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<blockquote data-quote="Cheiromancer" data-source="post: 3285756" data-attributes="member: 141"><p>The issue is that walls in dungeons and castles will no longer be an effective barrier to mid level adventurers. There is a bit of a problem already with power attacking barbarians armed with adamantine weapons; a DM might say that a sword (even an adamantine sword) is ineffective against walls, and try to prevent them from getting an adamantine pick, but that's a little bit doubtful.</p><p></p><p>A third level party isn't going to be able to afford adamantine weapons or have super-high strength, but they can easily have access to <em>soften earth and stone</em>. </p><p></p><p>Sure, an 11th level caster can use <em>disintegrate</em> to destroy one ten by ten cube of stone- blowing a hole through a wall, say. But your proposal would allow a 9th level caster to destroy a whole building by turning the bases of load bearing walls to mud. That's a massive increase in destructive power.</p><p></p><p>Would you allow that in your campaign?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3285756, member: 141"] The issue is that walls in dungeons and castles will no longer be an effective barrier to mid level adventurers. There is a bit of a problem already with power attacking barbarians armed with adamantine weapons; a DM might say that a sword (even an adamantine sword) is ineffective against walls, and try to prevent them from getting an adamantine pick, but that's a little bit doubtful. A third level party isn't going to be able to afford adamantine weapons or have super-high strength, but they can easily have access to [i]soften earth and stone[/i]. Sure, an 11th level caster can use [i]disintegrate[/i] to destroy one ten by ten cube of stone- blowing a hole through a wall, say. But your proposal would allow a 9th level caster to destroy a whole building by turning the bases of load bearing walls to mud. That's a massive increase in destructive power. Would you allow that in your campaign? [/QUOTE]
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