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<blockquote data-quote="ThirdWizard" data-source="post: 2556591" data-attributes="member: 12037"><p>I agree about integration. A new player joined my campaign 8-10 sessions ago, and his character still isn't as a part of the world as the others. They keep getting their story lines furthered that began at the outset, and his plot arcs are still almost non-existant because of the concessions the campaign is having to make to accomodate him. I don't really think of his character as less legitimate, however. Just less fleshed out.</p><p></p><p>In a new campaign, that particular thing wouldn't be a problem. What might be a problem is the player with the old character having expectations based on his previously playing the character. That would worry me a bit, and I would be sure to go over what I expect out of the camapaign with all the players to be on the safe side anyway. </p><p></p><p>Not that the others don't share their problems. The newly made up 10th level character might be hard for the player to get a grip on if he isn't used to starting up a high level character. Last time we did that, we just started making up random adventures from the past that never actually happened. "This reminds me of the time we stopped that tribe of grimlocks from destroying the Keep of Roxinburry" "Yeah, but who would have thought they were being led by the vampire lord of the keep itself!" "I know, good thing we discovered the doppelganger spy before it was too late." "Amen to that, brother. Aha, got the lock picked, lets move on." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2556591, member: 12037"] I agree about integration. A new player joined my campaign 8-10 sessions ago, and his character still isn't as a part of the world as the others. They keep getting their story lines furthered that began at the outset, and his plot arcs are still almost non-existant because of the concessions the campaign is having to make to accomodate him. I don't really think of his character as less legitimate, however. Just less fleshed out. In a new campaign, that particular thing wouldn't be a problem. What might be a problem is the player with the old character having expectations based on his previously playing the character. That would worry me a bit, and I would be sure to go over what I expect out of the camapaign with all the players to be on the safe side anyway. Not that the others don't share their problems. The newly made up 10th level character might be hard for the player to get a grip on if he isn't used to starting up a high level character. Last time we did that, we just started making up random adventures from the past that never actually happened. "This reminds me of the time we stopped that tribe of grimlocks from destroying the Keep of Roxinburry" "Yeah, but who would have thought they were being led by the vampire lord of the keep itself!" "I know, good thing we discovered the doppelganger spy before it was too late." "Amen to that, brother. Aha, got the lock picked, lets move on." :) [/QUOTE]
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