Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Early Days of 4e will be a Gearhead's Paradise
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nothing to see here" data-source="post: 4128912" data-attributes="member: 16432"><p>I've seen a bit of chatter on these boards and elsewhere about the 'core' classes that will be exclused from the 4e PHB and the concepts that might be excluded as a result.</p><p></p><p>And, I'm actually rather excited about it.</p><p></p><p>I count myself among those gamers who takes great pleasure with tinkering with rules and creating new (monsters/classes/races etc) with any toolbox that I am provided. You know --- the 'gearhead' types.</p><p></p><p>Perhaps I am overly optimistic, but from what I am hearing, 4e will be very tinker-friendly. </p><p></p><p>So as much as I am looking forward to PLAYING the game, I am also looking forward to taking the core concepts in the three main books and CREATING my own version of the bard, druid, barbarian, sorcerer and so on. To me, that's almost as much fun.</p><p></p><p>It's a similar approach with other concerns I've heard. I use a lot of non-combat encounters in my games. If there are not enough non-combat powers in the core lists, I look forward to whipping up some of my own ones based on the guidelines we will be provided. Same thing with NPC concepts -- I'm optimistic that the "monster build" rules can be adapted for new noncombat 'roles' for NPC's</p><p></p><p>Is anyone else in this same boat? Are there any worries that the 4e ruleset will be less of a toolbox and more difficult to innovate with?</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 4128912, member: 16432"] I've seen a bit of chatter on these boards and elsewhere about the 'core' classes that will be exclused from the 4e PHB and the concepts that might be excluded as a result. And, I'm actually rather excited about it. I count myself among those gamers who takes great pleasure with tinkering with rules and creating new (monsters/classes/races etc) with any toolbox that I am provided. You know --- the 'gearhead' types. Perhaps I am overly optimistic, but from what I am hearing, 4e will be very tinker-friendly. So as much as I am looking forward to PLAYING the game, I am also looking forward to taking the core concepts in the three main books and CREATING my own version of the bard, druid, barbarian, sorcerer and so on. To me, that's almost as much fun. It's a similar approach with other concerns I've heard. I use a lot of non-combat encounters in my games. If there are not enough non-combat powers in the core lists, I look forward to whipping up some of my own ones based on the guidelines we will be provided. Same thing with NPC concepts -- I'm optimistic that the "monster build" rules can be adapted for new noncombat 'roles' for NPC's Is anyone else in this same boat? Are there any worries that the 4e ruleset will be less of a toolbox and more difficult to innovate with? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Early Days of 4e will be a Gearhead's Paradise
Top