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Earth: The Ultimate Campaign Setting
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<blockquote data-quote="Ulrick" data-source="post: 2424357" data-attributes="member: 775"><p>I've been kicking around some ideas of running a historical Earth campaign. And the more I look into running a historical Earth campaign, the more I want to run a historical Earth campaign. Here's why: </p><p></p><p>1. Earth is the most detailed campaign setting out there. If you don't believe me, then you must live on <em>another</em> world! </p><p></p><p>2. Earth has the cheapest "sourcebooks" available. Just pick a time, region, and go to the library or internet and do some research. And you can find decent sourcebooks for cheap in the bargin bin at bookstores. </p><p></p><p>3. Earth has tons of product support. There's lots and lots and lots of magazines, pictures, books, about the various topics of Earth that come out every month. Adventures that can be adapted to ANY RPG system can be found is various history books. Example: Read about the finding of King Tutenkamen (sp?), make up some stats for NPCs, get a good hook, then go!</p><p></p><p>4. Earth has no marketing gimmick to entice you to buy all the books out there! </p><p></p><p></p><p>I've come up with two downsides to running an Earth Campaign, and these can be dealt with!</p><p></p><p>1. "That's not how it happened!" A player might be a expert in the time/region you've chosen to run your campagin. But that's simple, just remind the player that you're the DM and you can take some "creative alteration" as you see fit.</p><p></p><p>2. Religion. Yes its a sensitive topic. Just remind the players that its just a game and not meant to be religious commentary. </p><p></p><p>3. Too much information out there! Well, we're experiencing the d20 glut as we speak. Only get the stuff you're actually gonna use. </p><p></p><p></p><p></p><p>I want to run either a campaign about the Knights Templar and the Crusades, or one in Ancient Mesopotamia.</p><p></p><p>Has anybody run a historical earth campaign? </p><p>How did it go?</p></blockquote><p></p>
[QUOTE="Ulrick, post: 2424357, member: 775"] I've been kicking around some ideas of running a historical Earth campaign. And the more I look into running a historical Earth campaign, the more I want to run a historical Earth campaign. Here's why: 1. Earth is the most detailed campaign setting out there. If you don't believe me, then you must live on [I]another[/I] world! 2. Earth has the cheapest "sourcebooks" available. Just pick a time, region, and go to the library or internet and do some research. And you can find decent sourcebooks for cheap in the bargin bin at bookstores. 3. Earth has tons of product support. There's lots and lots and lots of magazines, pictures, books, about the various topics of Earth that come out every month. Adventures that can be adapted to ANY RPG system can be found is various history books. Example: Read about the finding of King Tutenkamen (sp?), make up some stats for NPCs, get a good hook, then go! 4. Earth has no marketing gimmick to entice you to buy all the books out there! I've come up with two downsides to running an Earth Campaign, and these can be dealt with! 1. "That's not how it happened!" A player might be a expert in the time/region you've chosen to run your campagin. But that's simple, just remind the player that you're the DM and you can take some "creative alteration" as you see fit. 2. Religion. Yes its a sensitive topic. Just remind the players that its just a game and not meant to be religious commentary. 3. Too much information out there! Well, we're experiencing the d20 glut as we speak. Only get the stuff you're actually gonna use. I want to run either a campaign about the Knights Templar and the Crusades, or one in Ancient Mesopotamia. Has anybody run a historical earth campaign? How did it go? [/QUOTE]
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