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General Tabletop Discussion
*Pathfinder & Starfinder
Earth elementals/constructs and cleric domains
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<blockquote data-quote="AuraSeer" data-source="post: 646943" data-attributes="member: 1331"><p>This is how it's supposed to work. When a creature casts on the defensive, it does not draw an AoO at all. The tradeoff is that it must make a Concentration check in order to complete the spell. Skill checks do not automatically fail on a 1, so if the creature's Concentration modifier is high enough, it need not roll the check at all.</p><p></p><p></p><p>Hmm. Well, my guess would be that the things are based on golems, and are immune to most magic. There should be a couple of effects that will work on them, but against the majority of spells they effectively have infinite SR.</p><p></p><p>Note that even if they lack the wide magic immunity of a normal golem, they may just not be affected by the spells you have tried. Elementals are immune to paralysis, stunning, and sleep; constructs are immune to those plus mind-affecting spells, and most effects that require a Fortitude save.</p><p></p><p>It's always possible that your DM is playing "screw the spellcasters" with your campaign, but I'd want a little more info before jumping to that conclusion.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 646943, member: 1331"] This is how it's supposed to work. When a creature casts on the defensive, it does not draw an AoO at all. The tradeoff is that it must make a Concentration check in order to complete the spell. Skill checks do not automatically fail on a 1, so if the creature's Concentration modifier is high enough, it need not roll the check at all. Hmm. Well, my guess would be that the things are based on golems, and are immune to most magic. There should be a couple of effects that will work on them, but against the majority of spells they effectively have infinite SR. Note that even if they lack the wide magic immunity of a normal golem, they may just not be affected by the spells you have tried. Elementals are immune to paralysis, stunning, and sleep; constructs are immune to those plus mind-affecting spells, and most effects that require a Fortitude save. It's always possible that your DM is playing "screw the spellcasters" with your campaign, but I'd want a little more info before jumping to that conclusion. [/QUOTE]
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