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D&D Older Editions, OSR, & D&D Variants
Early Days of 4e will be a Gearhead's Paradise
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<blockquote data-quote="Rykaar" data-source="post: 4132571" data-attributes="member: 56361"><p>I'm very interested in seeing someone's take on an Akashic. One of my players initially commented that he thought the class was the only one of Monte's AE that really felt distinct and "3D" to him, and he played the class very well.</p><p></p><p>We're abandoning AE/Ptolus for a new 4E setting that I plan to homebrew. I never felt completely comfortable trying to make the two Monte Cooke resources work together, and the resulting world didn't feel like my "own". That said, I may try to port the Akashic itself to the new design, and would love to compare notes between my version and those of other DM's here.</p><p></p><p>Regarding this talk of "official" characters a year down the road being a reason not to build one now...that's exactly how a company selling a product wants you to think, and I'm actually very glad a lot of you feel that way so they stay in business. For myself, I look at published rules as guidelines only. Major changes are something my players have input towards and often are the ones initiating the ideas. That would include a homebrewed character class. When it hits the actual campaign, the group has already decided it looks good enough to be balanced and fair. If your homebrewed class is balanced and fair, who cares if it's "official"?</p></blockquote><p></p>
[QUOTE="Rykaar, post: 4132571, member: 56361"] I'm very interested in seeing someone's take on an Akashic. One of my players initially commented that he thought the class was the only one of Monte's AE that really felt distinct and "3D" to him, and he played the class very well. We're abandoning AE/Ptolus for a new 4E setting that I plan to homebrew. I never felt completely comfortable trying to make the two Monte Cooke resources work together, and the resulting world didn't feel like my "own". That said, I may try to port the Akashic itself to the new design, and would love to compare notes between my version and those of other DM's here. Regarding this talk of "official" characters a year down the road being a reason not to build one now...that's exactly how a company selling a product wants you to think, and I'm actually very glad a lot of you feel that way so they stay in business. For myself, I look at published rules as guidelines only. Major changes are something my players have input towards and often are the ones initiating the ideas. That would include a homebrewed character class. When it hits the actual campaign, the group has already decided it looks good enough to be balanced and fair. If your homebrewed class is balanced and fair, who cares if it's "official"? [/QUOTE]
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