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Earth Town Meets D&D
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<blockquote data-quote="Aholibamah" data-source="post: 3940704" data-attributes="member: 53031"><p>Re Library: I need to think how big it is, but I might not do a huge amount of detail beyond having say a research/investigation roll for use of it. Also private individuals and schools might be able to add to that.</p><p></p><p>Re schools/local collge: I thought that at least a couple of these might ideally be maintained. I'm wondering about cadets in towns/small cities in the UK--I believe that they are part of college and university student bodies. At the very least cadets/TA drill units might have Lee-Enfields which might even fire, or at he least act as shortspears with bayonets fixed. </p><p></p><p>Re Local Armoury: There can be some really odd things in these...I was thinking of including maybe of mortars if the local Territorial unit is infantry. </p><p></p><p>haakon1: I think I'll include an old mine--it brings up the question of how deep the 'shift' goes--in which case you've given me a cool idea for an adventure! Perhaps it still exists but a couple of the tunnels are now connected with tunnels in the new world, and monsters begin to explore it for prey and shelter...and encounter the engineers and others checking out the mine...</p><p></p><p>thanks for more classes stuff, I think I'm going to check out the Stargate rules--do you recommend them over D20 Modern?</p><p></p><p>Ed_Laprade: I'm thinking that I like the idea of a Civil War reenactment group in there anyway. Ultimately an odd sort of hybrid militia being formed of police, reenactors, cadets and local hunters, with shotguns, muskets, pikes and swords....</p><p></p><p>Re horses and livestock: A surprising amount of these might be around--any thoughts on this? </p><p></p><p>Re fuel: I'm aware that gas stations might have a good reserve, but it also depends on regular deliveries of fuel. Thoughts on this? Maybe conversion to alcohol ultimately for some vehicles?</p></blockquote><p></p>
[QUOTE="Aholibamah, post: 3940704, member: 53031"] Re Library: I need to think how big it is, but I might not do a huge amount of detail beyond having say a research/investigation roll for use of it. Also private individuals and schools might be able to add to that. Re schools/local collge: I thought that at least a couple of these might ideally be maintained. I'm wondering about cadets in towns/small cities in the UK--I believe that they are part of college and university student bodies. At the very least cadets/TA drill units might have Lee-Enfields which might even fire, or at he least act as shortspears with bayonets fixed. Re Local Armoury: There can be some really odd things in these...I was thinking of including maybe of mortars if the local Territorial unit is infantry. haakon1: I think I'll include an old mine--it brings up the question of how deep the 'shift' goes--in which case you've given me a cool idea for an adventure! Perhaps it still exists but a couple of the tunnels are now connected with tunnels in the new world, and monsters begin to explore it for prey and shelter...and encounter the engineers and others checking out the mine... thanks for more classes stuff, I think I'm going to check out the Stargate rules--do you recommend them over D20 Modern? Ed_Laprade: I'm thinking that I like the idea of a Civil War reenactment group in there anyway. Ultimately an odd sort of hybrid militia being formed of police, reenactors, cadets and local hunters, with shotguns, muskets, pikes and swords.... Re horses and livestock: A surprising amount of these might be around--any thoughts on this? Re fuel: I'm aware that gas stations might have a good reserve, but it also depends on regular deliveries of fuel. Thoughts on this? Maybe conversion to alcohol ultimately for some vehicles? [/QUOTE]
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