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Story Hour
Eaglesford Campaign: "Strange Lights"
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<blockquote data-quote="evildmguy" data-source="post: 901564" data-attributes="member: 6092"><p>Greetings!</p><p></p><p>Love the updates! Keep 'em coming! </p><p></p><p>A few quick comments.</p><p></p><p>I understand completely with the write up. I had started to do that for my current campaign but found a few problems. When I went to write it, I got six pages into a PROLOGUE before I realized that I wasn't sure if I was writing a novel or writing up session notes. I wasn't sure if I, as the DM, should do that much writing that doesn't involve the players. So, I never did finish it or post it. Obviously. </p><p></p><p>Therefore, I understand the problems you are having in doing the writing. (As PCat also said.) I think the other problem was that I also didn't try and write up something until three months into it and I felt so far behind. Then, when I wrote so much as background, I decided to just let it drop. Ah, well. </p><p></p><p>I also understand about the 'herding the PCs' as I try not to do that as well. I sometimes give them too many options as then they just ask me, as the DM, what they should do. That has taught me to give them only a few, one or two, options, with the understanding that if the adventure I planned is to the west but they decide to go east, that's fine with me. I will deal with it. </p><p></p><p>The current campaign is a great example of this and how things really work out well. I had one idea planned and the group went a completely different way. I adjusted to it and the campaign has been sweet, imo! I really like how it turned out. Not that I had a bad idea, per se, but it was really fun to let the players help shape the direction and ideas of the campaign. </p><p></p><p>I liked your ideas about death and cremation vs burial! I was thinking about stealing it if it works out for me! </p><p></p><p>Great update!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 901564, member: 6092"] Greetings! Love the updates! Keep 'em coming! A few quick comments. I understand completely with the write up. I had started to do that for my current campaign but found a few problems. When I went to write it, I got six pages into a PROLOGUE before I realized that I wasn't sure if I was writing a novel or writing up session notes. I wasn't sure if I, as the DM, should do that much writing that doesn't involve the players. So, I never did finish it or post it. Obviously. Therefore, I understand the problems you are having in doing the writing. (As PCat also said.) I think the other problem was that I also didn't try and write up something until three months into it and I felt so far behind. Then, when I wrote so much as background, I decided to just let it drop. Ah, well. I also understand about the 'herding the PCs' as I try not to do that as well. I sometimes give them too many options as then they just ask me, as the DM, what they should do. That has taught me to give them only a few, one or two, options, with the understanding that if the adventure I planned is to the west but they decide to go east, that's fine with me. I will deal with it. The current campaign is a great example of this and how things really work out well. I had one idea planned and the group went a completely different way. I adjusted to it and the campaign has been sweet, imo! I really like how it turned out. Not that I had a bad idea, per se, but it was really fun to let the players help shape the direction and ideas of the campaign. I liked your ideas about death and cremation vs burial! I was thinking about stealing it if it works out for me! Great update! edg [/QUOTE]
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