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General Tabletop Discussion
*TTRPGs General
Earlier edition "Adventure Paths"
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<blockquote data-quote="Mark Hope" data-source="post: 2715238" data-attributes="member: 27051"><p>The traditional 1e adventure path was usually cited as being ToEE, followed by the Slaver series, followed by the GDQ series. However, this didn't always work out as the ToEE usually ended up with characters slightly too high level for the Slaver series.</p><p></p><p>A good Basic/Expert series might run <em>Palace of the Silver Princess</em>, <em>Keep on the Borderlands</em>, <em>Castle Amber</em>, <em>Isle of Dread</em>. That should bring characters up to around 12th level, allowing for the transition over to Companion level rules. <em>Keep on the Borderlands</em> and <em>Isle of Dread</em>, while playable with characters of 1st and 4th level respectively, tended to chew them up somewhat until they were higher level.</p><p></p><p>An old campaign of mine used a rather wild mix of published 1e and 2e adventures (regular fantasy interspersed with Spelljammer and Ravenloft), with the characters ending up in the mid-teens. As I recall, the sequence began with a heavily modified version of <em>Ruins of Adventure</em> (because the original is pretty awful) and then went: <em>Feast of Goblyns</em>, <em>Curse of the Azure Bonds</em>, <em>Wildspace</em>, <em>Ship of Horrors</em>, <em>Dungeonland</em>, <em>From the Shadows</em>, <em>Roots of Evil</em>, <em>Egg of the Phoenix</em>. Lots of fun, that one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 2715238, member: 27051"] The traditional 1e adventure path was usually cited as being ToEE, followed by the Slaver series, followed by the GDQ series. However, this didn't always work out as the ToEE usually ended up with characters slightly too high level for the Slaver series. A good Basic/Expert series might run [I]Palace of the Silver Princess[/I], [I]Keep on the Borderlands[/I], [I]Castle Amber[/I], [I]Isle of Dread[/I]. That should bring characters up to around 12th level, allowing for the transition over to Companion level rules. [I]Keep on the Borderlands[/I] and [I]Isle of Dread[/I], while playable with characters of 1st and 4th level respectively, tended to chew them up somewhat until they were higher level. An old campaign of mine used a rather wild mix of published 1e and 2e adventures (regular fantasy interspersed with Spelljammer and Ravenloft), with the characters ending up in the mid-teens. As I recall, the sequence began with a heavily modified version of [I]Ruins of Adventure[/I] (because the original is pretty awful) and then went: [I]Feast of Goblyns[/I], [I]Curse of the Azure Bonds[/I], [I]Wildspace[/I], [I]Ship of Horrors[/I], [I]Dungeonland[/I], [I]From the Shadows[/I], [I]Roots of Evil[/I], [I]Egg of the Phoenix[/I]. Lots of fun, that one :D. [/QUOTE]
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