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Earth Town Meets D&D
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<blockquote data-quote="haakon1" data-source="post: 3937796" data-attributes="member: 25619"><p>I was thinking the idea of spontaneous "character class" generation makes sense. In particular the transformations I'd see in an English/Welsh town:</p><p>-- Priest/minister/imam becoming a cleric. This is interesting stuff, I think. IMC, I'd allow priest and ministers to gain spells from St. Cuthbert, as my backstory has him sent by God (the real one) to the D&D universe for reasons know only to . . . you get the idea.</p><p>-- Sorcerers. These people should probably all be of the same bloodline.</p><p>-- Paladins. Perhaps the local cop.</p><p></p><p>As for the "normal" classes, I think almost everyone in a 20th century town is an expert, not a commoner, due to greater education and economic specialization. Even the cops should be experts, not warriors, if you think about it from a skills perspective. Warriors might be street thugs or drunks. Aristocrats should also be quite rare, but possible.</p><p></p><p>The Stargate d20 can help with thinking about 20th century technology (including battery life issues), skills, and classes. For crossover to my campaign, I believe the primary classes I used were Expert (Scientist), Rogue (works in any setting), and a variant on Ranger for modern soldiers, adding some modern skills (first-aid, electronics) and modern weapon feats, but dropping magic and preferred enemy rules.</p><p></p><p>As for reactions, if it's a small town, I think most people will try to group together and help out, and look for a strong leader. A bunker mentality is likely to prevail.</p><p></p><p>Another idea I had is what if there's a group of gamers in town? You could get funky with this and rule that the warped reality has caused the players to become their characters, and the DM to just disappear, perhaps returning as a boss monster, or as the DM in the D&D cartoon. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 3937796, member: 25619"] I was thinking the idea of spontaneous "character class" generation makes sense. In particular the transformations I'd see in an English/Welsh town: -- Priest/minister/imam becoming a cleric. This is interesting stuff, I think. IMC, I'd allow priest and ministers to gain spells from St. Cuthbert, as my backstory has him sent by God (the real one) to the D&D universe for reasons know only to . . . you get the idea. -- Sorcerers. These people should probably all be of the same bloodline. -- Paladins. Perhaps the local cop. As for the "normal" classes, I think almost everyone in a 20th century town is an expert, not a commoner, due to greater education and economic specialization. Even the cops should be experts, not warriors, if you think about it from a skills perspective. Warriors might be street thugs or drunks. Aristocrats should also be quite rare, but possible. The Stargate d20 can help with thinking about 20th century technology (including battery life issues), skills, and classes. For crossover to my campaign, I believe the primary classes I used were Expert (Scientist), Rogue (works in any setting), and a variant on Ranger for modern soldiers, adding some modern skills (first-aid, electronics) and modern weapon feats, but dropping magic and preferred enemy rules. As for reactions, if it's a small town, I think most people will try to group together and help out, and look for a strong leader. A bunker mentality is likely to prevail. Another idea I had is what if there's a group of gamers in town? You could get funky with this and rule that the warped reality has caused the players to become their characters, and the DM to just disappear, perhaps returning as a boss monster, or as the DM in the D&D cartoon. :lol: [/QUOTE]
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