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Eaglesford Campaign: "Strange Lights"
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<blockquote data-quote="Nail" data-source="post: 1322535" data-attributes="member: 224"><p>Random News Item:</p><p> I finished DMing the first of two sessions with Zepherus's group. I think things went pretty well (although I suppose <strong>Videssian</strong>, who plays Riva in my group, might have another interpretation).</p><p></p><p>In that group, our PCs discovered a portal to the city of Manifest (WotC setting of Ghostwalk). Remember, I play in this group, so I get to say "our" when I'm not DMing. For this short stint I decided to use a "quickie" adventure idea from that setting, and throw in a few mysterious twists:</p><p></p><p>The adventurers were contacted by a friend of theirs in Manifest, a "magic shop" owner, about a dwaven ghost. It seems that this dwarf was recently killed, and will pay handsomely for someone to retrieve his body (and items!). Seeing as the cave is near the PCs base of operations, they agreed. Adventure is at hand!</p><p></p><p>On the way to the cave, the elven ranger spoted some sort of bestial humaniod following them at a distance....but the others see nothing, and attribute it to the ranger's frayed nerves. ("We're all gonna die, man! Nail's DMing!") The PCs do nothing.</p><p></p><p>In the cave, the PCs find new wooden doors and construction, simple but effective traps involving water and ogre skeletons, and finally an ambush by 5 giantish zombies wielding over-sized greatclubs. We ended the session with everyone heavily wounded. The wizard, played by Zepherus (the uber-DM) was nearly killed, along with the tank fighter. Hee, hee!</p><p></p><p>...I mean, hey: if the wizard wants to walk into an ambush un-protected and get surrounded by 3 of those 5 Large zombies, who am I to complain? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, anyway: We had a good time. Oh, one more thing: I <em>hate</em> the control undead (Sor/Wiz 2) spell. Hate it. All I'll say is: that puppy should have some sort of HD cap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>......and now, in a few days, <u>this</u> group games again! I must catch up with the writing! But when......?????</p><p></p><p>Oh, right. I could stop writing irrelevant notes like this one.</p></blockquote><p></p>
[QUOTE="Nail, post: 1322535, member: 224"] Random News Item: I finished DMing the first of two sessions with Zepherus's group. I think things went pretty well (although I suppose [b]Videssian[/b], who plays Riva in my group, might have another interpretation). In that group, our PCs discovered a portal to the city of Manifest (WotC setting of Ghostwalk). Remember, I play in this group, so I get to say "our" when I'm not DMing. For this short stint I decided to use a "quickie" adventure idea from that setting, and throw in a few mysterious twists: The adventurers were contacted by a friend of theirs in Manifest, a "magic shop" owner, about a dwaven ghost. It seems that this dwarf was recently killed, and will pay handsomely for someone to retrieve his body (and items!). Seeing as the cave is near the PCs base of operations, they agreed. Adventure is at hand! On the way to the cave, the elven ranger spoted some sort of bestial humaniod following them at a distance....but the others see nothing, and attribute it to the ranger's frayed nerves. ("We're all gonna die, man! Nail's DMing!") The PCs do nothing. In the cave, the PCs find new wooden doors and construction, simple but effective traps involving water and ogre skeletons, and finally an ambush by 5 giantish zombies wielding over-sized greatclubs. We ended the session with everyone heavily wounded. The wizard, played by Zepherus (the uber-DM) was nearly killed, along with the tank fighter. Hee, hee! ...I mean, hey: if the wizard wants to walk into an ambush un-protected and get surrounded by 3 of those 5 Large zombies, who am I to complain? :) So, anyway: We had a good time. Oh, one more thing: I [i]hate[/i] the control undead (Sor/Wiz 2) spell. Hate it. All I'll say is: that puppy should have some sort of HD cap. :mad: :) ......and now, in a few days, [u]this[/u] group games again! I must catch up with the writing! But when......????? Oh, right. I could stop writing irrelevant notes like this one. [/QUOTE]
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