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Earth Elementals & Tremorsense...
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<blockquote data-quote="azhrei_fje" data-source="post: 3839712" data-attributes="member: 12966"><p>Thanks, Drunk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The part about requiring a miss chance roll was based on the EE using its <em>darkvision 60'</em> ability. If it has that ability (and I'm not sure it should), then it should be able to visually see creatures as well as sensing them via tremorsense. Would <em>darkvision</em> work through solid stone? If it does, would the surface of the stone cause the image to blur, just like looking through the surface from underwater makes the image wavy?</p><p></p><p>I think I'm just going to get rid of the <em>darkvision</em> ability altogether. With a good tremorsense -- which I think the EE has -- there's really no need for it. My players argument was that even if the EE could pinpoint them via tremorsense, it would still be attacking blind and the 50% miss chance would apply. They equated it to being able to pinpoint a creature who is invisible. But I think I'm going to treat it more like a bat which uses echolocation -- they don't have a 50% miss chance (presumably because their mode of sight is normal for them) so the EE shouldn't have the miss chance either.</p><p></p><p></p><p>Your numbers sound like 2E numbers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Nothing wrong with that, but I'll convert to 3.5E numbers and figure an AC bonus of +4 to +8 depending on the amount of cover.</p><p></p><p></p><p>Remember that all of these actions are taking place simultaneously -- initiative is just to keep things orderly for game purposes.</p><p></p><p>In that case, they are touching the ground at the same time that the EE is taking its action, so there shouldn't be any issue with a delay. Well, unless they move one round and don't the next.</p><p></p><p>But I think I've talked myself into not allowing a levitating creature to touch the ground at all. If they attempt to stretch an appendage to the ground, the spell simply lifts them higher by the same amount... I'll have to start another thread for this, though.</p><p></p><p></p><p>Well, for readying a spell the caster doesn't need to know where the creature will appear. It's perfectly valid to say, "I ready an action to cast <em>scorching ray</em> at the EE as soon as I see it." If an appendage appears from out of the wall and attacks someone, then as a continuation of the swing returns back into the wall, does the readied action happen? If so, what is the effective AC that the spell needs to hit?</p><p></p><p>Or is attacking an appendage the same as a called shot and called shots don't exist in 3.5E, so the readied action never happens?</p><p></p><p></p><p>I think I'm going to have to stick with my original ruling on this one. I've been thinking about it and if the acid/oil were left behind when the EE retreated into the rock, then spells like <em>glitterdust</em> wouldn't work either. And I'm not prepared to rule that the ability to move through rock is quite <strong>that</strong> powerful.</p><p></p><p></p><p>Yes, this has been great. Thank you!</p><p></p><p>I only wish I could turn back the clock and play that encounter again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I'll just have to make sure that they face more EEs and I'll play it right when that happens. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Given that the module is RttToEE, that shouldn't be too hard!</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 3839712, member: 12966"] Thanks, Drunk. ;) The part about requiring a miss chance roll was based on the EE using its [i]darkvision 60'[/i] ability. If it has that ability (and I'm not sure it should), then it should be able to visually see creatures as well as sensing them via tremorsense. Would [i]darkvision[/i] work through solid stone? If it does, would the surface of the stone cause the image to blur, just like looking through the surface from underwater makes the image wavy? I think I'm just going to get rid of the [i]darkvision[/i] ability altogether. With a good tremorsense -- which I think the EE has -- there's really no need for it. My players argument was that even if the EE could pinpoint them via tremorsense, it would still be attacking blind and the 50% miss chance would apply. They equated it to being able to pinpoint a creature who is invisible. But I think I'm going to treat it more like a bat which uses echolocation -- they don't have a 50% miss chance (presumably because their mode of sight is normal for them) so the EE shouldn't have the miss chance either. Your numbers sound like 2E numbers. ;) Nothing wrong with that, but I'll convert to 3.5E numbers and figure an AC bonus of +4 to +8 depending on the amount of cover. Remember that all of these actions are taking place simultaneously -- initiative is just to keep things orderly for game purposes. In that case, they are touching the ground at the same time that the EE is taking its action, so there shouldn't be any issue with a delay. Well, unless they move one round and don't the next. But I think I've talked myself into not allowing a levitating creature to touch the ground at all. If they attempt to stretch an appendage to the ground, the spell simply lifts them higher by the same amount... I'll have to start another thread for this, though. Well, for readying a spell the caster doesn't need to know where the creature will appear. It's perfectly valid to say, "I ready an action to cast [i]scorching ray[/i] at the EE as soon as I see it." If an appendage appears from out of the wall and attacks someone, then as a continuation of the swing returns back into the wall, does the readied action happen? If so, what is the effective AC that the spell needs to hit? Or is attacking an appendage the same as a called shot and called shots don't exist in 3.5E, so the readied action never happens? I think I'm going to have to stick with my original ruling on this one. I've been thinking about it and if the acid/oil were left behind when the EE retreated into the rock, then spells like [i]glitterdust[/i] wouldn't work either. And I'm not prepared to rule that the ability to move through rock is quite [b]that[/b] powerful. Yes, this has been great. Thank you! I only wish I could turn back the clock and play that encounter again. :( I'll just have to make sure that they face more EEs and I'll play it right when that happens. :) Given that the module is RttToEE, that shouldn't be too hard! [/QUOTE]
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