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Earth Town Meets D&D
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<blockquote data-quote="haakon1" data-source="post: 3941030" data-attributes="member: 25619"><p>I know universities (or at least some of them) in the UK have Officer Training Corps. The Army, Royal Navy, and Royal Marines have excellent web sites with a lot of info on units, including training units, at least for the RN.</p><p></p><p>I think a lot of this might be easier under the "write what you know" principal -- that is, if you live in the UK, right about where you grew up. If it's a big city, perhaps just a small part of the city jumped universes.</p><p></p><p></p><p></p><p>The TA should have full modern equipment: 5.56 mm assault rifles, 9 mm handguns, 7.62 mm GPMG's, mortars, and man-portable anti-tank rockets at the very least. You can get details of the specific gear from the websites.</p><p></p><p></p><p></p><p>Definitely an Alien type scenario makes sense. Perhaps the mine is still open, actually, and the transformation to another universe begins there in a "digging too deep" incident, like the dwarves of Moria releasing the Balrog.</p><p></p><p>I think the players will disappointed if there's not a decent backstory on why the place moved worlds.</p><p></p><p></p><p></p><p>I've never tried to run D20 Modern. The classes strike me as being a bit generic and unnecessarily different from D&D. What I tried to do in modifying the Stargate D20 stuff was to keep the "modernizing" rules while keeping the general structure of the rules the same -- and making very few changes with stuff like Rogue and Fighter that don't need a lot of changes.</p><p></p><p>I like Stargate D20 because it combines Sci-Fi, modern military, and medieval elements, like the Stargate universe.</p><p></p><p></p><p></p><p>OK, but for taste I'd limit the geeky elements -- if you have Civil War reenactors (not exactly a common group), don't also have gamers with swords or whatever.</p><p></p><p>Travellers is another element you could add. Travellers are folks that drive around in "caravans" (RV's to Americans) and seem to come in three flavors: </p><p>- Irish Travelllers, who are sort of a sub-ethnic group among the Irish, and are known for being conmen, doing things like shoddy home repairs. In the movie "Snatch", Brad Pitt is an Irish Traveller.</p><p>- Actual gypsies, also known formally as Roma. The universe-crossing potential is huge here. When I cross over the Ravenloft, there's always Rhenee/gypsy folk around.</p><p>- New Age Travellers. Basically modern hippies. New Age religion naturally has its druidic elements, and New Age Travellers like to do things like go to Stonehenge for the equinox.</p><p></p><p></p><p></p><p></p><p>Depends on where you are. I've lived in Oxford and London. Just outside Oxford, you can find sheep and cows. (Actually, there's a traveller camp right next to a big commons with dozens of cows, just NW of Oxford city center, Port Meadows I think it's called.) Urban areas don't have livestock at all -- don't believe the Dungeon adventure with horsedrawn beer wagons in 1980s London!</p></blockquote><p></p>
[QUOTE="haakon1, post: 3941030, member: 25619"] I know universities (or at least some of them) in the UK have Officer Training Corps. The Army, Royal Navy, and Royal Marines have excellent web sites with a lot of info on units, including training units, at least for the RN. I think a lot of this might be easier under the "write what you know" principal -- that is, if you live in the UK, right about where you grew up. If it's a big city, perhaps just a small part of the city jumped universes. The TA should have full modern equipment: 5.56 mm assault rifles, 9 mm handguns, 7.62 mm GPMG's, mortars, and man-portable anti-tank rockets at the very least. You can get details of the specific gear from the websites. Definitely an Alien type scenario makes sense. Perhaps the mine is still open, actually, and the transformation to another universe begins there in a "digging too deep" incident, like the dwarves of Moria releasing the Balrog. I think the players will disappointed if there's not a decent backstory on why the place moved worlds. I've never tried to run D20 Modern. The classes strike me as being a bit generic and unnecessarily different from D&D. What I tried to do in modifying the Stargate D20 stuff was to keep the "modernizing" rules while keeping the general structure of the rules the same -- and making very few changes with stuff like Rogue and Fighter that don't need a lot of changes. I like Stargate D20 because it combines Sci-Fi, modern military, and medieval elements, like the Stargate universe. OK, but for taste I'd limit the geeky elements -- if you have Civil War reenactors (not exactly a common group), don't also have gamers with swords or whatever. Travellers is another element you could add. Travellers are folks that drive around in "caravans" (RV's to Americans) and seem to come in three flavors: - Irish Travelllers, who are sort of a sub-ethnic group among the Irish, and are known for being conmen, doing things like shoddy home repairs. In the movie "Snatch", Brad Pitt is an Irish Traveller. - Actual gypsies, also known formally as Roma. The universe-crossing potential is huge here. When I cross over the Ravenloft, there's always Rhenee/gypsy folk around. - New Age Travellers. Basically modern hippies. New Age religion naturally has its druidic elements, and New Age Travellers like to do things like go to Stonehenge for the equinox. Depends on where you are. I've lived in Oxford and London. Just outside Oxford, you can find sheep and cows. (Actually, there's a traveller camp right next to a big commons with dozens of cows, just NW of Oxford city center, Port Meadows I think it's called.) Urban areas don't have livestock at all -- don't believe the Dungeon adventure with horsedrawn beer wagons in 1980s London! [/QUOTE]
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