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Earth Town Meets D&D
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<blockquote data-quote="haakon1" data-source="post: 3940138" data-attributes="member: 25619"><p>If we're talking Wales or England, this gets interesting . . .</p><p></p><p>It could be an old coal mining town where the "pit" has closed down. With relatively easy access to coal, once somebody gets the mine elevator working and the pumps working to take out flooding, industrial activity is a real possibility. There's an interesting dungeon crawl there, of course.</p><p></p><p>Other ideas would be left over or "reactivated" medieval stuff and druidic stuff.</p><p></p><p>I'd watch a lot of Dr. Who and "Last Legion" before writing this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I found the spreadsheet I did on modern classes for my cross-over with Stargate (one player who loved Stargate, coming in as a Marine with a gate accident).</p><p></p><p>I thought there should be the following classes active among Stargate folks:</p><p>Expert (Scientist) </p><p>Ranger variant (Grunt) </p><p>Ranger variant (Officer) </p><p>Ranger variant (Tech) </p><p>Rogue (Guide) </p><p>Fighter</p><p>Ranger </p><p>Rogue</p><p></p><p>Many of the differences were around Skills. For example, Ranger variant (Officer) had skills Bureaucracy, Computer Use, Driver, and Pilot as Class skills, while the Ranger variant (Tech) had skills like Craft, Electronics, Hobby, and even Use Magic Device.</p><p></p><p>I also had funky rules like Expert (Scientist) can have the PhD feat, which makes their max ranks in one Knowledge skill level+10, and I followed Stargate d20 rules on issues like using the branch of the military as a "race". For example, Intimidate and Survival are always class skills for US Marines.</p><p></p><p>In my case, only one character crossed over, but the stuff he left behind -- nightvision binoculars, a camo tent, and a pistol -- are definitely considered magic items. The pistol is considered very special indeed! Of course, the healing potions he brought back to Stargate Command are probably considered pretty cool too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 3940138, member: 25619"] If we're talking Wales or England, this gets interesting . . . It could be an old coal mining town where the "pit" has closed down. With relatively easy access to coal, once somebody gets the mine elevator working and the pumps working to take out flooding, industrial activity is a real possibility. There's an interesting dungeon crawl there, of course. Other ideas would be left over or "reactivated" medieval stuff and druidic stuff. I'd watch a lot of Dr. Who and "Last Legion" before writing this. :) I found the spreadsheet I did on modern classes for my cross-over with Stargate (one player who loved Stargate, coming in as a Marine with a gate accident). I thought there should be the following classes active among Stargate folks: Expert (Scientist) Ranger variant (Grunt) Ranger variant (Officer) Ranger variant (Tech) Rogue (Guide) Fighter Ranger Rogue Many of the differences were around Skills. For example, Ranger variant (Officer) had skills Bureaucracy, Computer Use, Driver, and Pilot as Class skills, while the Ranger variant (Tech) had skills like Craft, Electronics, Hobby, and even Use Magic Device. I also had funky rules like Expert (Scientist) can have the PhD feat, which makes their max ranks in one Knowledge skill level+10, and I followed Stargate d20 rules on issues like using the branch of the military as a "race". For example, Intimidate and Survival are always class skills for US Marines. In my case, only one character crossed over, but the stuff he left behind -- nightvision binoculars, a camo tent, and a pistol -- are definitely considered magic items. The pistol is considered very special indeed! Of course, the healing potions he brought back to Stargate Command are probably considered pretty cool too. :) [/QUOTE]
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