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General Tabletop Discussion
*Pathfinder & Starfinder
Earth Variant Monk - Critiques?
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<blockquote data-quote="DamionW" data-source="post: 2694319" data-attributes="member: 18649"><p>Morning Thia. Hope you've gooten your coffee.</p><p></p><p>Diamond Body - While you can't poison a rock, it's an ability I see as expendable and not central to the Earth theme. If I want to add in other cool abilities, that's one I feel is worth trading off. Don't picture them spending as much time building poison immunity as electrical resistance, for ex.</p><p></p><p>Ki Strike - Not much that has DR in the air creature area. Smite Air might be a better idea.</p><p></p><p>Leap tackle - Most of the earth monks abilities are reliant on him being on the ground. Many of the air enemies fly. This naturally leads to monks training to take enemies from the sky down to the ground. As for the mechanics, they may seem bizarre, but if someone else can come up with a better idea, I'm up for it. AoO's are as per trip attacks, so if he has Improved Trip, no AoOs. As for it being powerful, he'd need some serious Jump ranks to get anything higher than 30' off of the ground. But like I said, if people have a better idea for this kind of "aerial snatch" maneuver, I'd like to hear it.</p><p></p><p>Stone Skin is meant to be 1/1 replacement of the abundant step's dimension door ability. Both are 4th level wizard spells, so I figured it'd work, and with Monk AC sucking as is, this'd be an interesting replacement as I see it.</p><p></p><p>Diamond Soul -> Grounded Soul: I figured Diamond Body could swap for the grounding stance and Soul for Imp. Grounding Stance. That's what seemed to work for me in my mental balancing game, but not sure.</p><p></p><p>Fast Movement -> I understand how earth is slow and deliberate, the problem comes that most of their abilities come from needing to get close to their opponents, especially the quick air opponents. This ability would fall under their "becoming the enemy" mindset. The Dwarven fighters decked out and full plate cover the earth is slow niche. These monks are designed to move in and take down their opponents, so I want them to have some improved movement, but as I noted, I'm willing to slow down the progression a lot.</p><p></p><p>Quivering Palm -> Stone Touch. It is a good replacement, I'll work on it.</p><p></p><p>Great ideas here. I'll start progging out a level advancement for these guys.</p></blockquote><p></p>
[QUOTE="DamionW, post: 2694319, member: 18649"] Morning Thia. Hope you've gooten your coffee. Diamond Body - While you can't poison a rock, it's an ability I see as expendable and not central to the Earth theme. If I want to add in other cool abilities, that's one I feel is worth trading off. Don't picture them spending as much time building poison immunity as electrical resistance, for ex. Ki Strike - Not much that has DR in the air creature area. Smite Air might be a better idea. Leap tackle - Most of the earth monks abilities are reliant on him being on the ground. Many of the air enemies fly. This naturally leads to monks training to take enemies from the sky down to the ground. As for the mechanics, they may seem bizarre, but if someone else can come up with a better idea, I'm up for it. AoO's are as per trip attacks, so if he has Improved Trip, no AoOs. As for it being powerful, he'd need some serious Jump ranks to get anything higher than 30' off of the ground. But like I said, if people have a better idea for this kind of "aerial snatch" maneuver, I'd like to hear it. Stone Skin is meant to be 1/1 replacement of the abundant step's dimension door ability. Both are 4th level wizard spells, so I figured it'd work, and with Monk AC sucking as is, this'd be an interesting replacement as I see it. Diamond Soul -> Grounded Soul: I figured Diamond Body could swap for the grounding stance and Soul for Imp. Grounding Stance. That's what seemed to work for me in my mental balancing game, but not sure. Fast Movement -> I understand how earth is slow and deliberate, the problem comes that most of their abilities come from needing to get close to their opponents, especially the quick air opponents. This ability would fall under their "becoming the enemy" mindset. The Dwarven fighters decked out and full plate cover the earth is slow niche. These monks are designed to move in and take down their opponents, so I want them to have some improved movement, but as I noted, I'm willing to slow down the progression a lot. Quivering Palm -> Stone Touch. It is a good replacement, I'll work on it. Great ideas here. I'll start progging out a level advancement for these guys. [/QUOTE]
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Earth Variant Monk - Critiques?
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