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Earth, Storm, and Fire: A guide to elements
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<blockquote data-quote="Gavin O." data-source="post: 7514594" data-attributes="member: 6941440"><p>Poison</p><p></p><p><strong>Cantrip</strong></p><p><span style="color: #800080"><strong>Infestation</strong></span> (Druid Sorcerer Warlock Wizard) 1d6 damage is okay, and this spell forces the target to move, but the movement doesn't provoke and you can't choose the direction. </p><p><span style="color: #000000"><strong>Poison Spray</strong></span> (Druid Sorcerer Warlock Wizard) 1d12 base damage is the highest cantrip damage in the game (tied with Toll the Dead, but this is unconditional) but this spell has a measly 10-foot range. </p><p></p><p><strong>Level 1</strong></p><p><strong>Chromatic Orb</strong> 3d8 damage isn't great for a level 1 spell, and this spell has a material component that costs 50 gold. That said, if you're playing a poison blaster, you'll take what spells you can get. </p><p><span style="color: #800080"><strong>Ray of Sickness</strong></span> 2d8 damage also isn't great for a level 1 spell, and even if you hit, you don't get the secondary effect unless the target also fails their saving throw. Poisoned is a pretty good effect, but it only lasts one turn. </p><p></p><p><strong>Level 2 </strong></p><p><span style="color: #800080"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Dragon’s </strong></span></span></span><span style="color: #00ffff"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Breath</strong></span></span></span><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"> (Sorcerer, Wizard) Mediocre if you need to cast this on yourself or a party member, and excellent if you can cast it on someone’s familiar.</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Level 3</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">(Nothing)</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Level 4</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">(Nothing)</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Level 5</strong></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span><span style="color: #800080"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Cloudkill </strong></span></span></span></span><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">(Death Cleric, Sorcerer, Wizard) For this to outdamage a level 5 fireball, you need to deal the damage twice, which is a problem since the spell keeps moving away from you and offers no penalty to movement. </span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Level 6</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">(Nothing)</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Level 7</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">(Nothing)</span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'">Level 8 </span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"></span></span></span></span><span style="color: #333333"><span style="font-family: 'Verdana'"><strong>Illusory Dragon </strong>(Wizard) 7d6 damage isn't great, but a 60-foot cone is good, it only takes your bonus action to use, and it's repeatable. Plus the dragon can block paths for you. It takes a creature's whole action to try and determine that the dragon isn't real, many creatures have poor Investigation, plus it's a check and not a save so legendary resistance doesn't help. </span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Level 9</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span><span style="color: #00ffff"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Prismatic Wall</strong></span></span></span><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'"> (Wizard) Deals extremely high damage (though only 10d6 poison) plus it applies two conditions to creatures that try to walk through it. Doesn't require concentration, and your allies can pass through it at will. Phenomenal.</span></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'"><strong>Feats</strong></span></span></span></span></span></p><p><span style="color: #333333"><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></span></span></span><span style="color: #800080"><span style="font-family: 'Verdana'"><span style="font-family: 'Verdana'"><strong>Elemental Adept</strong></span></span></span><span style="font-family: 'Verdana'"><span style="color: #333333"> Treating any roll of 1 as a 2 increases the average damage of a d6 from 3.5 to 3.66, which is not a very substantial increase, so the effectiveness of this spell largely depends on how much you need the ability to overcome poison resistance. I definitely wouldn't take this before getting my casting stat to 20.</span></span></p><p></p><p><strong>Level dips</strong></p><p><span style="color: #800080"><span style="font-family: 'Verdana'"><strong>Trickery Cleric 8</strong></span></span><span style="font-family: 'Verdana'"><span style="color: #333333"> The only way in the entire game to get poison damage on your melee attacks, but I wouldn't recommend it. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: #333333"><strong>Wizard 3</strong> Get Dragon's Breath and Find Familiar</span></span></p></blockquote><p></p>
[QUOTE="Gavin O., post: 7514594, member: 6941440"] Poison [B]Cantrip[/B] [COLOR=#800080][B]Infestation[/B][/COLOR] (Druid Sorcerer Warlock Wizard) 1d6 damage is okay, and this spell forces the target to move, but the movement doesn't provoke and you can't choose the direction. [COLOR=#000000][B]Poison Spray[/B][/COLOR] (Druid Sorcerer Warlock Wizard) 1d12 base damage is the highest cantrip damage in the game (tied with Toll the Dead, but this is unconditional) but this spell has a measly 10-foot range. [B]Level 1[/B] [B]Chromatic Orb[/B] 3d8 damage isn't great for a level 1 spell, and this spell has a material component that costs 50 gold. That said, if you're playing a poison blaster, you'll take what spells you can get. [COLOR=#800080][B]Ray of Sickness[/B][/COLOR] 2d8 damage also isn't great for a level 1 spell, and even if you hit, you don't get the secondary effect unless the target also fails their saving throw. Poisoned is a pretty good effect, but it only lasts one turn. [B]Level 2 [/B] [COLOR=#800080][FONT=Verdana][FONT=Verdana][B]Dragon’s [/B][/FONT][/FONT][/COLOR][COLOR=#00ffff][FONT=Verdana][FONT=Verdana][B]Breath[/B][/FONT][/FONT][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana][FONT=Verdana] (Sorcerer, Wizard) Mediocre if you need to cast this on yourself or a party member, and excellent if you can cast it on someone’s familiar. [B]Level 3[/B] (Nothing) [B]Level 4[/B] (Nothing) [B]Level 5[/B] [/FONT][/FONT][/COLOR][/COLOR][COLOR=#800080][COLOR=#333333][FONT=Verdana][FONT=Verdana][B]Cloudkill [/B][/FONT][/FONT][/COLOR][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana][FONT=Verdana](Death Cleric, Sorcerer, Wizard) For this to outdamage a level 5 fireball, you need to deal the damage twice, which is a problem since the spell keeps moving away from you and offers no penalty to movement. Level 6 (Nothing) Level 7 (Nothing) Level 8 [/FONT][/FONT][/COLOR][/COLOR][COLOR=#333333][FONT=Verdana][B]Illusory Dragon [/B](Wizard) 7d6 damage isn't great, but a 60-foot cone is good, it only takes your bonus action to use, and it's repeatable. Plus the dragon can block paths for you. It takes a creature's whole action to try and determine that the dragon isn't real, many creatures have poor Investigation, plus it's a check and not a save so legendary resistance doesn't help. Level 9 [/FONT][/COLOR][COLOR=#00ffff][FONT=Verdana][FONT=Verdana][B]Prismatic Wall[/B][/FONT][/FONT][/COLOR][COLOR=#333333][COLOR=#333333][FONT=Verdana][COLOR=#333333][FONT=Verdana] (Wizard) Deals extremely high damage (though only 10d6 poison) plus it applies two conditions to creatures that try to walk through it. Doesn't require concentration, and your allies can pass through it at will. Phenomenal. [B]Feats[/B] [/FONT][/COLOR][/FONT][/COLOR][/COLOR][COLOR=#800080][FONT=Verdana][FONT=Verdana][B]Elemental Adept[/B][/FONT][/FONT][/COLOR][FONT=Verdana][COLOR=#333333] Treating any roll of 1 as a 2 increases the average damage of a d6 from 3.5 to 3.66, which is not a very substantial increase, so the effectiveness of this spell largely depends on how much you need the ability to overcome poison resistance. I definitely wouldn't take this before getting my casting stat to 20.[/COLOR][/FONT] [B]Level dips[/B] [COLOR=#800080][FONT=Verdana][B]Trickery Cleric 8[/B][/FONT][/COLOR][FONT=Verdana][COLOR=#333333] The only way in the entire game to get poison damage on your melee attacks, but I wouldn't recommend it. [B]Wizard 3[/B] Get Dragon's Breath and Find Familiar[/COLOR][/FONT] [/QUOTE]
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