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Story Hour
Eaglesford Campaign: "Strange Lights"
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<blockquote data-quote="evildmguy" data-source="post: 1139608" data-attributes="member: 6092"><p><strong>Some comments</strong></p><p></p><p>Greetings!</p><p></p><p>Love the story! Love the characters! Keep it up! </p><p></p><p>As a gamer, I am personally not satisfied with the changes to Briar Web that the group has implemented. It is up to Nail, of course, but I think I would have done it this way. First of all, I guess I am indifferent to the radius. Second, the fact that either spell takes someone out of combat doesn't seem bad because Sleep or Daze or Color Spray or Command or any other number of spells can do exactly that. Third, removing or limiting the damage component seems to really change the intent of the spell, which is to stop attackers. Perhaps a Spot check (DC 10) to notice the spell's Area of Effect so they don't go running through it? For those caught, I agree that it does get high damage. How about this? 10 damage - Armor bonus. That way, it is deadly to unarmed, as it should be, but armored foes can nearly walk right through it. Last, I do agree that damage should only be done on a "violent" action, such as attacking or running. Allowing them move actions to get out is reasonable. In any case, that's just my two coppers worth. I just thought that the spell was changed too much. </p><p></p><p>As for the adventure, good stuff! Sounds like it has been fun! </p><p></p><p>Dividing treasure: Perhaps if there is any character who *doesn't* want something, they get to be the final vote on who gets an item? I am not so sure about the idea of spreading things out. If someone is good at something, it is better to "front load" them in DND rather than spread things out. If a character ends up not using it, sure take it back from them! Give it to someone who will! However, if it makes them more effective, that's not a bad thing. Unless you will be fighting goblins forever . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Loved the pictures! Really added some good detail to everything! Can't wait for more!</p><p></p><p>Thanks!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 1139608, member: 6092"] [b]Some comments[/b] Greetings! Love the story! Love the characters! Keep it up! As a gamer, I am personally not satisfied with the changes to Briar Web that the group has implemented. It is up to Nail, of course, but I think I would have done it this way. First of all, I guess I am indifferent to the radius. Second, the fact that either spell takes someone out of combat doesn't seem bad because Sleep or Daze or Color Spray or Command or any other number of spells can do exactly that. Third, removing or limiting the damage component seems to really change the intent of the spell, which is to stop attackers. Perhaps a Spot check (DC 10) to notice the spell's Area of Effect so they don't go running through it? For those caught, I agree that it does get high damage. How about this? 10 damage - Armor bonus. That way, it is deadly to unarmed, as it should be, but armored foes can nearly walk right through it. Last, I do agree that damage should only be done on a "violent" action, such as attacking or running. Allowing them move actions to get out is reasonable. In any case, that's just my two coppers worth. I just thought that the spell was changed too much. As for the adventure, good stuff! Sounds like it has been fun! Dividing treasure: Perhaps if there is any character who *doesn't* want something, they get to be the final vote on who gets an item? I am not so sure about the idea of spreading things out. If someone is good at something, it is better to "front load" them in DND rather than spread things out. If a character ends up not using it, sure take it back from them! Give it to someone who will! However, if it makes them more effective, that's not a bad thing. Unless you will be fighting goblins forever . . . :D Loved the pictures! Really added some good detail to everything! Can't wait for more! Thanks! edg [/QUOTE]
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