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<blockquote data-quote="doctorbadwolf" data-source="post: 9021500" data-attributes="member: 6704184"><p>Yeah I do think that you want a lot of player engagement, so figuring out the game state in session 0 should include players place some masters and establishing that some organizations are influential in the area. </p><p></p><p>It also helps to establish story elements in the classes that lend themselves to it. My Kensei class (finally landed on this for the monk rebuild) has lore around other kensei and like duels to establish mastery and prove your worth to learn a school’s secret techniques, etc. Something common to Asia and Europe at different points. </p><p></p><p>The Aethernaut has a similar vibe but a bit more “represent your school or mentor” vibe. </p><p></p><p>The Anathemir can steal spells and abilities from evil casters and anathema, and can study with other ritualists. </p><p></p><p>The Witch is a sort of Druid/Wizard that learns spells like a wizard. </p><p></p><p>The Assassin is a ritualist and crafter of specialized tools like hidden weapons and poisons and disguises. I’m still working on ways for Guilds to share secrets. </p><p></p><p>When I rebuild bards, their Songs will be like techniques or rituals. </p><p></p><p>And then all characters can gain feats and such. </p><p></p><p>Add to that magic items, and feats that grant access to rituals or techniques or whatever, and there is a lot of reason to ask around if the town you’re in has any masters in it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9021500, member: 6704184"] Yeah I do think that you want a lot of player engagement, so figuring out the game state in session 0 should include players place some masters and establishing that some organizations are influential in the area. It also helps to establish story elements in the classes that lend themselves to it. My Kensei class (finally landed on this for the monk rebuild) has lore around other kensei and like duels to establish mastery and prove your worth to learn a school’s secret techniques, etc. Something common to Asia and Europe at different points. The Aethernaut has a similar vibe but a bit more “represent your school or mentor” vibe. The Anathemir can steal spells and abilities from evil casters and anathema, and can study with other ritualists. The Witch is a sort of Druid/Wizard that learns spells like a wizard. The Assassin is a ritualist and crafter of specialized tools like hidden weapons and poisons and disguises. I’m still working on ways for Guilds to share secrets. When I rebuild bards, their Songs will be like techniques or rituals. And then all characters can gain feats and such. Add to that magic items, and feats that grant access to rituals or techniques or whatever, and there is a lot of reason to ask around if the town you’re in has any masters in it. [/QUOTE]
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