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General Tabletop Discussion
*Pathfinder & Starfinder
Earth Variant Monk - Critiques?
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<blockquote data-quote="Wyrmcrest" data-source="post: 2694492" data-attributes="member: 38149"><p>I had this idea in regards to the Fast Movement issue:</p><p></p><p>What about giving them a supernatural camoflage type ability?  Something specific where they can only blend in against rock or dirt.  I think the Dark Hunter in Complete Warrior has the kind of feature I'm thinking of, but can't think of the name right now.  </p><p></p><p>Anyway, instead of having to quickly charge in to a group of enemy air rangers, the monks wait in hiding until the front line of the enemy has advanced past them.  Then they can suddenly spring into action (almost as if they're spawning right out of the ground), attacking the enemy where they are most vulnerable, and immediately engaging in melee combat where the monks have the best advantage.</p><p></p><p>The rangers can always train themselves to be more vigilant (read as max out their spot and search checks) as a counter to this tactic.</p></blockquote><p></p>
[QUOTE="Wyrmcrest, post: 2694492, member: 38149"] I had this idea in regards to the Fast Movement issue: What about giving them a supernatural camoflage type ability? Something specific where they can only blend in against rock or dirt. I think the Dark Hunter in Complete Warrior has the kind of feature I'm thinking of, but can't think of the name right now. Anyway, instead of having to quickly charge in to a group of enemy air rangers, the monks wait in hiding until the front line of the enemy has advanced past them. Then they can suddenly spring into action (almost as if they're spawning right out of the ground), attacking the enemy where they are most vulnerable, and immediately engaging in melee combat where the monks have the best advantage. The rangers can always train themselves to be more vigilant (read as max out their spot and search checks) as a counter to this tactic. [/QUOTE]
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Earth Variant Monk - Critiques?
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