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<blockquote data-quote="Reynard" data-source="post: 2553484" data-attributes="member: 467"><p>I think there is certainly something to be said for running a character for a long time, moreso from 1st level. Growth can be organic and -- like in real life -- affected by the events of the character's life. That's not to say that the newly created character isn't going to be a legitimate character, but it will likely take a while before the player really finds his/her place in the role. This, of course, assumes you are talking about most players -- the ones that sort of walk the middle road between the munchkin and the actor-wannabe. The former isn't likely to grow into the character regardless of how long he's been playing the character, and the latter is likely to cripple his character from the get go, for the "challenge." Both of those extremes are viable ways to play the game, but not to my tastes.</p><p></p><p>Ultimately, i think what is more pressing an issue is whether the party has risen through the levels together, or whether they were all created at a given level, or -- as in the original example -- there is a mix and match of characters that, regardless of how many levels they had been played, just got together. Party tactics and general cohesion is something that happens over time. it can be mitigated by players that have been gaming together a long time, but even so the actual capabilities and personas of the characters have a significant impact. It is this, more than issues of optimization versus organic growth, that makes me want to start characters at a low level.</p></blockquote><p></p>
[QUOTE="Reynard, post: 2553484, member: 467"] I think there is certainly something to be said for running a character for a long time, moreso from 1st level. Growth can be organic and -- like in real life -- affected by the events of the character's life. That's not to say that the newly created character isn't going to be a legitimate character, but it will likely take a while before the player really finds his/her place in the role. This, of course, assumes you are talking about most players -- the ones that sort of walk the middle road between the munchkin and the actor-wannabe. The former isn't likely to grow into the character regardless of how long he's been playing the character, and the latter is likely to cripple his character from the get go, for the "challenge." Both of those extremes are viable ways to play the game, but not to my tastes. Ultimately, i think what is more pressing an issue is whether the party has risen through the levels together, or whether they were all created at a given level, or -- as in the original example -- there is a mix and match of characters that, regardless of how many levels they had been played, just got together. Party tactics and general cohesion is something that happens over time. it can be mitigated by players that have been gaming together a long time, but even so the actual capabilities and personas of the characters have a significant impact. It is this, more than issues of optimization versus organic growth, that makes me want to start characters at a low level. [/QUOTE]
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