Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eagle Summons the Fire: What?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eric Finley" data-source="post: 4970709" data-attributes="member: 83401"><p>Actually, Lightning Lure is the perfect example of a power this would massively change. Checking its text, it doesn't specify a pull distance - just that you pull it adjacent to you. So if the thing is way over on the other side of the battlefield, you still get to pull it all the way over to where you are. So where Lightning Lure is normally kept reasonable by the fact that it is extremely short-ranged, here it gains tremendously in power.</p><p></p><p>In fact, here's a broken combo for you. One Swordmage/Wizard/Blood Mage with Lightning Lure, one Shaman/Keen Eagle. The shaman starts out at range 35+ from the target, hiding. The swordmage starts out in North Waziristan (or, if you prefer, at range 50 or more from the target).</p><p></p><p>Shaman breaks cover and sprints (double-run, why not?) to within 21 of the target, and summons his companion adjacent to it with his minor. Far away, his pal casts Blood Pulse on the target, and blows an AP for Lightning Lure. The target is now pulled clear into North Waziristan, taking 1d6 per five feet traveled. The question of signalling actually matters at this point - hey, maybe we've finally got a justification for that terrible Level 10 Warlock utility, Ambassador Imp!</p><p></p><p>More seriously, though, I think it's awesome. Tank the Shaman proper, with stuff that'll keep him invisible 'til he attacks, and hide the rest of the party behind a wall where they're totally out of the line of fire.</p><p></p><p>If you've abbreviated the quote and the allies have to be adjacent to you or within X squares, you can still do that - all you need to do is provide the shaman with LoS to the spirit, and you can all stay out of harm's way.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4970709, member: 83401"] Actually, Lightning Lure is the perfect example of a power this would massively change. Checking its text, it doesn't specify a pull distance - just that you pull it adjacent to you. So if the thing is way over on the other side of the battlefield, you still get to pull it all the way over to where you are. So where Lightning Lure is normally kept reasonable by the fact that it is extremely short-ranged, here it gains tremendously in power. In fact, here's a broken combo for you. One Swordmage/Wizard/Blood Mage with Lightning Lure, one Shaman/Keen Eagle. The shaman starts out at range 35+ from the target, hiding. The swordmage starts out in North Waziristan (or, if you prefer, at range 50 or more from the target). Shaman breaks cover and sprints (double-run, why not?) to within 21 of the target, and summons his companion adjacent to it with his minor. Far away, his pal casts Blood Pulse on the target, and blows an AP for Lightning Lure. The target is now pulled clear into North Waziristan, taking 1d6 per five feet traveled. The question of signalling actually matters at this point - hey, maybe we've finally got a justification for that terrible Level 10 Warlock utility, Ambassador Imp! More seriously, though, I think it's awesome. Tank the Shaman proper, with stuff that'll keep him invisible 'til he attacks, and hide the rest of the party behind a wall where they're totally out of the line of fire. If you've abbreviated the quote and the allies have to be adjacent to you or within X squares, you can still do that - all you need to do is provide the shaman with LoS to the spirit, and you can all stay out of harm's way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Eagle Summons the Fire: What?
Top