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Eadric et. al. (The Paladin and his Friends).
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<blockquote data-quote="Sepulchrave II" data-source="post: 894108" data-attributes="member: 4303"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> Yep, a minor inconsistency.</p><p></p><p>My initial conception of Shomei was as a generalist - I only had her detailed in rough terms. As the characters - notably Mostin - began to interact more with her, and her character became more fleshed out, I'd begun to peg her as a Conjurer (evocation barred). The final character sheet wasn't drawn up until January or February.</p><p></p><p>So I think it's safe to assume she used a one-use item for the <em>chain contingency</em>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>With most of the powerful mages I generally assume at least some additional scrolls, potions etc. are available as needed and not recorded on the character sheet. Even more so in Shomei's case - she is <em>fabulously</em> rich - her mansion and estate alone are worth more than 2 million gp.</p><p></p><p></p><p></p><p>Oops. Well spotted.</p><p></p><p></p><p></p><p>They are still on the drawing-board, only half-developed.</p><p></p><p>The <em>celestial aegis</em> is an 8th level-spell which protects against spells, spell-like abilities and supernatural attacks of summoned or called evil outsiders. It has the [good] descriptor - Goetia and all that.</p><p></p><p><em>This hour a millennium long</em> (Enchantment (Charm) [Mind-affecting]) is a high level spell, designed to target outsiders who are already bound in a thaumaturgic circle. The passage of time for those within the pentacle changes drastically, and they believe their captivity to be much longer than it actually is. They tend to be more cooperative.</p><p></p><p><em>Fiendish charm</em> = bonus on all charisma-related skill checks when dealing with evil outsiders.</p><p></p><p><em>Imperceptibility to devils</em> - like it says.</p><p></p><p><em>Sanction</em>. Bestows a temporary mark, visible only to devils, which they perceive as a sign of favour with their Arch-devil masters. I'd like to develop this whole mechanic some more, but I never seem to have time.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 894108, member: 4303"] :o Yep, a minor inconsistency. My initial conception of Shomei was as a generalist - I only had her detailed in rough terms. As the characters - notably Mostin - began to interact more with her, and her character became more fleshed out, I'd begun to peg her as a Conjurer (evocation barred). The final character sheet wasn't drawn up until January or February. So I think it's safe to assume she used a one-use item for the [I]chain contingency[/I]. ;) With most of the powerful mages I generally assume at least some additional scrolls, potions etc. are available as needed and not recorded on the character sheet. Even more so in Shomei's case - she is [I]fabulously[/I] rich - her mansion and estate alone are worth more than 2 million gp. Oops. Well spotted. They are still on the drawing-board, only half-developed. The [I]celestial aegis[/I] is an 8th level-spell which protects against spells, spell-like abilities and supernatural attacks of summoned or called evil outsiders. It has the [good] descriptor - Goetia and all that. [I]This hour a millennium long[/I] (Enchantment (Charm) [Mind-affecting]) is a high level spell, designed to target outsiders who are already bound in a thaumaturgic circle. The passage of time for those within the pentacle changes drastically, and they believe their captivity to be much longer than it actually is. They tend to be more cooperative. [I]Fiendish charm[/I] = bonus on all charisma-related skill checks when dealing with evil outsiders. [I]Imperceptibility to devils[/I] - like it says. [I]Sanction[/I]. Bestows a temporary mark, visible only to devils, which they perceive as a sign of favour with their Arch-devil masters. I'd like to develop this whole mechanic some more, but I never seem to have time. [/QUOTE]
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Eadric et. al. (The Paladin and his Friends).
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