Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Earth Variant Monk - Critiques?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fists.o.Fury" data-source="post: 2694832" data-attributes="member: 37581"><p>Hey everyone,</p><p></p><p>I really like what you're trying to do with this. I've always liked the idea of 'specializing' core classes or changing their overall flavor. A number of these ideas above are fantastic but I feel like putting in my 2 cents. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /> The only problem I see with some of this stuff is pretty basic and was mentioned before - Why would I choose this over a normal monk? You should try and replace each ability wiht something comparable (Not equivelint but comparable.) Why can't you change some of the things that make monks weak or stronger to get the flavor you're looking for?</p><p></p><p>Diamond Body - To me this is something that you would keep just for the flavor. Poison resistance to a earth based creature is just a given IMO. On top of that Diamonds come from the earth - there is no need to even change this abilities context!</p><p></p><p>Fast movement - This should probably go, or be toned down a bit. I don't picture any Earth creatures moving to hastily at all. Keep in mind that they're dwarven breathren could have simply been slowed by their equipment. The monks, having no need for such equipment, are just faster as it is. Perhaps you could replace this with...</p><p>- an increased AC bonus. (I'm thinking Natural instead of Dodge in this case)</p><p>- an increased BAB - Why can't they be more effective in combat then your traditional monk?</p><p></p><p>Perhaps you can replace the Evasion with some sort of DR.</p><p></p><p>I like the idea of burrowing. Perhaps this could be a supernatural ability to replace the abundant step ability?</p><p></p><p>In any case I'm not terribly familiar with the elemental perspective you are talking about. I'm just used to having the ability to switch even some of the character mechanics and still come out with a similar class.</p></blockquote><p></p>
[QUOTE="Fists.o.Fury, post: 2694832, member: 37581"] Hey everyone, I really like what you're trying to do with this. I've always liked the idea of 'specializing' core classes or changing their overall flavor. A number of these ideas above are fantastic but I feel like putting in my 2 cents. :) The only problem I see with some of this stuff is pretty basic and was mentioned before - Why would I choose this over a normal monk? You should try and replace each ability wiht something comparable (Not equivelint but comparable.) Why can't you change some of the things that make monks weak or stronger to get the flavor you're looking for? Diamond Body - To me this is something that you would keep just for the flavor. Poison resistance to a earth based creature is just a given IMO. On top of that Diamonds come from the earth - there is no need to even change this abilities context! Fast movement - This should probably go, or be toned down a bit. I don't picture any Earth creatures moving to hastily at all. Keep in mind that they're dwarven breathren could have simply been slowed by their equipment. The monks, having no need for such equipment, are just faster as it is. Perhaps you could replace this with... - an increased AC bonus. (I'm thinking Natural instead of Dodge in this case) - an increased BAB - Why can't they be more effective in combat then your traditional monk? Perhaps you can replace the Evasion with some sort of DR. I like the idea of burrowing. Perhaps this could be a supernatural ability to replace the abundant step ability? In any case I'm not terribly familiar with the elemental perspective you are talking about. I'm just used to having the ability to switch even some of the character mechanics and still come out with a similar class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Earth Variant Monk - Critiques?
Top