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Earth Elementals & Tremorsense...
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<blockquote data-quote="DrunkonDuty" data-source="post: 3835616" data-attributes="member: 54364"><p>I have no idea what the designer who did the EE was thinking. But the way I'd interprate it is as follows:</p><p></p><p>1A: EE has NO miss chance against things in contact with the ground. It moves through and senses through earth/stone as easily as a human moves/sees through air. And sorry: I don't think refraction of light is similar to tremor sense; which I assume picks up on echoes through the ground. You could if like make it a mystic sense rather than sonar-ish one to avoid any pseudo scientific arguments.</p><p></p><p>1B: You could handle it a few ways. You seem to be thinking that it should be harder to hit than normal. I'd agree with that. I'd give it it's usual AC and then give it cover. About 75% to 90% with the appropriate miss-chance.</p><p></p><p>2: Now the levitating or flying PC is much harder for the EE to deal with. If the PC only occasionally touches the ground then the EE only occasionally knows where they are. If the EE can guess the likely course of the PC and readies and action (and these are judge calls based on variables in the scenario) I'd allow it to take a swing but give the PC 90% concealment and the miss chance for it.</p><p></p><p>3A: It works the other way around for the PCs. How do they know <em>where</em> the EE is going to poke itself out of the ground? If they can make a reasonable guess (and be fair here, try to decide where it will be before the PCs make their intentions known) let them take a shot. If the PC's do get a shot in then, as per 1B give it cover and the miss chance.</p><p></p><p>3B: Judges call. I'd say no, but then I'm generally considered a pretty harsh. </p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 3835616, member: 54364"] I have no idea what the designer who did the EE was thinking. But the way I'd interprate it is as follows: 1A: EE has NO miss chance against things in contact with the ground. It moves through and senses through earth/stone as easily as a human moves/sees through air. And sorry: I don't think refraction of light is similar to tremor sense; which I assume picks up on echoes through the ground. You could if like make it a mystic sense rather than sonar-ish one to avoid any pseudo scientific arguments. 1B: You could handle it a few ways. You seem to be thinking that it should be harder to hit than normal. I'd agree with that. I'd give it it's usual AC and then give it cover. About 75% to 90% with the appropriate miss-chance. 2: Now the levitating or flying PC is much harder for the EE to deal with. If the PC only occasionally touches the ground then the EE only occasionally knows where they are. If the EE can guess the likely course of the PC and readies and action (and these are judge calls based on variables in the scenario) I'd allow it to take a swing but give the PC 90% concealment and the miss chance for it. 3A: It works the other way around for the PCs. How do they know [I]where[/I] the EE is going to poke itself out of the ground? If they can make a reasonable guess (and be fair here, try to decide where it will be before the PCs make their intentions known) let them take a shot. If the PC's do get a shot in then, as per 1B give it cover and the miss chance. 3B: Judges call. I'd say no, but then I'm generally considered a pretty harsh. Hope this helps. [/QUOTE]
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