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<blockquote data-quote="TwoSix" data-source="post: 9021700" data-attributes="member: 205"><p>The basic principles I tend to look for in a diegetic focused game, to greater or lesser degrees, are:</p><p></p><p>1) Character building and character progression are divorced. You can have intensive, detailed rules around building the character. The power level of the created character can be anywhere from zero to hero. But once the character is created, that creation doesn't have fixed rules for how the character changes and gains power once they're in play. </p><p></p><p>2) Character progression doesn't happen at a metagame level. If you, as a player, are picking from options contained in the game rules, that's in opposition to diegetic play. The character progression can have rules associated to it, but the rules aren't presented as player choices.</p><p></p><p>Now, these are purist ideals, and I can't think of any game that hits it 100%. Leveled games with class progressions, like the D&D family of games, are pretty much in direct opposition to this concept, which is one reason it's underexplored in the TTRPG space.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9021700, member: 205"] The basic principles I tend to look for in a diegetic focused game, to greater or lesser degrees, are: 1) Character building and character progression are divorced. You can have intensive, detailed rules around building the character. The power level of the created character can be anywhere from zero to hero. But once the character is created, that creation doesn't have fixed rules for how the character changes and gains power once they're in play. 2) Character progression doesn't happen at a metagame level. If you, as a player, are picking from options contained in the game rules, that's in opposition to diegetic play. The character progression can have rules associated to it, but the rules aren't presented as player choices. Now, these are purist ideals, and I can't think of any game that hits it 100%. Leveled games with class progressions, like the D&D family of games, are pretty much in direct opposition to this concept, which is one reason it's underexplored in the TTRPG space. [/QUOTE]
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