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General Tabletop Discussion
*Pathfinder & Starfinder
Earth Variant Monk - Critiques?
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<blockquote data-quote="DamionW" data-source="post: 2693578" data-attributes="member: 18649"><p>Doctor Shaft-</p><p></p><p>Thanks for weighing in. The variant classes I've linked to are the replacements for most standard versions in the PHB (there are still standard rangers, but the barbarian, paladin and monk are 1:1 swaps) in my campaign. As for it being geared solely vs. air opponents, that's by design because that's who these earth monks have been training to take down. As for most of the abilities being grapple or trip oriented, I did that because that fits the idea of using the ground and earth against their opponent. If other people have good earth-based attack variants, I'd be interested. Those were just a starting point for the thread.</p><p></p><p>As for balancing, I'm basically trying to make these as close to a balanced swap for the basic classes in the book as I can given the elemental flavor. I'm trying to avoid any one variant outshadowing say a "vanilla" rogue, for example, because that's still a PC option. I just want to take some of these classes and make flavor and mechanical changes to match the fact they're coming from cultures that have been devoted to a specific element and to it's respective struggle (air vs. earth or water vs Fire) for centuries. However, I don't want to make them so specialized they look more like PrCs than base classes, so I use the core classes and make as close to 1:1 ability swaps as I can.</p><p></p><p>Take a look at the other elemental variants and see if that gives you some ideas. And again, thanks for taking the time!</p></blockquote><p></p>
[QUOTE="DamionW, post: 2693578, member: 18649"] Doctor Shaft- Thanks for weighing in. The variant classes I've linked to are the replacements for most standard versions in the PHB (there are still standard rangers, but the barbarian, paladin and monk are 1:1 swaps) in my campaign. As for it being geared solely vs. air opponents, that's by design because that's who these earth monks have been training to take down. As for most of the abilities being grapple or trip oriented, I did that because that fits the idea of using the ground and earth against their opponent. If other people have good earth-based attack variants, I'd be interested. Those were just a starting point for the thread. As for balancing, I'm basically trying to make these as close to a balanced swap for the basic classes in the book as I can given the elemental flavor. I'm trying to avoid any one variant outshadowing say a "vanilla" rogue, for example, because that's still a PC option. I just want to take some of these classes and make flavor and mechanical changes to match the fact they're coming from cultures that have been devoted to a specific element and to it's respective struggle (air vs. earth or water vs Fire) for centuries. However, I don't want to make them so specialized they look more like PrCs than base classes, so I use the core classes and make as close to 1:1 ability swaps as I can. Take a look at the other elemental variants and see if that gives you some ideas. And again, thanks for taking the time! [/QUOTE]
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Earth Variant Monk - Critiques?
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