Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Eadric et. al. (The Paladin and his Friends).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 5265780" data-attributes="member: 4303"><p>Re: Shomei's stats</p><p></p><p>If you really want to know…</p><p></p><p>The logic is convoluted, but is consistent with the way certain other transcendences/reincarnations have been statted.</p><p></p><p>Shomei, Nehael, Soneillon and Teppu etc. all retain prior-iteration ability acore adjustments which are folded into the new form. It somehow seems apt that these survive the transition from one incarnation to the next the most tenaciously: maybe because ability scores capture something essential.</p><p></p><p>Generally, the more mechanical distance there is between other original character aspects and the new aspects (level, class, 'alignment,' templates etc.), the larger the difference by which an entity's new form (including its psychology) diverges from the old. For example, Mulissu's reincarnated form is closer to that of her prior iteration than that of [Teppu<-Jovol], which in turn demonstrates far less divergence than that exhibited by [Hummaz<-Adversary].</p><p></p><p>An entity which loses most or <em>all</em> of its mechanical connection with its prior form when it reincarnates might have no recollection – either consciously or in terms of instinctive behaviour – of its previous existence. A <em>perfect</em> transcendence might therefore be one in which the entity is entirely remade. (A new Self. Reset karma to zero.)</p><p></p><p>Shomei's new form is intrinsically diabolic and is of a native order equivalent to that of an arch-devil as presented in <em>FC II</em>; this is the <em>tabula rasa</em> upon which Shomei's persistent will/persona/Self/soul or whatever will impress itself. Shomei's Self is essentially +0 +2 +2 +6 +6 +6: these are the native adjustments to her ability scores in her prior (mortal) existence and will be "superimposed" upon the new form. So what's the new form of this pre-Shomei?</p><p></p><p>Although I don't use any of the archfiends as written, poaching certain aspects of their characteristics still appeases some kind of internally displaced sense of consistency. Don't ask me why. Anyhow, consider the pre-Shomei in the context of the arrays of the following canonical archfiends. Numbers in parenthesis represent the sum total of all ability score bonuses</p><p></p><p>38 32 30 28 28 21 Asmodeus (+58)</p><p>36 34 28 27 27 27 Glasya (+58)</p><p>39 34 28 27 25 13 Baalzebul (+51)</p><p>37 35 29 29 22 14 Dispater (+51)</p><p><strong>33 30 27 25 25 25 <em>pre</em>-Shomei (+50)</strong></p><p>31 28 27 27 26 25 Mephistopheles (+50)</p><p>37 27 26 26 25 23 Belial/Fierna (+50)</p><p>34 33 29 28 25 15 Mammon (+50)</p><p>32 29 27 25 24 24 Levistus (+49)</p><p></p><p>So the <em>tabula rasa</em> upon which Shomei impresses herself looks like this:</p><p></p><p>Str 25 Dex 25 Con 27 Int 33 Wis 30 Cha 25</p><p></p><p>Pretty close to the divine array, in fact. Now add Shomei's "Self:" (+0 +2 +2 +6 +6 +6)</p><p></p><p>Str 25 Dex 27 Con 29 Int 39 Wis 36 Cha 31</p><p></p><p>Now add blanket +5 inherent bonuses:</p><p></p><p>Str 30 Dex 32 Con 34 Int 44 Wis 41 Cha 36</p><p></p><p>Add bonuses from class levels:</p><p></p><p>Str 30 Dex 32 Con 34 Int 52 Wis 41 Cha 36</p><p></p><p>Add <em>Headband +10</em>:</p><p></p><p>Str 30 Dex 32 Con 34 Int 62 Wis 41 Cha 36</p><p></p><p></p><p></p><p>IIRC.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5265780, member: 4303"] Re: Shomei's stats If you really want to know… The logic is convoluted, but is consistent with the way certain other transcendences/reincarnations have been statted. Shomei, Nehael, Soneillon and Teppu etc. all retain prior-iteration ability acore adjustments which are folded into the new form. It somehow seems apt that these survive the transition from one incarnation to the next the most tenaciously: maybe because ability scores capture something essential. Generally, the more mechanical distance there is between other original character aspects and the new aspects (level, class, 'alignment,' templates etc.), the larger the difference by which an entity's new form (including its psychology) diverges from the old. For example, Mulissu's reincarnated form is closer to that of her prior iteration than that of [Teppu<-Jovol], which in turn demonstrates far less divergence than that exhibited by [Hummaz<-Adversary]. An entity which loses most or [I]all[/I] of its mechanical connection with its prior form when it reincarnates might have no recollection – either consciously or in terms of instinctive behaviour – of its previous existence. A [I]perfect[/I] transcendence might therefore be one in which the entity is entirely remade. (A new Self. Reset karma to zero.) Shomei's new form is intrinsically diabolic and is of a native order equivalent to that of an arch-devil as presented in [I]FC II[/I]; this is the [I]tabula rasa[/I] upon which Shomei's persistent will/persona/Self/soul or whatever will impress itself. Shomei's Self is essentially +0 +2 +2 +6 +6 +6: these are the native adjustments to her ability scores in her prior (mortal) existence and will be "superimposed" upon the new form. So what's the new form of this pre-Shomei? Although I don't use any of the archfiends as written, poaching certain aspects of their characteristics still appeases some kind of internally displaced sense of consistency. Don't ask me why. Anyhow, consider the pre-Shomei in the context of the arrays of the following canonical archfiends. Numbers in parenthesis represent the sum total of all ability score bonuses 38 32 30 28 28 21 Asmodeus (+58) 36 34 28 27 27 27 Glasya (+58) 39 34 28 27 25 13 Baalzebul (+51) 37 35 29 29 22 14 Dispater (+51) [B]33 30 27 25 25 25 [I]pre[/I]-Shomei (+50)[/B] 31 28 27 27 26 25 Mephistopheles (+50) 37 27 26 26 25 23 Belial/Fierna (+50) 34 33 29 28 25 15 Mammon (+50) 32 29 27 25 24 24 Levistus (+49) So the [I]tabula rasa[/I] upon which Shomei impresses herself looks like this: Str 25 Dex 25 Con 27 Int 33 Wis 30 Cha 25 Pretty close to the divine array, in fact. Now add Shomei's "Self:" (+0 +2 +2 +6 +6 +6) Str 25 Dex 27 Con 29 Int 39 Wis 36 Cha 31 Now add blanket +5 inherent bonuses: Str 30 Dex 32 Con 34 Int 44 Wis 41 Cha 36 Add bonuses from class levels: Str 30 Dex 32 Con 34 Int 52 Wis 41 Cha 36 Add [I]Headband +10[/I]: Str 30 Dex 32 Con 34 Int 62 Wis 41 Cha 36 IIRC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eadric et. al. (The Paladin and his Friends).
Top