/I] (+21), quickened (+28), componentless (+4), touch to target (+4), +20 Save DC (+40), metatemporal effect (ad hoc +20). Mitigating Factor: 2300XP (-23), Alienist specialty (-5). A creature affected by this spell is sent to a random Infinity in [I]Uzzhin[/I], the Far Realm, and is unable to exit that plane due to a special [I]dimensional anchor[/I] effect. The [I]anchor[/I]'s duration is tied to the temporal trait of the original plane and not the destination plane (where the passage of time is meaningless); the duration is thus experienced as permanent for the targeted creature. Most creatures who enter [I]Uzzhin[/I] do not retain their sanity. Elder Horrors and other powerful pseudonaturals are not subject to this spell; [I]dream travel[/I] and [I]gate[/I] may reverse its effects only if another metatemporal effect successfully [I]dispels[/I] the [I]dimensional anchor[/I]. The Save DC to resist [I]Pilgrimage[/I] is 40+ relevant modifiers. [B]Quiescence of the Spheres (Suite)[/B] Abjuration [B]Spellcraft DC:[/B] 115 [B]Components:[/B] V, S, Ritual; see text [B]Casting Time:[/B] 1 minute [B]Range:[/B] 2 miles [B]Effect:[/B] 2 mile sphere centered on a point in space which inhibits dimensional travel [B]Duration:[/B] 20 hours [B]Saving Throw:[/B] No [B]Spell Resistance:[/B] Yes [B]Development:[/B] 1,035,000gp [Energy (Weather) (+25)], [Fortify] (+17), [Ward] (+14). Factors: emulate [I]dimensional lock[/I] (+29), +20CL (+40), +20 vs SR (+40), resist [I]disjunction[/I] (+16), flexible (+10). Mitigating Factors: 4 secondary casters using epic slots (-76). Upon invoking the [I]Quiescence of the Spheres[/I] the air becomes still and an eery quiet descends upon an area with a radius of two miles. The spell completely blocks extradimensional travel. Forms of movement barred include [I]astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport[/I], and similar spell-like or psionic abilities. Once the [I]Quiescence[/I] is in place, extradimensional travel into or out of the area is not possible. [I]Disjunction[/I] is ineffective against the [I]Quiescence of the Spheres[/I]; for purposes of opposed [I]dispel[/I] effects and for creatures attempting to use spell resistance to bypass the locked area, Mostin is treated as a 51st-level caster. [I]Quiescence of the Spheres[/I] does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell. Flexible provision in the spell allows any combination of ritual casters or XP burn to meet the required mitigation. [B]Superb Dispelling (Suite)[/B] Abjuration [B]Spellcraft DC:[/B] 129 [B]Components:[/B] V,S; see text [B]Casting Time:[/B] 1 standard action; see text [B]Range:[/B] 300ft.; see text [B]Target:[/B] 1 object, creature or spell; see text [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] No [B]Spell Resistance:[/B] None [B]Development:[/B] 1,161,000gp [Dispel] (+19), Factors: Flexible Suite (5 additional iterations) (+20), 1 action (+20), additional +70CL (+70). Principal abjuration suite. The base spell targets either a single creature, object or spell with a dispel check of 1d20+80 against a DC of 11+ the target's caster level. Exact spell parameters may be further varied at the moment of casting to yield a variety of different effects: [list][*][I]Area Dispel:[/I] All creatures, objects and spells within a 20-ft. radius burst are subject to the spell. Mostin sustains 10d6 backlash damage. [*][I]Focused and Agonizing Rite:[/I] The casting time of the spell is increased to 10 minutes and requires a cold iron material component worth 25,000gp. At the conclusion of the spell, Mostin sustains 60d6 points of backlash damage and pays 1600XP. The dispel check is made at 1d20+200. [*][I]Swift Dispelling:[/I] The spell is cast as a componentless, quickened spell. Mostin sustains 12d6 backlash damage. [*][I]Swift Barrage:[/I] This combines the [I]area[/I] and [I]swift[/I] options, above. Mostin sustains 22d6 backlash damage. [*][I]Tactical Suppression:[/I] The dispel check is reduced to 1d20+40 but the range is increased to 1200ft and the area is increased to include all creatures, objects and spells within a 200-ft radius burst. Mostin sustains 12d6 backlash damage.[/list] [B]Weird Sound[/B] Enchantment (Compulsion) [Death, Sonic, Mind-Affecting] [B]Spellcraft DC:[/B] 132 [B]Components:[/B] V, S, 10,000XP, 40d6 backlash [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 75 ft. [B]Effect:[/B] One living creature [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] Yes [B]Development:[/B] 1,188,000gp [Compel] (DC19), [Ward] (DC14). Factors: 1 action casting time (+20), penetrate [I]mind blank[/I] (+14), overcome DvR1 immunity to mind-affecting effects (+50), emulate [I]power word kill[/I] (+31), increase cap by +400hp (ad hoc +124). Mitigating Factors: Burn 10,000XP (-100), 40d6 backlash (-40) A single living creature with 1 or fewer divine ranks and 500 hit points or less dies when targeted with the [I]Weird Sound[/I]. [I]Mind blank[/I] is ineffective against this spell. Target creatures receive no saving throw but spell resistance applies. ** [B]Ú, Untamed by Ghom[/B] Huge Outsider (Augmented Aberration; Extraplanar) [B]HD:[/B] 100d8+3100 (3900hp) [B]Init:[/B] +26 [B]Spd:[/B] Fly 110ft. (good) [B]AC:[/B] 82 (-4 size, +4 deflection, +16 Dex, +1 Dodge, +55 natural), touch 27, flatfooted 61 [B]Base Atk/Grp:[/B] +76/+129 [B]Atk:[/B] +118 melee, tentacle rake (2d8+30/15-20x3) [B]Full Atk:[/B] +118 melee, 36 tentacle rakes (2d8+30/15-20x3) [B]Space/Reach: [/B]15ft./20ft. [B]Special Attacks:[/B] Augmented critical, improved grab, kiss, poison, pounce, rotting constriction, shriek, spell-like abilities [B]Specal Qualities:[/B] Constant insight, damage reduction 30/epic, darkvision 120ft., enhanced attributes, immunities (acid, electricity), regrow limbs, SR 500, spellwarp [B]Saves:[/B] Fort +73 Ref +59 Will +75 [B]Abilities:[/B] Str 70 Dex 42 Con 73 Int 14 Wis 26 Cha 10 [B]Feats:[/B] Ability Focus (Shriek), Cleave, Combat Reflexes, Extended Reach, Fling Enemy, Great Cleave, Great Fortitude, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Supernatural Transformation (haste), Supernatural Transformation (dimension door), Supernatural Transformation (shield), Thunderclap, Weapon Focus (tentacle) [B]Epic Feats:[/B] Great Constitution (x12), Devastating Critical, Epic Fortitude, Epic Reflexes, Epic Will, Overwhelming Critical, Superior Initiative [B]DevCrit:[/B] Creatures struck by a critical hit from an Ú's attacks must make a saving throw (Fort DC94) or die [B]Dimension Door (Su):[/B] An Ú can use this ability as a standard action as a 100th-level caster. [B]Fling Enemy:[/B] An Ú can make an improved grab attempt with an attack penalty of –20. On its next turn, as a standard action, an Ú can hurl a grappled opponent with a range increment of 120ft. Creatures hurled vertically take normal falling damage; creatures hurled horizontally sustain half the damage of a vertical fall of the same distance. If an Ú chooses to hurl an opponent at another creature, it may do so with a –4 penelty on its attack roll; if successful, both the hurled creature and the target sustain damage. [B]Haste (Su):[/B] An Ú is permanently under this effect. Its stats reflect this. [B]Hideous Form (Ex):[/B] Nonpseudonatural enemies suffer a –1 morale penalty on their attack rolls to hit an Ú. [B]Improved Grab (Ex):[/B] If an Ú hits an opponent of size large or smaller with a tentacle, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. [B]Rotting Constriction (Ex):[/B] Once an Ú has hold of an opponent, each successful grapple check it makes during subsequent rounds permanently drains 2d4 points of Constitution. At the same time, the Ú regains 10 lost hit points. [B]Poison (Ex):[/B] Fort DC95. Injury. Primary 1d6; secondary paralysis. [B]Poison (Ex):[/B] Fort DC95. Injury. Unable to heal until [I]healed[/I] [B]Pounce:[/B] An Ú can move or charge up to its speed and make a full attack with all of its tentacles [B]Kiss (Su):[/B] Fort DC99. Turned into 3HD pseudonatural vargouille. Transmutation effect. Ú may make up to 10 touch attacks which deliver kisses in lieu of its normal attack routine. [B]Shriek (Su):[/B] Fort DC108 or paralyzed for 2d4 rounds (mind affecting, fear) [B]Thunderclap:[/B] As a full-round action, an Ú can clap its flailing limbs together to create a 500-ft cone of sound. Creatures within this are must make a Fortitude save (DC95) or deafened for 2d4 rounds. Those who fail by 5 or more are also knocked down. :-S [/QUOTE]
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Eadric et. al. (The Paladin and his Friends).
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