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<blockquote data-quote="Sepulchrave II" data-source="post: 691138" data-attributes="member: 4303"><p>Here is Titivilus. I'll add the final version of Graz'zt shortly. </p><p></p><p><strong>TITIVILUS (Duke of Hell)</strong></p><p></p><p><strong>Medium-Size Outsider (Evil, Lawful)</strong></p><p><strong>Hit Dice:</strong> 22d8+110 (209 hp)</p><p><strong>Initiative:</strong> +11 (+7 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 40 ft, fly 60 ft (average)</p><p><strong>AC:</strong> 32 (+7 Dex, +15 natural), touch 17, flat-footed 25</p><p><strong>Attacks:</strong> +<em>4 speed wounding longsword</em> +31/+31/+26/+21/+16 melee</p><p><strong>Damage:</strong> <em>+4 speed wounding longsword </em>1d8+9 and wounding</p><p><strong>Face/Reach:</strong> 5 ft by 5 ft/5 ft</p><p><strong>Special Attacks:</strong> Fear touch, spell-like abilities, spells.</p><p><strong>Special Qualities:</strong> Baatezu traits, DR 30/+3, regeneration 5, SR 30, spontaneous casting of divine spells, summon baatezu.</p><p><strong>Saves:</strong> Fort +18, Ref +20, Will +19</p><p><strong>Abilities:</strong> Str 20, Dex 25, Con 20, Int 29, Wis 22, Cha 24</p><p><strong>Skills:</strong> Bluff +62, Concentration +17, Diplomacy +32, Disguise +19, Escape Artist +25, Gather Information +32, Innuendo +32, Intimidate +27, Knowledge (arcana) +26, Knowledge (history) +26, Knowledge (philosophy) +29, Knowledge (religion) +34, Knowledge (the planes) +34, Listen +18, Move Silently +19, Scry +26, Search +21, Sense Motive +26, Spellcraft +28, Spot +19</p><p><strong>Feats:</strong> Craft Wondrous Item, Dark Speech, Improved Initiative, Quicken Spell-Like Ability, Violate Spell, Weapon Focus (longsword)</p><p><strong>Climate/Terrain:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary or troupe (Titivilus and 2-4 erinyes)</p><p><strong>Challenge Rating:</strong> 24</p><p><strong>Treasure:</strong> Double standard plus +4 speed wounding longsword</p><p><strong>Alignment:</strong> Always lawful evil</p><p><strong>Advancement:</strong> —</p><p></p><p> </p><p></p><p>Titivilus, the Confuser, is the Nuncio of Dispater, who bears messages between his liege and both mortal disciples and other Devils alike. His reputation is such that even the Arch-Devils are wary of dealing with him, and he enjoys a degree of autonomy enjoyed by few other Dukes of Hell.</p><p></p><p>Titivilus appears in his natural form as a pale-skinned and ruddy-cheeked satyr, with short horns protruding from a bald or shaved head, and with stunted wings which protrude from his back which look too small to allow him to fly. When dealing with mortals, he generally assumes the guise of an aesthete, scholar or philosopher of forceful opinion and confident demeanour.</p><p></p><p>Titivilus is an enigmatic Devil, and he strives to maintain his inscrutability. He is known to be on favourable terms with Dukes opposed to Dispater’s camp, as well as other powerful entities who dwell outside of the Hells altogether. Amongst the Oronthonians his antiparallel is held to be the Celestial Salaiz, an Exemplar Deva who is a Captain in the twenty-third host under Chahel.</p><p></p><p> </p><p></p><p><strong>COMBAT</strong></p><p></p><p>Titivilus prefers to avoid combat altogether, using his wits and guile and <em>confusion</em> ability to refrain from it. If necessary, he will use his spell-like abilities to eliminate foes as quickly as possible, though he will use his sword if pressed into melee. At the first sign of possible defeat, he will summon other devils to cover his escape. His general preferences for seduction, obfuscation, confusion and bewilderment mean that he would rather corrupt and turn foes against one another, than engage them directly. Nonetheless, if forced into a confrontation, his tactical mind and ability to exploit weakness is not to be underestimated.</p><p></p><p>Favoured combinations against very dangerous foes where escape is impossible include a quickened <em>symbol of discord</em> followed by a violated <em>fire storm</em>. <em>Unholy Aura</em> will be employed against good foes, and Titivilus will not hesitate to <em>Gate</em> in a Pit Fiend or Malebranche into the fray. Powerful spellcasters will be targeted ruthlessly with <em>implosion</em>, <em>destruction</em> and <em>symbols</em>. Quickened <em>charm monster</em> spell-like effects will be directed at Fighter-types.</p><p></p><p><strong>Spell-Like Abilities:</strong> At will—<em>animate dead, blasphemy, charm monster, create undead, desecrate, detect good, detect magic, dispel magic, hold person, hypnotism, improved invisibility, magic circle against good, major image, produce flame, polymorph self, pyrotechnics, see invisibility, suggestion, teleport without error </em>(self plus 50 pounds of objects only),<em> true seeing, tongues, unholy aura, unhallow, ventriloquism,</em> and <em>whispering wind;</em> 1/day—<em>feeblemind, symbol</em> (any), and <em>limited wish.</em> These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level).</p><p></p><p><strong>Spells:</strong> Titivilus spontaneously casts spells as an 18th level Cleric with access to the Diabolic, Evil, Knowledge and Trickery domains. He does not need a Divine Focus for any spells which normally require them, and need not use material components if their value is less than 1000gp. Titivilus enjoys an effective experience point cushion of 5000xp per week when casting spells which have an xp component. </p><p></p><p><strong>Outsider Traits:</strong> Titivilus has darkvision (60-foot range). He cannot be raised or resurrected.</p><p></p><p><strong>Confusing Speech (Su):</strong> As a standard action, Titivilus may evoke a <em>confusion</em> effect in all creatures within 15 ft. by speaking aloud, unless they succeed at a Will save (DC 28). Even other devils are not immune to this effect. Those who successfully save cannot be affected for 24 hours. </p><p></p><p><strong>Sublime Glibness (Ex):</strong> Titivilus is among the greatest of all diabolic liars. He receives a +30 competence bonus to all Bluff skill checks.</p><p></p><p><strong>Fear Touch (Su):</strong> A creature touched by Titivilus must succeed at a Will save (DC 28) or be affected by a <em>fear</em> effect.</p><p></p><p><strong>Summon Devils (Sp):</strong> Twice per day, Titivilus can automatically <em>summon</em> 1d4 erinyes.</p><p></p><p><strong>Regeneration (Ex):</strong> Titivilus takes normal damage from holy and blessed weapons of at least +3 enchantment.</p><p></p><p><strong>Baatezu Traits:</strong> Titivilus can communicate telepathically with any creature within 100 feet that has a language. He can see perfectly in darkness of any kind, even that created by <em>deeper darkness</em> spells. Titivilus is immune to fire and poison, and has cold and acid resistance 20.</p><p></p><p></p><p></p><p>I've also appended the <em>Infernal Hierarchy</em>. This is the outline document and doesn't go into much detail. My main Historical Sources were Dante's <em>Inferno</em>, the <em>Lesser Key of Solomon</em> the gnostic <em>Testament of Solomon</em>, the <em>Sacred Magic of Abramelin the Mage</em> and the <em>Pseudomonarchia Daemonum</em>. </p><p></p><p>And the 1e <em>Monster Manual 2</em>, of course</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 691138, member: 4303"] Here is Titivilus. I'll add the final version of Graz'zt shortly. [B]TITIVILUS (Duke of Hell)[/B] [B]Medium-Size Outsider (Evil, Lawful)[/B] [B]Hit Dice:[/B] 22d8+110 (209 hp) [B]Initiative:[/B] +11 (+7 Dex, +4 Improved Initiative) [B]Speed:[/B] 40 ft, fly 60 ft (average) [B]AC:[/B] 32 (+7 Dex, +15 natural), touch 17, flat-footed 25 [B]Attacks:[/B] +[I]4 speed wounding longsword[/I] +31/+31/+26/+21/+16 melee [B]Damage:[/B] [I]+4 speed wounding longsword [/I]1d8+9 and wounding [B]Face/Reach:[/B] 5 ft by 5 ft/5 ft [B]Special Attacks:[/B] Fear touch, spell-like abilities, spells. [B]Special Qualities:[/B] Baatezu traits, DR 30/+3, regeneration 5, SR 30, spontaneous casting of divine spells, summon baatezu. [B]Saves:[/B] Fort +18, Ref +20, Will +19 [B]Abilities:[/B] Str 20, Dex 25, Con 20, Int 29, Wis 22, Cha 24 [B]Skills:[/B] Bluff +62, Concentration +17, Diplomacy +32, Disguise +19, Escape Artist +25, Gather Information +32, Innuendo +32, Intimidate +27, Knowledge (arcana) +26, Knowledge (history) +26, Knowledge (philosophy) +29, Knowledge (religion) +34, Knowledge (the planes) +34, Listen +18, Move Silently +19, Scry +26, Search +21, Sense Motive +26, Spellcraft +28, Spot +19 [B]Feats:[/B] Craft Wondrous Item, Dark Speech, Improved Initiative, Quicken Spell-Like Ability, Violate Spell, Weapon Focus (longsword) [B]Climate/Terrain:[/B] Any land and underground [B]Organization:[/B] Solitary or troupe (Titivilus and 2-4 erinyes) [B]Challenge Rating:[/B] 24 [B]Treasure:[/B] Double standard plus +4 speed wounding longsword [B]Alignment:[/B] Always lawful evil [B]Advancement:[/B] — Titivilus, the Confuser, is the Nuncio of Dispater, who bears messages between his liege and both mortal disciples and other Devils alike. His reputation is such that even the Arch-Devils are wary of dealing with him, and he enjoys a degree of autonomy enjoyed by few other Dukes of Hell. Titivilus appears in his natural form as a pale-skinned and ruddy-cheeked satyr, with short horns protruding from a bald or shaved head, and with stunted wings which protrude from his back which look too small to allow him to fly. When dealing with mortals, he generally assumes the guise of an aesthete, scholar or philosopher of forceful opinion and confident demeanour. Titivilus is an enigmatic Devil, and he strives to maintain his inscrutability. He is known to be on favourable terms with Dukes opposed to Dispater’s camp, as well as other powerful entities who dwell outside of the Hells altogether. Amongst the Oronthonians his antiparallel is held to be the Celestial Salaiz, an Exemplar Deva who is a Captain in the twenty-third host under Chahel. [B]COMBAT[/B] Titivilus prefers to avoid combat altogether, using his wits and guile and [I]confusion[/I] ability to refrain from it. If necessary, he will use his spell-like abilities to eliminate foes as quickly as possible, though he will use his sword if pressed into melee. At the first sign of possible defeat, he will summon other devils to cover his escape. His general preferences for seduction, obfuscation, confusion and bewilderment mean that he would rather corrupt and turn foes against one another, than engage them directly. Nonetheless, if forced into a confrontation, his tactical mind and ability to exploit weakness is not to be underestimated. Favoured combinations against very dangerous foes where escape is impossible include a quickened [I]symbol of discord[/I] followed by a violated [I]fire storm[/I]. [I]Unholy Aura[/I] will be employed against good foes, and Titivilus will not hesitate to [I]Gate[/I] in a Pit Fiend or Malebranche into the fray. Powerful spellcasters will be targeted ruthlessly with [I]implosion[/I], [I]destruction[/I] and [I]symbols[/I]. Quickened [I]charm monster[/I] spell-like effects will be directed at Fighter-types. [B]Spell-Like Abilities:[/B] At will—[I]animate dead, blasphemy, charm monster, create undead, desecrate, detect good, detect magic, dispel magic, hold person, hypnotism, improved invisibility, magic circle against good, major image, produce flame, polymorph self, pyrotechnics, see invisibility, suggestion, teleport without error [/I](self plus 50 pounds of objects only),[I] true seeing, tongues, unholy aura, unhallow, ventriloquism,[/I] and [I]whispering wind;[/I] 1/day—[I]feeblemind, symbol[/I] (any), and [I]limited wish.[/I] These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level). [B]Spells:[/B] Titivilus spontaneously casts spells as an 18th level Cleric with access to the Diabolic, Evil, Knowledge and Trickery domains. He does not need a Divine Focus for any spells which normally require them, and need not use material components if their value is less than 1000gp. Titivilus enjoys an effective experience point cushion of 5000xp per week when casting spells which have an xp component. [B]Outsider Traits:[/B] Titivilus has darkvision (60-foot range). He cannot be raised or resurrected. [B]Confusing Speech (Su):[/B] As a standard action, Titivilus may evoke a [I]confusion[/I] effect in all creatures within 15 ft. by speaking aloud, unless they succeed at a Will save (DC 28). Even other devils are not immune to this effect. Those who successfully save cannot be affected for 24 hours. [B]Sublime Glibness (Ex):[/B] Titivilus is among the greatest of all diabolic liars. He receives a +30 competence bonus to all Bluff skill checks. [B]Fear Touch (Su):[/B] A creature touched by Titivilus must succeed at a Will save (DC 28) or be affected by a [I]fear[/I] effect. [B]Summon Devils (Sp):[/B] Twice per day, Titivilus can automatically [I]summon[/I] 1d4 erinyes. [B]Regeneration (Ex):[/B] Titivilus takes normal damage from holy and blessed weapons of at least +3 enchantment. [B]Baatezu Traits:[/B] Titivilus can communicate telepathically with any creature within 100 feet that has a language. He can see perfectly in darkness of any kind, even that created by [I]deeper darkness[/I] spells. Titivilus is immune to fire and poison, and has cold and acid resistance 20. I've also appended the [I]Infernal Hierarchy[/I]. This is the outline document and doesn't go into much detail. My main Historical Sources were Dante's [I]Inferno[/I], the [I]Lesser Key of Solomon[/I] the gnostic [I]Testament of Solomon[/I], the [I]Sacred Magic of Abramelin the Mage[/I] and the [I]Pseudomonarchia Daemonum[/I]. And the 1e [I]Monster Manual 2[/I], of course [/QUOTE]
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