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Earth, Storm, and Fire: A guide to elements
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<blockquote data-quote="Gavin O." data-source="post: 7514593" data-attributes="member: 6941440"><p><strong>Acid</strong></p><p></p><p>Cantrip</p><p><strong>Acid Splash </strong>(Sorcerer, Wizard) 1d6 damage to up to two creatures, as long as those creatures are within 5 feet of each other. This is really bad if you don't have two targets and pretty good if you do. </p><p><span style="color: #800080"><strong>Primal Savagery</strong></span> (Druid) Same damage as Fire Bolt in melee range on a class that has access to Shillelagh. Interestingly, this is one of few spells without a verbal component. </p><p></p><p>Level 1</p><p><span style="color: #800080"><strong>Chromatic Orb</strong></span> <span style="color: #333333"><span style="font-family: 'Verdana'">(Sorcerer, Wizard) 3d8 isn't great damage, and this requires a material component that costs 50 gold</span></span></p><p></p><p>Level 2</p><p><strong>Acid Arrow</strong> (Swamp Land Druid, Wizard) The initial damage isn't great, the damage they take next turn somewhat makes up for it, but this is still only 6d4 damage to one target, and gives the target a turn to act before it takes the rest of the damage. It does scale fairly well. </p><p><span style="color: #800080"><span style="font-family: 'Verdana'"><strong>Dragon’s</strong></span></span><span style="color: #00ffff"><span style="font-family: 'Verdana'"><strong>Breath</strong></span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> (Sorcerer, Wizard) Mediocre if you need to cast this on yourself or a party member, and excellent if you can cast it on someone’s familiar.</span></span></p><p></p><p>Level 3</p><p><span style="color: #0000cd"><span style="font-family: 'Verdana'"><strong>Elemental Weapon</strong></span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> (Paladin, Hexblade Warlock) +1 to hit and +1d4 acid damage to someone’s weapon (hopefully someone with extra attacks) can add up to a lot of damage, especially if you can get in two encounters during the one hour duration. Scales well. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><strong>Glyph of Warding</strong> <span style="color: #333333"><span style="font-family: 'Verdana'">(Bard, Cleric, Wizard) For 200 gold, you can make a glyph of whatever spell you want and throw the object onto the ground to detonate it. Use as you see fit. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><span style="color: #0000ff"><span style="font-family: 'Verdana'"><strong>Hunger of Hadar</strong></span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> (Warlock) If you can keep your enemies stuck in the area, this will outdamage a Fireball in two rounds, plus it blinds anything inside it and creates difficult terrain. Unfortunately, this spell doesn't scale at all. </span></span></p><p></p><p>Level 4</p><p><span style="color: #ff0000"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Elemental Bane </strong></span></span></span><span style="color: #000000"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">(Druid, Warlock, Wizard) </span></span></span><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Gives the target a save, and if they fail they take 2d6 more cold damage (once per turn) for a minute and lose their cold resistance, and it uses your concentration. That’s not good enough to justify a fourth level spell slot.</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span><span style="color: #0000ff"><strong>Vitrolic Sphere </strong></span>(Sorcerer, Wizard) Same range and area as a fireball, and deals a total of 15d4 = 37.5 damage, though a third of that come a turn later. Scales better than fireball. </p><p></p><p>Level 5</p><p>(Nothing)</p><p></p><p>Level 6</p><p>(Nothing)</p><p></p><p>Level 7</p><p>(Nothing)</p><p></p><p>Level 8</p><p><span style="color: #333333"><span style="font-family: 'Verdana'"><strong>Illusory Dragon</strong> (Wizard) 7d6 damage isn't great, but a 60-foot cone is good, it only takes your bonus action to use, and it's repeatable. Plus the dragon can block paths for you. It takes a creature's whole action to try and determine that the dragon isn't real, many creatures have poor Investigation, plus it's a check and not a save so legendary resistance doesn't help. </span></span></p><p></p><p>Level 9</p><p><span style="color: #00ffff"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Prismatic Wall</strong></span></span></span><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"> (Wizard) Deals extremely high damage (though only 10d6 acid) plus it applies two conditions to creatures that try to walk through it. Doesn't require concentration, and your allies can pass through it at will. Phenomenal.</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span><span style="color: #ff0000"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Storm of Vengeance</strong></span></span></span><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"> (Druid) It's real bad. The first round it does 3d6 damage. 3d6. For a 9-th level spell. The best effect (six lightning bolts) doesn't even deal Acid damage.</span></span></span></span></p><p></p><p><strong>Feats</strong></p><p><span style="color: #800080"><span style="font-family: 'Verdana'"><strong></strong></span></span></p><p><span style="color: #800080"><span style="font-family: 'Verdana'"><strong>Elemental Adept</strong></span></span><span style="color: #333333"><span style="font-family: 'Verdana'"> Treating any roll of 1 as a 2 increases the average damage of a d6 from 3.5 to 3.66, which is not a very substantial increase, so the effectiveness of this spell largely depends on how much you need the ability to overcome acid resistance. I definitely wouldn't take this before getting my casting stat to 20. </span></span></p><p></p><p><strong>Level Dips</strong></p><p><strong></strong></p><p><strong></strong><span style="color: #0000ff"><strong>Acid Dragon Sorcerer 7</strong></span> If you want to play an Acid blaster, you basically need Vitrolic Sphere, it's one of the only viable spells and scales decently. Your best option is Acid Dragon Sorcerer, which also gets you Acid Splash, +Cha to all your acid damage, free Mage Armor, and Metamagic. </p><p><span style="color: #0000ff"><strong>Evocation Wizard 3</strong></span> If you plan to use Dragon's Breath, three levels in Evocation wizard gets you that plus Find Familiar. Get an Owl Familiar or something else with a good fly speed, cast Dragon's Breath on it, and go to town. You could also go up to 7 levels for Vitrolic Sphere.</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7514593, member: 6941440"] [B]Acid[/B] Cantrip [B]Acid Splash [/B](Sorcerer, Wizard) 1d6 damage to up to two creatures, as long as those creatures are within 5 feet of each other. This is really bad if you don't have two targets and pretty good if you do. [COLOR=#800080][B]Primal Savagery[/B][/COLOR] (Druid) Same damage as Fire Bolt in melee range on a class that has access to Shillelagh. Interestingly, this is one of few spells without a verbal component. Level 1 [COLOR=#800080][B]Chromatic Orb[/B][/COLOR] [COLOR=#333333][FONT=Verdana](Sorcerer, Wizard) 3d8 isn't great damage, and this requires a material component that costs 50 gold[/FONT][/COLOR] Level 2 [B]Acid Arrow[/B] (Swamp Land Druid, Wizard) The initial damage isn't great, the damage they take next turn somewhat makes up for it, but this is still only 6d4 damage to one target, and gives the target a turn to act before it takes the rest of the damage. It does scale fairly well. [COLOR=#800080][FONT=Verdana][B]Dragon’s[/B][/FONT][/COLOR][COLOR=#00ffff][FONT=Verdana][B]Breath[/B][/FONT][/COLOR][COLOR=#333333][FONT=Verdana] (Sorcerer, Wizard) Mediocre if you need to cast this on yourself or a party member, and excellent if you can cast it on someone’s familiar.[/FONT][/COLOR] Level 3 [COLOR=#0000cd][FONT=Verdana][B]Elemental Weapon[/B][/FONT][/COLOR][COLOR=#333333][FONT=Verdana] (Paladin, Hexblade Warlock) +1 to hit and +1d4 acid damage to someone’s weapon (hopefully someone with extra attacks) can add up to a lot of damage, especially if you can get in two encounters during the one hour duration. Scales well. [/FONT][/COLOR][B]Glyph of Warding[/B] [COLOR=#333333][FONT=Verdana](Bard, Cleric, Wizard) For 200 gold, you can make a glyph of whatever spell you want and throw the object onto the ground to detonate it. Use as you see fit. [/FONT][/COLOR][COLOR=#0000ff][FONT=Verdana][B]Hunger of Hadar[/B][/FONT][/COLOR][COLOR=#333333][FONT=Verdana] (Warlock) If you can keep your enemies stuck in the area, this will outdamage a Fireball in two rounds, plus it blinds anything inside it and creates difficult terrain. Unfortunately, this spell doesn't scale at all. [/FONT][/COLOR] Level 4 [COLOR=#ff0000][FONT=Verdana][FONT=Verdana][B]Elemental Bane [/B][/FONT][/FONT][/COLOR][COLOR=#000000][FONT=Verdana][FONT=Verdana](Druid, Warlock, Wizard) [/FONT][/FONT][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana][FONT=Verdana]Gives the target a save, and if they fail they take 2d6 more cold damage (once per turn) for a minute and lose their cold resistance, and it uses your concentration. That’s not good enough to justify a fourth level spell slot. [/FONT][/FONT][/COLOR][/COLOR][COLOR=#0000ff][B]Vitrolic Sphere [/B][/COLOR](Sorcerer, Wizard) Same range and area as a fireball, and deals a total of 15d4 = 37.5 damage, though a third of that come a turn later. Scales better than fireball. Level 5 (Nothing) Level 6 (Nothing) Level 7 (Nothing) Level 8 [COLOR=#333333][FONT=Verdana][B]Illusory Dragon[/B] (Wizard) 7d6 damage isn't great, but a 60-foot cone is good, it only takes your bonus action to use, and it's repeatable. Plus the dragon can block paths for you. It takes a creature's whole action to try and determine that the dragon isn't real, many creatures have poor Investigation, plus it's a check and not a save so legendary resistance doesn't help. [/FONT][/COLOR] Level 9 [COLOR=#00ffff][FONT=Verdana][FONT=Verdana][B]Prismatic Wall[/B][/FONT][/FONT][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana][FONT=Verdana] (Wizard) Deals extremely high damage (though only 10d6 acid) plus it applies two conditions to creatures that try to walk through it. Doesn't require concentration, and your allies can pass through it at will. Phenomenal. [/FONT][/FONT][/COLOR][/COLOR][COLOR=#ff0000][FONT=Verdana][FONT=Verdana][B]Storm of Vengeance[/B][/FONT][/FONT][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana][FONT=Verdana] (Druid) It's real bad. The first round it does 3d6 damage. 3d6. For a 9-th level spell. The best effect (six lightning bolts) doesn't even deal Acid damage.[/FONT][/FONT][/COLOR][/COLOR] [B]Feats[/B] [COLOR=#800080][FONT=Verdana][B] Elemental Adept[/B][/FONT][/COLOR][COLOR=#333333][FONT=Verdana] Treating any roll of 1 as a 2 increases the average damage of a d6 from 3.5 to 3.66, which is not a very substantial increase, so the effectiveness of this spell largely depends on how much you need the ability to overcome acid resistance. I definitely wouldn't take this before getting my casting stat to 20. [/FONT][/COLOR] [B]Level Dips [/B][COLOR=#0000ff][B]Acid Dragon Sorcerer 7[/B][/COLOR] If you want to play an Acid blaster, you basically need Vitrolic Sphere, it's one of the only viable spells and scales decently. Your best option is Acid Dragon Sorcerer, which also gets you Acid Splash, +Cha to all your acid damage, free Mage Armor, and Metamagic. [COLOR=#0000ff][B]Evocation Wizard 3[/B][/COLOR] If you plan to use Dragon's Breath, three levels in Evocation wizard gets you that plus Find Familiar. Get an Owl Familiar or something else with a good fly speed, cast Dragon's Breath on it, and go to town. You could also go up to 7 levels for Vitrolic Sphere. [/QUOTE]
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